Goblin Stickylord

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201 posts. No reviews. No lists. 1 wishlist. 1 alias.



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Rolling!


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Chaotic_Blues wrote:
OC now I want to play a Vigilante, with the odd investigator levels. I think I'll call him Dark Wing.

I had a modern Japanese Vigilante that was basically if Tony Stark was Darkwing Duck. I went and learned a bunch of old Darkwing-isms in Japanese to yell throughout the game.

Spoiler:
By "learn," I threw them on a list and read them off as needed.


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I need a rehash of a Rifts Juicer. I've been trying to bounce around the ideas in my head for a standard PF way to do it, but I think an SF form might be easier.


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It is in the Vampire Hunter D handbook that Kickstarters got. It's functionally identical as Possessed Hand, and has a few of the same feats (but does have 3 that are exclusive to it.) I think the only real difference is the name, and the implication to the origin (PH has a spirit, whereas a Carbuncle is....whatever it is.)


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What else is fun is that it looks like Possessed Hand and Countenanced Carbuncle from the VHD book can both be taken, so you could end up with 2 talking hands.


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So, we know the devs have said we can convert classes/races/monsters/etc from PF to SF. What classes do we think are going to be the most brought over, and why is it Chaokineticists?


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What would we do for the crew from the Borderlands games? I'm assuming most of the Sirens would be some flavor of Solarion, but I'm at a loss otherwise.


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step 1: burn the character sheet.
step 2: take a speaker magnet to the DM's computer/phone/whatever device he has the sheet saved on.
step 3: delete this thread so all evidence is lost.


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Looking back on my earlier post of class placement amongst the Belmonts, I think Richter might be best suited as a Bloodrager, with Item Crash being something tied to his bloodrage.

Which leaves Magus open for Alucard, depending on which way you want to play him.


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I would probably say that the mundane subweapons would largely be unchanged. The holy water can just be an alchemical thing. The time stop would probably be a little more of something you would have to pump some mojo into, same with the lightning from SotN. The holy stone would be something that would probably grant some of the ricochet feats.

If you wanted to get into the item crash, I would probably add that as an archetype for the Vampire Hunter.


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Imbicatus wrote:
For a Belmont, I would try a fighter with AWT for scaling whip damage, adding more skills and armed bravery.

I think it might actually depend on which Belmont you were going with, and whether or not we are counting anything from the Lords of Shadow era. Trevor, Leon, and Julius being fighters works. Simon might be more towards a Barbarian, Richter could arguably be a Magus. Not sure where I sit with Leon and Gabriel (mostly because I didn't play Lament, and my only exposure to Gabriel was the train wreck that was LoS 2.)

If we get into the subcharacters, Sypha is an Arcanist, Grant is some sort of Rogue with Knife Master. Hector (Curse of Darkness) is some sort of Summoner multiclass thing. I skipped most of the handhelds, so I'm not sure where to go with everyone from them.

Spoiler:
If you don't have the Vampire Hunter D book, and want it, shoot me a message and I'll throw it your way.


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You would also have to consider which era of the castle you were using. If going with SotN, which I'm guessing was the main idea, would you also include the upside-down aspect? Would you deal with the Order of Ecclessia stuff?

Artifacts could include the Vampire Killer, Crissaergrimm, the Alucard set, and the Axelord Armor.


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Cellion wrote:

Working on two main projects right now, a revision of the Unchained Rogue that's been inspired by the Operative reveal for Starfinder, and fleshing out one of the final encounters for my long-running homebrew campaign.

The Unchained Rogue revision picks up a built in way to make your enemies vulnerable to your sneak attack via a skill check(similar to the trick attack ability of the Starfinder Operative), gains a quickly-regenerating pool of points that are used a little bit like a cross between rage and inspiration (turn it on in combat to bump your attack rolls to equivalent of full BAB, gain bonuses on skill checks, but also spend extra points to do various cool things), and has built in magic interaction class features without gaining magic itself.

The homebrew encounter has been a long time coming and is against a master of spying who wields psychic magic and has an army of incorporeal servants. Since its one of the four big bads of the campaign, I'm really trying to give the encounter a lot of love. Right now I have a pile of elaborate mechanics I want to incorporate, from having it take place in a variant of a mindscape, to having a multi-phase fight where the big bad gets progressively more eldritch horror as it goes.

