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Organized Play Member. 19 posts. No reviews. 2 lists. No wishlists. 3 Organized Play characters.



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Bottom line up: Can I redeem old humblebundle redemption codes?

Long version: I've been playing Pathfinder since the beginning of the first edition and used to buy the digital content through Humblebundle promotions (as well of some of the physical books & stuff by non relevant means). Some of the codes were redeemed because they had a book I mean to peruse, some were not.
Recently our party migrated from Roll20 to Fantasy Grounds Unity and suddenly the modules I bought years ago were relevant, it was content I paid for I could finally use. However, I have discovered that some of the codes were not redeemed in time and there's content I paid for that is not accessible to me.
I would like to know if there's a way to get that content (which I paid at HumbleBundle store) loaded in my Paizo-linked Fantasy Grounds account. I assume I should provide proof of my claim of paying for the digital content and such.

Obviously the codes are not working when I enter them at https://paizo.com/paizo/account/redemptions

I am fully aware Paizo has no obligation to provide that content; some of the codes are 3 years old and I'm sure somewhere was mentioned that they had an expiration date.
Additional info: Recently Argentina went through our very particular and cyclic economic meldowns wich renders international payments laughably expensive.

Dark Archive

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I assume everybody has a non-standard set of players which insist in confronting every encounter/event/situation with preposterous solutions and expect us DMs to react instantly and unfazed. Which we do.
I'd like to create a thread dedicated to expose that kind of funny situations and share ideas or solutions to them.
Here, I state the latest I had:

Quote:
tl;dr: My players recruited the Mad Hermit (Bokken's brother) as a member of the city watch.

I'm looking for a (free!) urban module that involves a serial killer, built for a competent 8th lvl party (figther, arcane trickster, bard and summoner).

Explanation:
Following Necro_y2k's advice, my players met the Mad Hermit on top of a tree being fake-attacked by Cat. Cat failed a Will save, fell asleep, and the old man (What's his name? Erhm... his name is ... ¿Nekkob? Nekkob!) saw his puma waking up, attacking a serpentine eilodon with claws and getting promptly killed.
Then, the players tied Nekkob, forced out of him the location of the Lizardfolks, and carried him to the riverside to witness the Lizardslaugther (Manslaugther applied to intelligent reptilians) that ensued after a half-hearted diplomacy attempt (aided by Invisibility, Disguise Self, Ventriloquism and NOT Diplomacy).
After such activity, they decided that Nekkob was a good enough guy, so they thrusted him into the Watch of Stagfall, the capital of the Prozor Kingdom, despite his sincere protests.
Now they abandoned the city and Nekkob has a very suitable position to silence the voices that living in a city arises.

I'm trying to carry the evolution of events as logically as possible, but I don't want to punish the players for making an uninformed choice. They just thought that the Hermit's mumbling and strange behavior was due to his reclusiveness (and now makes sense as just a NPC signature, as many others, such as Svetlana's blushings, Oleg's rude jokes or Jhod raspy voice).