Damiel

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* Pathfinder Society GM. 26 posts. No reviews. No lists. 1 wishlist. 37 Organized Play characters.


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That is helpful. Thank you!


The spell Fey Form 1 says:
Small Fey: If you assume this form, you gain a +2 size bonus to your Dexterity and Constitution scores.

Medium Fey: If you assume this form, you gain a +2 size bonus to your Strength and Constitution scores.

Several questions:
1) If I choose Small, besides the +2 size bonus to DEX and CON, I also become Small. Becoming small generally gives you a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. Do I take these additional bonuses/penalties as well as what is listed?
2) It lists all the abilities that you will get if the fey you transform into also has it. However, it never explicitly says you get all its attacks. If I take the form of a Boggle, do I get a bite, gore and 2 claws? And are these at the same damage die (d6 for gore and d4 for the rest). Usually small creatures have claws that do d3.
3) I'm already a medium creature. Why does changing to a Medium Fey give me size bonuses to Str and Con?

If it matters, I'm playing PFS with a Shifter (Fey Form archetype) and their major form behaves as Fey Form spell.
Thanks!


Thanks Heather 540 and Trokarr. Some things to think about. I will probably switch to a melee plant instead. One question for Heather 540, why is the cactus' thorn attack a secondary? Why wouldn't it be primary?


Thanks Trokarr. I will look into Ranger with Curious Companion feat as I really want the flavor of a plant companion. However, the more I research this, the more I think having a ranged companion is a no-go if I want them to do more than 1d8 in battle.


I'm trying to build a ranged hunter (plant master) with a sniping cactus companion. However, running into several problems:
1) cactus has Int 1, therefore, he can't get Point Blank Shot, Precise Shot, etc. Yes, I could burn a feat from my hunter to add 2 to his Int but I'm saving both feats (she's a human) for PBS and Precise Shot for the hunter so she can fire into melee from level 1.
2) I don't see a lot of synergy with shared teamwork feats for ranged attacks. Everything expects your companion to be in melee.

Additional challenge, I'm trying to add one level of Zen Archer monk for the ranged flurry and WIS to AC at 2nd level as I'd prefer not to wear armor. However, both Hunter and Monk have BAB 0 at level one so can't even take Weapon Focus at level 2. I could put off Monk until level 3 but prefer to get it earlier to ditch the armor.

Ranged combat takes a lot of feats. Am I going to be feat-starved at higher levels playing a hunter instead of a ranger?

I've already played a standard Ranger with a cat (ranged and melee) and a standard Hunter with a wolverine (melee and melee), so looking to do the remaining option of ranged and ranged but just doesn't seem to be possible.

Playing Plant Master just because a plant companion is different than the same large cat companion you see over and over again. BTW, prefer this to be PFS legal, if possible.


zza ni wrote:

well you can craft(graft?)\buy items that grant see in darkness if you can afford to do so:

nightskin

Rod of shadows

greter shadow eye piercing

and eyes of embersight (up to 9 min a day)

the powers of demons and such don't come cheap!

another option is to have the echolocation spell cast on you.

last thing as far as i can remember true seeing (or true sight ,whatever it's called) grant the ability to see in darkness of any kind.

Those are all great ideas. Looks like Eyes of Embersight (for 16k) are the cheapest way to go and shouldn't be too prohibitive at 12th level. Just seems odd Paizo didn't think of this when replacing the shadow eidolon's Darkness with Deeper Darkness. At least if I got the ability to choose one or the other, I could use it without some other item/feat. Thanks!


zza ni wrote:

fethcings actually have feats for that, see:

gloomsight > Dark sight (this should be enough but you can then go with) > improved dark sight

I was unaware of Dark sight feat, thanks! However, spending two feats just to use the same trick we did for levels 1-11 is pricey.


I have a fetchling Summoner (Shadow Caller) PC with a Shadow eidolon. The eidolon can cast Darkness 3x/day. This is great because both the fetchling and the shadow eidolon get additional miss chances in lower light levels and both have Darkvision. However, at 12th level this gets changed:

At 12th level, shadow eidolons lose the ability to cast darkness as a spell-like ability and instead gain the ability to cast deeper darkness as a spell-like ability three times per day. In addition, they gain the see in darkness universal monster ability.

While that is great for the eidolon, now the summoner (and the rest of the party with Darkvision) can no longer see. How can I get "see in darkness" monster ability for (at least) my fetchling PC and maybe also for the rest of the party without negating the deeper darkness? If there is nothing, this is actually a step backwards for party functionality.


