Goblin

schMarti Pantz's page

41 posts. Alias of Xot.


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Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

engineering: 1d20 + 11 ⇒ (20) + 11 = 31
Do I get any further details?


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

This would be about the time that the totally ineffective Goblin Sniper Rampage goes off.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I move up to get a shot.
If we're still moving at half speed that's a double move.

as soon as I am able I will shoot the new sniper rifle at the void zombie

Goblin Sniper Rampage:

bang: 1d20 + 4 ⇒ (1) + 4 = 5thud: 1d10 ⇒ 8P

"zis rifle iz brokken!"


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I might be suddenly rearmed with the sniper's rifle in our next combat. I want to look at the stats.

Please assume I'm stealthing.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

"I ham right here, Covering the rear flank.
I have a crew member here, but he's past iz expiration date.
There was a commotion. Anyonez hurtz? (are we good w/o a rest?)
bringk alongz ze bolder, it could be useful."


?In zeroG nothing has bulk?
?then a ratfolk becomes a bag of holding?
I look for R2, so I can construct a droid.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

Aside: "Pardon me, Her Direktor, butz I muzt pointz out zat only the firzt duplicate vould be a doobble. In fact zis iz die root verd for Duppleganger, a very diverent monzter, I hope." /aside

I take ten for an 20 on my acrobatics to manuver like a billiard ball and secure the floating body to the "ground" so I can examine it.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I sneak forward to the corner in the other tunnel and have a peek.
stealth: 1d20 + 12 ⇒ (7) + 12 = 19
perception: 1d20 + 6 ⇒ (10) + 6 = 16


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I continue to stealth and move up x2


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

"Nobody vas mentionink ze Rum to mich?"


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

stealth: 1d20 + 12 ⇒ (20) + 12 = 32
and take aim (look for a target): 1d20 + 6 ⇒ (8) + 6 = 14


1 person marked this as a favorite.
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

What's the gravity of the situation?
I mean, what is movement like on the asteroid?

I would really like to find a relatively safe place and do some analysis of the asteroid. Is it especially hard or dense? What is it made of, and does it have any special properties?
PhsySci: 1d20 + 9 ⇒ (1) + 9 = 10
random knowing-it-all: 1d20 + 6 ⇒ (19) + 6 = 25 (or more)

I'd like to take the dice out for coffee, find out why they hate me, and maybe find some common ground


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

Whatever.
I get to the asteroid as quickly as I can and then I hide.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I get 70' free move from space surfing.
acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16to "Land"
Then stealth: 1d20 + 12 ⇒ (6) + 12 = 18
remember I have dark vision, do I see 'em?


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I'd like to make a double move at full speed.
At the end I lift up my legs so that I get a free 70' move at the beginning of my next turn.
"Zis is called Schpaze Zerphingk!"
(if needed)acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I take aim and fire
pew: 1d20 + 4 ⇒ (2) + 4 = 6 fordam: 1d8 ⇒ 7
I rolled more on my damage dice. That looks like a miss.

Secured Com: "Don'tz letz zem cut ze cable"

I have exactly a +4 in athletics for just such an occasion.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I would like to scavenge some safety gear to avoid loosing anyone to the Æther tides of BlackSpace.

And if nobody minds, I'll strap on that tac pistol & extra rounds.

I don't suppose there's anything that would be like a jet sky, but for space?


1 person marked this as a favorite.
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I filled in my skills on the matrix while I was running everyone's biorhythms to ascertain the best time to assault the death bunny rock.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

psy-sci: 1d20 + 9 ⇒ (15) + 9 = 24 with a possible reduction of DC by 5


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

If allowed to assist we can pop that engineering check to 31
What was that thing in the center of the ship kinda near the engines?
Can we realign the engine core. Would atonement work? =)


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

Did I have a post disappear or did it get deleted?


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

Mental note, get backup distance weapon.
I'll try to blind the nearest enemy by shooting it's eyes with my lazer.


1 person marked this as a favorite.
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

From my tachtically superior, and likely elevated position,
I take (move action) aim at the beast with my 'Diasporan rifle, tactical':Ranged +4 Damage 1d8 F Sniper (250 ft.), unwieldy.
Ünd FIRE. (standard action)
kerpow: 1d20 + 4 ⇒ (5) + 4 = 9
owch: 1d8 ⇒ 1 damage but that's probably a miss.
sorry guys, combat isn't were I shine.


1 person marked this as a favorite.
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

"I'll vill go mitch you, to explore zis room."

(kinda muttering to it's self)
"ze last time I was left alone too long all zose peasants mit sie pitchforks und torches came to interüpt me....
... but I vwas voted most likely to use sie mob insurance at mad schientist camp...
... vitch was like normal Schientist camp, but vid more yellinkg"
(end of muttering)

"vat do ve know about zis room already?
vat are we expecting?
vat schüüld exschpect, but can not yet antischipate?

Maybe ve schüld flood it wids the zaltwater from die fire supression zystem. Just in kase?"

You get adreadful thought, since it worked so well once, that this goblin might spend the rest of it's days flooding rooms with salt water through the fire suppression systems.
Arn't you glad the ooc comments aren't in foux German?


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

It's probably time for me to know stuff...
I will attempt to bring up video surveillance of all areas.
and then move on to making systems functional.
engineering: 1d20 + 11 ⇒ (7) + 11 = 18


2 people marked this as a favorite.
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

continues to be stealthy
but, very quietly, and only for a a few seconds, giggles quietly at melting the dogs.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

lookßad


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

"Öh! I havze an even besser Planz now.
Zsince we all have zspace suits,
we can just flood ze entire zship!..."

