rlbk's page
4 posts (533 including aliases). No reviews. No lists. No wishlists. 3 aliases.
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If no one has snatched him up yet, and you are still looking for one more, I would enjoy playing Zakhan the Drunken Master. Character sounds like a mix of monk-fighter (brawler), barbarian, and maybe a drunken alchemist (for flavor). I haven't delved to deeply into archetypes or point buy yet, but i enjoy unarmed combat so I think i could enjoy this.
I have been checking in on a 3 year old campaign i was part of every so often, but maybe this is my chance to finally move on? If so i would be very happy to play a de-leveled version of my simpleton brawler Odd'n. 1 post per day is easy to meet, and i didnt get to flesh out Odd'n as much as i hoped, so maybe this is his chance to be reborn anew.
Thanks a lot guys! I'll get on these guides this evening after the hockey game ;)

Hey there everyone. I wasn't quite sure where to post my official 'hello' so I figure here in recruitment seems appropriate. I am looking for a group to join that posts at least 1/day. I'm a bit of a fan of the RP and fluff around the mechanics so do enjoy taking my time to post a response when appropriate (in town and NPC interactions, battle posts would be limited to the round).
I have some experience in D&D but am much more well read with the pathfinder rule system. I am currently in a pathfinder group IRL and they take up my Sundays, but other days are open to a larger time investment if more posts are needed.
I haven't done a pbp on this forum, but I did enjoy one briefly on another site (until the DM disappeared), so if you are a DM willing to answer some of the forum mechanics (rolling dice, formatting for IN and OUT OF character knowledge in posts, etc. etc.) I could probably bring a quirky character to the 'table'.
If this is in the wrong area let me know (and sorry bout that!). Hopefully I can latch on to a game soon and get my fantasy fix during the week! ;P
About Wiz Bang the Wizard
Wiz Bang The Wizard
Elf wizard 20
N Medium humanoid (elf)
Init +24; Senses low-light vision; Perception +32
Aura foretell (30 ft.)
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 182 (20d6+100)
Fort +15, Ref +15, Will +18; +2 vs. enchantments
Defensive Abilities fortification 75%; Immune sleep
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Offense
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Speed
Melee +1 dueling cestus +6/+1 (1d4/19-20)
Spell-Like Abilities (CL 20th; concentration +23)
3/day—touch of fatigue (DC 15)
Wizard Spells Prepared (CL 20th; concentration +31)
9th—reach maze, wall of suppression[APG], wish
8th—discern location, mind blank, persisted heightened magic jar
7th—greater arcane sight, empowered cloudkill (DC 26), limited wish, limited wish, limited wish, heightened persistent possession[OA] (DC 30), heightened persistent possession[OA] (DC 30), temporary resurrection[UM]
6th—contingency, psychic asylum[OA], psychic asylum[OA], true seeing
5th—cloudkill (DC 26), quickened possession[OA] (DC 30), quickened possession[OA] (DC 30), teleport, teleport, teleport, thoughtsense[OA]
4th—emergency force sphere, emergency force sphere, emergency force sphere, emergency force sphere, emergency force sphere, hypercognition[OA]
3rd—revelation
2nd—twisted futures (DC 23)
1st—heightened awareness[ACG]
0 (at will)—acid splash, detect magic, message
Opposition Schools Illusion, Transmutation
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Statistics
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Str 8, Dex 19, Con 18, Int 32, Wis 12, Cha 17
Base Atk +10; CMB +9 (+11 disarm); CMD 23 (25 vs. disarm)
Feats - Custom Feat -, Empower Spell, Greater Spell Focus (necromancy), Greater Spell Penetration, Heighten Spell, Improved Initiative, Persistent Spell[APG], Quicken Spell, Reach Spell[APG], Run, Scribe Scroll, Skill Focus (Perception), Spell Focus (necromancy), Spell Penetration, Spell Perfection[APG], Varisian Tattoo[ISWG]
Skills Acrobatics -2 (+2 to jump with a running start), Appraise +15, Bluff +9 (+11 to Feint), Diplomacy +9, Disguise +8, Fly +13, Knowledge (arcana) +34, Knowledge (dungeoneering) +34, Knowledge (engineering) +24, Knowledge (geography) +24, Knowledge (history) +24, Knowledge (local) +34, Knowledge (nature) +24, Knowledge (nobility) +24, Knowledge (planes) +34, Knowledge (religion) +34, Linguistics +34, Perception +32, Spellcraft +34 (+36 to identify magic item properties), Use Magic Device +23; Racial Modifiers +2 Spellcraft to identify magic item properties
Languages Abyssal, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, D'ziriak, Daemonic, Draconic, Dtang, Dwarven, Elven, Erutaki, Garuda, Gnome, Goblin, Grioth, Halfling, Ignan, Infernal, Orc, Osiriani, Protean, Senzar, Shadowtongue, Shae, Sylvan, Terran, Thassilonian, Tien
SQ arcane bond (arcane familiar, dinosaur, compsognathus), elven magic, forewarned, prescience
Other Gear +1 heavy fortification silken ceremonial armor[UC], +1 dueling cestus[APG], orange prism ioun stone, belt of physical might +6 (Dex, Con), blessed book, cloak of resistance +5, eyes of the eagle, goz mask[ISWG], headband of mental prowess +6 (Int, Cha), maximize meta magic rod (greater), quicken meta magic rod (greater), ring of freedom of movement, tome of clear thought +4, tome of leadership and influence +1, wizard starting spell book, material components/focuses for his memorized spells, 10 diamonds
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Special Abilities
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Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Foresight Associated School: Divination
Foretell (20 rounds/day) (Su) 30' aura either grants +2 luck bonus to allies or -2 luck penalty to enemies on ability checks, attack rolls, caster level checks, saving throws, and skill checks.
Forewarned 10 (Su) Can always act in surprise rounds.
Fortification 75% You have a chance to negate critical hits on attacks.
Greater Spell Focus (Necromancy) +1 to the Save DC of spells from one school.
Heighten Spell Increases spell level to effective level desired.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Prescience (14/day) (Su) Roll a d20 at the beginning of the round, and use that result as the result of any other d20 roll before the next turn.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scry on Familiar (1/day) (Sp) You can scry on your familiar, as the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spell Perfection (Possession) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
Varisian Tattoo (Necromancy) Spells from chosen school gain +1 caster level.
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