Redelia |
I know the first thing I'll be looking at converting over is the wizard, because it will fill the two biggest gaping holes in Starfinder, the prepared caster and the level 9 caster. The lack of both of these in Starfinder is almost enough to make me lose my interest. Well, that and the loss of iterative attack. Three of my favorite things in Pathfinder.
GM Jimbles |
From the Pathfinder/Starfinder compatibility blog post:
Pathfinder classes are going to be the element it is most difficult to move to a Starfinder campaign, and require some work on the part of a GM, both in understanding how Starfinder handles various kinds of abilities and in looking for places where problems might crop up from unbalanced bonuses that Starfinder doesn't need or abilities that lack the support in one game system or the other.
Converting classes will a huge pain in the butt. You're much better off building a new class, theme, or archetype that exercises the trope or mechanic you're looking for.
Remy P Gilbeau |
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I know the first thing I'll be looking at converting over is the wizard, because it will fill the two biggest gaping holes in Starfinder, the prepared caster and the level 9 caster. The lack of both of these in Starfinder is almost enough to make me lose my interest. Well, that and the loss of iterative attack. Three of my favorite things in Pathfinder.
That's not a bug, that's a feature.
I'm tired of prepared casters, and especially wizards, sitting like gods on top of the pile with an easy answer for everything. It's about time magic stepped out of the spotlight for a bit.