Thanks for the detailed responses bbangerter and TeggerTheTank, some very good points. Follow up questions:
1) Does Flying Kick need to move in a straight line? Nothing I have seen indicates this, just that I move my Movement Bonus. So, if I could make a 5' space around the creature, I could move diagonal 5', straight 5' then back diagonal 5' again (for 20' of movement) to put myself in flank and because I did not attack it (yet), it wouldn't be able to AoO and I wouldn't need to make any kind of Acrobatics roll and I could execute the full flurry.
2) Overrun is a Combat Maneuver that lets me move through an opponents square(s) by just meeting their CMD. Initiating a CM without the appropriate feat would provoke. However, the protection from evil would prevent them from attacking. However, a CM is an attack so once I tried to Overrun, it would negate the Protection from Evil. So, what "action" provokes the AoO, initiating the Overrun (meaning they could not attack) or actually running over the opponent (meaning they could attack because I have now broken the protection)? We have always played that initiating a CM without the feat is what provokes and the opponent rolls their AoO first, then you roll your CMB to activate the CM but I'm not sure what RAW is.
3) Finally, any other good ideas for getting out of a space blocked by a large creature that minimizes AoO and preferably, let's me attack (at least once)?
Thanks!


I have a UMonk with Flying Kick. I am adjacent to (and boxed in by) a Large opponent. I want to use Flying Kick to move my Movement Bonus (20') to the other side of the opponent. Normally, moving through an opponents square requires an Acrobatics check at the opponents CMD+5 to avoid an AoO. Two questions:
1) What if I don't care about avoiding the AoO? I have Protection from Evil cast on me and the opponent is a summoned evil creature so it can't touch me anyway. Is the DC still CMD+5 to move through the opponent even if he literally can't touch me?
2) Moving through an opponent is an Acrobatics check. However, Flying Kick allows you to "move your Movement bonus" as part of a full attack flurry. So, I'm not even making a true Move action.

So, can I flying kick over/through an opponent that can't touch me and what would be the DC (if any)?

Thanks!


Anyone know of any other way to get a hold of Paizo customer service? I've gotten no response to multiple emails over months. No response to this thread for over a month. I've been a long time fan but it should not takes hours of my time just to order something.


Still doesn't work for me. I go through all 4 steps in the order process, click the red Place Your Order button and just goes to another page with another red Place Your Order button. I click that, website spins for a couple seconds and then nothing.

I've probably spent 1-2 hours trying to get this to work and writing up emails and posts to resolve it with absolutely no response. Paizo is sure making it hard for me to give them money...


Yes, I was also trying to use a gift voucher (that expires soon) so trying to get the order in before it does.


Hi, I've been trying to place an order since about 9/24. I go through all the steps and get to the red button that says, "Place my order". I click it, the website spins for a minute and then changes to this message:

What Will Happen When You Place Your Order

We'll send you an email confirming your order.

When your items ship in about 11 to 20 business days, we'll charge your payment method and send you an email with tracking details when your item ships.

However, the red button is still there and I get no email so it looks like the order never went through. I've tried it about a half dozen times over multiple days/weeks and can never get past this screen. Any suggestions? I've tried Firefox and Chrome as a browser if that matters.

I also sent an email to customer support on 9/28 with basically the same message and haven't heard anything back besides the auto reply.

Thanks!

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Great idea, thanks! I searched the website for 2019 Regional Support Program but couldn't find the actual details. Anyone point me to the actual text of how many games I need to GM to qualify?

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Hi all,

I love playing all the races in PFS but my schedule does not allow me to attend conventions to collect the non-core race boons. I've created so many fun non-core characters but I can't officially play them without the boon. I know there is a race boon trading thread (but you kind of need a convention boon to trade with so it is not much benefit to me). Has anyone heard about the possibility of unlocking more races without boons now that PFS 1st edition is getting phased out? Kind of how they unlocked the elemental races a few seasons back? I would love if Paizo started making some of the non-core races playable or being a little more free with the boons.

Thanks!


I love seeing all these characters! When I am at a PFS table, I enjoy when other characters have pictures of their characters. Helps me with immersion and it is good to visualize who I am adventuring with. I wish Paizo hosted some sort of "Pathfinder Society Gallery" where everyone could post their character pictures and bio.

Here are some of mine:

Raen'erron "Rain" Kierelal - Half Elf (Draconic-blooded) Sorcerer

Rask Delvedeep - Dwarf (Earth) Wizard

Thryviel Evensun - Elf Unchained Rogue (Knife Master)

Nyphistra Silvertree - Aasimar Unchained Monk

Zaldrak Banefire - Tiefling Magus

Probably post more later.