On my back burner I have a two idea husks that need a lot more work, one a homebrew martial class that fights by making illusory clones of themselves, the other a homebrew class that is essentially a "prepared" martial that composes battle dances at the start of each day and then executes them later on. Both of these ideas seem fun to me, but they've proven to be an absolute bear to execute. The clones-fighter has game slowdown problems like a summoning specialized caster that I haven't been able to resolve without gutting the class. The battle dancer is really hard to balance because of how it disregards the normal rules for moving and attacking.

Why not use the Path of War classes as a sort of shell for your Dancer? From how you described it, the dances just basically sound like Manuevers.


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I'm still tinkering around with my Powder Mage class, either keeping it as a PrC or making it some sort of archetype (I've even considered making it a Prestige Archetype for Arcane Archer or Eldritch Knight.)

I've got a variant version of the Savage Technologist archetype sitting around that's based on Unarmed Strikes with firearms (my friend wanted to play something like Hellboy, so I took the framework of the ST and ran with it.)

I wanted to try to convert the Juicer class from the RIFTs system to PF, likely as a Alchemist/Barbarian hybrid, but I don't know if that's something I'm going to have the time to give the proper attention to.


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I was theorycrafting a Hexcrafter/Card Caster, or a Vigilante (Warlock) with the line up to the Hunger feat. Makes hiding cards a little bit easier (or whatever you decide to stash in your hand-stomach.)


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Thank you guys for the swift replies. I'm AFB at the moment, and the idea kind of hit me whilst browsing Archives.


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Bwang wrote:
Just for the ignert me, what is a 'living grimoire'?

An archetype for Inquisitor.


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You could look into the Path of War materials, which is the PF version of Bo9S. Also, this should probably be in Third-party or Conversions at this point.


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Dotting, if for no other reason than the trip-hop mix.


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You know, you said his name three times. Isn't that the first step in opening the door to him?


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I didn't forget about you guys with the VHD book. I'll be sending those out tonight when I get home from work. So if anyone else wanted in on the action, send me your emails, and I'll get those out.


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So whoever wants the VHD book, send me your email. Even the winners, because it is the season of giving. But let the ones who didn't share in your luck have their moment. I'll wait a few days, just so I can mass send.

Also, thanks Taig for holding this. I only won on a 13 roll, but those were books I didn't have at the start of the festivities.


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Is it wrong that I am dotting this for the kobold party? Because I'm totally dotting this for the kobold party.


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Uncle Teddy wrote:
I get a 20 and I still don't win. Just my luck. :) Ah well. Congrats to the winners.

And I'm throwing everyone that doesn't win anything by the last day a copy of the Vampire Hunter D book. If you're into that sort of thing, at least.


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I'll put up a pdf of the Vampire Hunter D book to anyone that manages to not win anything on the last day.


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I have been all about goblins lately, and I'm not sure why. A gobbie smuggling run in SF will be hilarious.

I also really like Skinwalkers and Tieflings. Tengu are probably right behind them, with Half-drow after that.

Still planning on my unicyclic small-sized Android if they allow modifications with Perform (Beatbox)


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Forest Guardian Press wrote:

Looks like Oddman80 wins a complete set of Forest Guardian Press publications! Oceanshieldwolf also got a 13 in the initial roll, so because he is me, he gets them too!!!! And seeing as Lazaro did too, I'll gift them to Lazaro as well.

In fact, let's change the rules. Any roll of 13 (retroactively, as well as in the way forward machine) gets all 6 FGP products. I'll check the first roll off, and find out who that is.

Current winners of the Lucky 13 FGP prize:

Oddman80
Lazaro
Lathiira
pulseoptional

I've had the morning from the deepest parts of the colder levels of the 9 hells. Seeing this helps ease the pain a little bit.


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I'll play. Don't care where I land (if I land anywhere,) but this sounds fun.


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I just ran We Be Goblins for my kids (aged 10 and 8,) for their first exposure to tabletop gaming. They, thankfully, loved it, and have asked me to continue them on the path. My son wants to take his goblin onto whatever I run, while my daughter wants to make another character.

I've never ran an AP, and I'm thinking that would be a lot easier for their first real run through. I was just going to do Jade Regent, because it makes some sense to. They have sense decided that I should run something else.

I really want to run Iron Gods, but that's mostly for my own selfish chance to run through it myself. What APs, if any, are slightly more kid appropriate? Our group is mostly just them, and whatever DMNPCs I give them.


