|King of Vrock|
Has anyone thought of using the 2e hero point system in a 1e game? I'm looking at running the Tyrant's Grasp AP next and I really want to lean into the survival horror aspect. From what I've read from reviews, campaign journals, and actual play podcasts, the first 2 books especially can be a grind.
I want a mechanic that the players won't hoard to the very end of the campaign (like mine did with the harrow points from Carrion Crown). In that respect the 2e hero points are great. You start with 1 each session, can gain a max of 3, and you lose them at the end if you don't use them.
In focusing on horror, I want to use rules from Horror Adventures so I'd like the 2e style hero points to do a little more than just provide a reroll or save from imminent death. But I don't want the laundry list of options from the 1e APG hero points.
Gaining the hero points will be much like 2e. One to start, then one each hour of play if a PC exhibits some excellent RP, attempts a deed of greatrenown, skill, or bravery, tempts fate and succeeds through extraordinary luck they gain 1 hero point. They can also earn a hero point when they roleplay into the horror of the adventure or otherwise take in-character actions that show they are reacting to a horrific trigger.
So what else would be a good option to spend hero points on besides a reroll or saving your skin? Reducing a madness (sanity rules) from greater to lesser perhaps?