I'm trying to build a fascination bard. Basically, someone who isn't that great at actual combat but able to contribute to the team as a debuffer. All she does is distract, confuse, stun, etc. I chose an Undine with the Nereid Fascination racial ability but that is only used 1x/day and the DC is not all that high. Obviously, Charm Person and other enchantment spells will be in her repertoire but I'm looking for more distraction type effects rather than full on control/charm. Any other traits, feats, spells or equipment I should be looking at? I'm struggling to find a way to make her a valuable member of any random PFS party with this focus.

Also, Nereid Fascination states: Once per day as a standard action, such an undine can create a 20-foot-radius aura that causes humanoids within the aura's range to become fascinated with her for a number of rounds equal to 1/2 the undine's character level (minimum 1). Targets may resist with a Will save (DC 10 + 1/2 the undine's level + the undine's Charisma modifier).

Does that mean it would affect my humanoid party members too? If so, that is even less useful in combat.


Awesome! Thanks for the quick responses!


Interesting scenario popped up in last night's game. My magus cast Vampiric Touch as part a Spellstrike but missed. Thus, he held the charge. The creature then hit him hard enough to knock him unconscious. When that happens, you fall prone and drop your weapon. If the spell is stored in the weapon, I believe it goes away as soon as the magus let's go of it. However, if it is stored in the magus himself, I believe the charge holds until he touches something else.

Just FYI, the party healer immediately channeled so my magus woke up under a very large and angry beast. If the charge was still in his hand, I could have made a (prone) touch attack to potentially drain the creature of some HP and further heal myself. However, if the charge was gone, I would have woken up under said angry beast with no magic and no weapon in hand. My DM ruled it was the latter scenario which is fine but just curious if there is a rule to support this either way in case it happens again.

Thanks!


Sounds interesting. I'd like to take a look.


Thanks for the comments so far, some good ideas. I'd prefer not to go the 9 Tails route (even though it sounds fun thematically). I'm thinking as a general rule, I would use a compulsion spell in the first round. Then, if the enemy engages, hit with sword and then use Swashbuckling abilities to either move back (Dodging Panache) or stay engaged (Opportune Parry and Riposte). If I decided to move back, cast another compulsion/enchantment spell. Lather, rinse, repeat for the rest of the combat.

One problem I see is that my AC will be very low in melee due to not wearing armor (other than a Haramaki or other no penalty armor). Of course, I'll pick up a wand of Mage Armor ASAP which will help some. Any other equipment you would recommend to offset this?

Finally, any good trait suggestions?

Thanks again?


Looking to make a Kitsune that mixes enchantment/compulsion spells with a little swordplay. Given that both Sorcerer and Swashbuckler need high Charisma, it makes sense at lower levels. However, am I going to be worthless in a combat once we get to levels 5-9 because my access to spells will be so limited? Ultimately, would it make sense to go to Eldritch Knight? BTW, this is for PFS play.

Thanks!


I played my Oracle of Bones last night at PFS and there was discussion among me, the judge and the VC who happened to be another player at the table. Has Paizo every listed officially what the Raise the Dead ability can summon?
1) Can it apply the template to any PFS legal creature in the bestiary as someone mentioned above?
2) Does it only apply to human corpse and if so, is there somewhere that has examples of 3 HD, 4 HD, etc zombies and skeletons? I have never advanced a creature by only applying HD and want to make sure my stats are correct.
3) Although the ability mentions fast zombies and bloody skeletons at level 7, can you summon other variant types before level 7 as long as they are under the HD cap?

I found quite a bit of discussion on this ability on the boards but never any consensus on exactly how it works. Hoping someone can clarify!
Thanks!

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I am playing a quarterstaff fighter in a core campaign. What options do I have to bypass DR? I created the character after reading the line: "However, you can build a double weapon with each head made of a different special material." thinking I could make one head of the quarterstaff mithril and the other cold iron (or adamantine). However, reading other posts here, sounds like it is not legal to make a quarterstaff out of anything but wood. Any suggestions for how I have this character damage monsters that have DR silver/cold iron/adamantine/slashing/piercing/etc (other than carry around a second weapon)?

I hate to spend all my hard-earned gp enhancing a quarterstaff that ultimately, won't hurt many monsters.

Thanks!

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Still looking for Pathfinder players in KC? I and a few others south of town (Overland Park/Olathe area) might be interested.