'Marti seems to be fixating. It might be a good idea to distract him, or activate your environmental seals.

GM, does a seltzer bottle have the operative trait? =)


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

"Wait!
I Havze zthe besztesz idea yetz.
Vwe KKnowz which compartmentz zthey arez inn. Ya?
Let's yjust beeing overidzing zthe environmental controlsz to flood zthe entire room withz zthe zsalt waters."


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

begins to contemplate repurpousing the fire suppression system so that it sprays salt water.

shall we get on with this, mutters the man behind the curtain.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I'll take ten on whatever check (enginering?) to whip up a couple seltzer type salt water dispensers... there might even be the proper equipment in a bar of some sort.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)
Haath Chaar wrote:
"... but pretzels don't burn through metal plating. That s+@@ HURT."

Contemplates "Thermite Pretzels"

"Hmmmm"

"I zthink we have everythingk vwe need to make zthe 'Floaty-floaty pushy-push'. Itz vwill take zsome time isz all."

um, guys...
How do I make a Life Sciences & Engineering check?
web tech issue, not game rule issue.


1 person marked this as a favorite.
Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)
Haath Chaar wrote:
Funny thing is, with Hi-C's 8 Int he was already calling DR34-M12 "Doc" because of the "DR" =)

"GOOSE!"

Isn't that how you play "Doc, Doc, Goose" ?


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)
Handsome Gob wrote:
...And schMarti Pantz, do you mind if Handsome calls you 'Doc Pantz' when speaking IC?

I don't care at all.

Herr Doktor would be fine too.
Though he'd get surly over "Mr. Pantz"

I reserve the right to raise a stink about it in character if I get board.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

GM,
please assume I use my stealth to my best advantage as we explore the ship. In general I will attempt to snipe in combat. If engaged in meele I will use my knife (until I find something better) and spiffy operative sneak attack for which I am allowed to make a stealth check with an additional plus one for a total of +13.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

Xot winces and giggles at the thought of Skittermander tech support

Vwurmsz? Are youz in need ofv medickal iszpection?
placing a hand on a small medkit.I have a fair chance at being able to help,
zcertainly I will, (no accent)"Come With"(accent resumes). I muszt look after mine zspace zship.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

My solution, and it's pretty sad, is to find and drag the character map to my launch bar. Apparently there isn't an easy shortcüt.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)
DR34-M12 wrote:
Looks like Pantz is a ghost Operative?

While technically correct, I would discourage you from thinking I will behave anything like you might expect from an operative. It looked like the best choice for a knowledge monkey.

Thanks all for the warm reception!

The personality I'm going for is the SS leader from 'Alho 'Alho (look it up on netflix)I'm NOT going for a Mangela (sp?), but that won't stop Herr Doktor from threatening experimentation.

Tonight the meatpuppet will do some quick research on umlauts.


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

I only really know my way to the fuel tanksz und engin...
Have you heardz of "Inszurance"?


Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)
"Egg" wrote:
"You are an interesting creature" Egg says straching his head with one of his hands ...

Instead of taking your hand, he clicks his heals together and bows slightly at the waist You may find me interezsting now, but I am zsaving up to be eccentric... HowRudeOvfMe, you may addressz me asz Docktor Pantz. My research has already diszcovered your identities.


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Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)
DR34-M12 wrote:


"How do those lasers even function? The agitation in the neutronium coolant solution is way off."

VWe arez Goblins, we don't have anyzthing new.

it worksz bekcusz we use very angry OLDtronium insztead.


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Space Goblin Scientist 2 | SP: 12, HP: 14 | EAC: 17, KAC: 16 | Fort +0, Ref +6 (Evasion), Will +3 | Perc +6, Dark Vision 60' | Init +8 | Speed 35ft| Resolve 4/4 | Active Conditions: Sounds German
Knowing-it-all:
Computers +9, Culture +8, Engineering +11, Life Science +9, Medicine +9, Mysticism +6, Sense Motive +5. (reduce the DCs of Physical Science(+9) checks by 5 for Physics Knowledg)

Hello zere...
You see before you a tall (for a) Space Goblin wearing a lab coat and red face paint resembling a crude skull or jack-o-lantern.
in one hand, poorly hidden behind his body, and currently pointed at the deck behind him, some sort of long ?weapon? with dials and protrusions and what you might guess is a scope. You might want to wince at the thought of a goblin made sniper rifle.

... Welcome to my humble vessel. I was here first, and I licked it, ztherefore by interzgalactic zsalvage law, Zthisz isz my zship! But zseeingz asz you have, asz your leader, a promizsing zSpace Goblinz Hero perhapsz we can reach zsome zsort of accordian?

(somone else:)Don't you mean accord?

NO! I am zsaying ekxzactly vwhat I amz meanings. An accordian isz like an accord butz bigger. And you may polka if you vwant.

(someone else again:)That's not what it says on this datapile...

Nonzsensz! zthisz is a racist attack on zthe truthz. You there. (with calculated calmness)Withz the robotz head, please to make an AI to correct zthis error Through out zthe whole cortex, and protect againszt similar schmeres in dthe futur. ThankYouForThat. I have zsome other important expermentsz to attend.
What isz your proposal.exzacltly?