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I can't be the only one to picture Torgue (from Borderlands 2 and Pre-Sequel) being a pretty close parallel to Gorum, can I?

Posting from work, so I can't quite include pictures or video. But they seem like they'd be best friends. I want that buddy cop movie.


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If you're ok with 3pp, the Dread class from Dreamscarred works well for the fear concept too.


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I already have it pre-ordered. I keep trying to stare at calenders, and try to make them go faster.

Spoiler:
It hasn't worked.


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You're also missing the joy that was Shock Trooper from 3.5. It seems like any support that charging got from 3.5 was just tossed in PF. Tragic.


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If nothing else, roll as a Tengu rogue with the Swordmaster and Scout archetypes. Hang out in the Tiger Trance. Flavor all of your charges as jumps. You'll just have to get whatever polearm proficiency you want with the feat, or a dip elsewhere.


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Each system will have its own, I hope. The hilarity of someone rolling in creds on Absalom enters (insert system name here) space, and can't even buy a cup of (insert planet name here) coffee without hitting a conversion station.

Extra bookkeeping? Undoubtedly. We also have to remember past a certain point, PCs just stop buying things anyways because they end up finding/making/stealing whatever they need.


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This might help.

I have a player running one as a Skinwalker. Probably a terrible mistake on my end, but it's humorous to watch him tear through mooks.


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I find myself hoping for different classifications on Androids, similar to how Eberron did with the Warforged. Give me one that's more scout based (Small sized, whatever other nonsense,) then give me a dreadnought style that's just meant to tear through everything. Also, changeable parts.

No, I don't have the idea of a small scout type with wheels instead of feet in mind, with the intent to play Claptrap....


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Run an all Kineticist party. Be one with your inner Planeteer.


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i built something of a powder mage PrC.

Spoiler:
Prereqs:

BAB: +6
Able to cast 3rd level spells
Firearms Proficiency
Special: Must kill enemies CR +2 with spell and firearm

Skills (2+Int mod): Climb, Craft, Intimidate, Knowledge (Arcana,) Profession, Spellcraft, Use Magic Device

Abilities:
Detect Powder: At will, the Mage can sense the presence of gunpowder within 60ft of himself. This ability can be turned off at will, as well as disspelled. The mage does not have to be in a Trance for this to be on.

Powder Trance: 3 times per day, for 1 minute per Powder Mage level, the Mage can enter the ability all other abilities are stemmed from. By ingesting, inhaling, or imbibing gunpowder in a potion, the Mage gains +2 to his DEX and INT scores, a +1 to ranged attacks, and +2 to his Perception. These bonuses are increased to +4 and +2 at level 5, and +6 and +3 at level 10. The mage is sickened for 3 rounds after the trance ends, until they reach level 10 when this drawback is removed. The mage can enter trances after all daily uses are expended, but at the risk of Powder Blindness. Each round the mage enters an extra trance, they make a Fort save (DC 15+number of rounds of extra trance,) or be both Blinded and Sickened for 4 rounds. This drawback does NOT go away at 10th level.

Cold Iron Vulnerability: If the Powder Mage is damaged by a Cold Iron weapon, he loses the ability to enter a trance for 3 rounds. If the mage is already in a trance, it ends immediately.

Damage Reduction: Starting at level 2, when the Mage is in his trance, he gains DR 2. At every even level, this bonus increases by 2.

Detonate Powder: At 3rd level, when the Mage is entranced, they gain the ability to detonate gunpowder detected powder. Using a full round action, this ability deals 1d6 damage per class level.

Push Bullet: At 6th level, the Mage can fire bullets without the usage of a gun. They can, effectively, throw bullets in the air and almost aim them telekinetically. This ability can be used without being entranced.

Vlora's Gift: At 7th level, the Mage ignores range increments with firearms while entranced.

Taniel's Boon: At 8th level, the Mage can fire 2 rounds off with a single attack roll once per round. The damage per bullet is rolled seperately. (Trance)

Tamas's Cry: At 9th level, the Mage can use their Detonate Powder ability to explode as many targets as chosen in range.

i know it needs some work. i also reworked the bladebound magus archetype to work with guns. called it the Riflejack.


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We're also forgetting the most important part.........Usagi Yojimbo


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and dont run the Water Temple if you want to remain married after all is said and done.