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Thank you Katina, I'll be sending my address to the email you mentioned right away ! :)

Have a great day ;)


Hi !

I bought WotR as soon as it came out, and been ploughing through the scenarios of the base adventure (well, actually, mostly getting our arses handed to us... repeatedly ;)).

My friend and I have just got around to starting the Adventure Deck 1, and while going though the card list, we discovered that the Wardstone Fragment loot card is missing from the the box :(

Is it possible to have the missing card shipped to me ?

Thank you, this game's the best thing that happened to board games since sliced board-game-bread ! :)


skizzerz wrote:

Nope, that is not quite correct. You will never be able to auto-recharge the spell you just played.

The sequencing goes like so:

1. Play the spell
2. Resolve the spell's effects
3. Enora's ability activates
4. Attempt the recharge check for the spell

The reason for this is that recharge checks actually begin a new step (during an encounter this creates a new "Attempt the next check, as needed" step whereas outside of an encounter you can treat it much the same where it starts a new thing due to the "finish one thing before you start something else" rule), and the "after a spell is played" power happens during the current step in which you played a spell.

So according to you, if there's no other spell in Enora's discard pile, a spell played out of combat would automatically be recharged, but in an encounter would only be recharged if the recharge check is won ?


This might have already been put into an errata somewhere, but just to make sure...

The "At this location" text in the Canyon location says the following :
"When you encounter a non-henchman, non-villain monster, each other character at this location encounters that monster."

Since the wording isn't the standard "Summon and encounter", this means that a card (say, a barrier) that would summon a regular monster for one character to fight will instead summon that monster for each character at the location.

Shouldn't the text on the Canyon location be "each other character at this location summons and encounters that monster" ?


cosined wrote:
You could use Enchanted Fang in a combat check in which you use Leryn without a weapon. Having Bats in my deck has kept the Enchanted Fang around for now, for me.

Technically, it's not possible to use Leryn without a weapon (except if you also play an Animal ally), since he can only be played to augment a Ranged Combat check... For which you need to use a weapon (since without a weapon, you can only make Strength or Melee Combat checks).


I'm looking to clarify how to determine the order of resolution when multiple "After you play XYZ" effects come into play.

Let's take the example of Enora's 2nd base power : "After you play a spell, you may recharge a random spell from your discard pile."

Here's my understanding of what happens when a spell is cast.

1. A spell is played.
--> "When a card is played" effects kick, *before* the effect of the spell comes into play. This is where, say, Kyra's healing power would go into effect if she played a blessing on someone else's check.

2. Spell's effect is activated.
--> This is when the combat check would be done, if an Attack spell is being cast. The "attempt to recharge after this spell is played" is queued-up as the next check.

3. "After this card is played"
--> Two things have to happen here : trying to recharge the played spell, and activating Enora's recharge-spell-from-discard power. Since the spell's own recharge was previously queued up, it's resolved first, and afterward Enora's character power kicks in.

This would mean that if Enora doesn't currently have a spell in her discard pile, a spell with a recharge check is automatically recharged (if you win the check, the spell's recharged, if you fail the check, the power will recharge it automatically. If there already is a spell in her discard pile, she'll either recharge both (if the spell's recharge check is won), or randomly one of the two spells only (if the spell's recharge check is failed).

Is this accurate ? I based this off the fact that there doesn't seem to be any indication of what should be done first, when many effects happen during the same "phase" (like "after a spell is cast", which I've always interpreted as "after the whole resolution of the spell's effects").


Here's a question about the use of Enchanted Fang, and also a clarification about cohorts.

The spell mentions that it can be played when an animal ally with the Animal trait has been played, or when no Attack spell or weapon has been played.

Since cohorts aren't allies (right ? they're truly "Support Cohort" type, neither boons nor allies ?), and with Leryn only able to provide its d8 of extra damage when a Ranged check is being made (which requires the use of a weapon), this means Enchanted Fang can never be played to augment Leryn's attack bonus... Which seems kinda sad/weird, with Adowyn/Leryn being the image on the spell card.

Am I getting this right ?