Bard

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Organized Play Member. 19 posts. No reviews. 2 lists. No wishlists. 3 Organized Play characters.


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Bottom line up: Can I redeem old humblebundle redemption codes?

Long version: I've been playing Pathfinder since the beginning of the first edition and used to buy the digital content through Humblebundle promotions (as well of some of the physical books & stuff by non relevant means). Some of the codes were redeemed because they had a book I mean to peruse, some were not.
Recently our party migrated from Roll20 to Fantasy Grounds Unity and suddenly the modules I bought years ago were relevant, it was content I paid for I could finally use. However, I have discovered that some of the codes were not redeemed in time and there's content I paid for that is not accessible to me.
I would like to know if there's a way to get that content (which I paid at HumbleBundle store) loaded in my Paizo-linked Fantasy Grounds account. I assume I should provide proof of my claim of paying for the digital content and such.

Obviously the codes are not working when I enter them at https://paizo.com/paizo/account/redemptions

I am fully aware Paizo has no obligation to provide that content; some of the codes are 3 years old and I'm sure somewhere was mentioned that they had an expiration date.
Additional info: Recently Argentina went through our very particular and cyclic economic meldowns wich renders international payments laughably expensive.

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I want to add that I had to shoehorn several posts into the bullet format.
If anyone finds that his own post isn't of his liking, he can tell me by PM and I'll correct (or remove) it as desired and update the file.
Thanks everybody!

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Galeazzo wrote:
Thank you, I still did not read it but it looks well done. A quick question: does the pdf summarize all the changes Dudemeister did in this thread or are they an addition to the original posts?

I included every change mentioned.

I also moved the information snippets into the Trust Scores descriptions (since it made more sense to find them all together) and tweaked the order of the Areas and events of the Climbing of the Talon Peak so they were ordered into an ascending Climb DC.
I also changed the name of "Scaling Talon Peak" into "Climbing Talon Peak" so not to confuse it with the "Scaling the adventure" terminology.
Finally, I added the legalese so it was "Paizo Inc. Community Use Policy" compliant. I'm quite sure it was properly done (the OGL was a bit more difficult to implement).
Anyway, Dudemeister is the actual author; he has veto power over any modification/addition/edition included. I really like his approach, ideas and systems :)))

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As you wish!
GoogleDrive link: www.drive.google.com/file/d/0B-cUeHm0w4XQQ2R2MnAzMFBua1k

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While meeting Bokken, they were asked for the Fangberries (bear in mind we are a Spanish speaking group; but we dive into English seamlessly when needed).
Calé the Bard was strangely excited about this. Since he was the only Good aligned character of the party (CG), I understood it as his overwhelming desire to help.

Fast forward to the day they found the Fangberries; they whole party was enthusiastic about it (and I didn't understand why, and they were rushing to them, so no Perception checks).
Before entering the thicket, they set a friendly contest between them to see who got more fangeberries (taking into account the DC to harvest, actions involved and such).
Then Calé took of his shirt and dived (his words) into the thicket, folowed by the rest of the party who raced towards the center (where they suspected there were easier to get). Not understanding what was happening, I explained to a very confused Varisian Bard about the thorns, the move actions, the damage.
They happened to understand "Fangberries" as "Funberries". "Funberries are fuuuuun!"
Amidst desperates cries of pain, they found out about the chew spiders and its swarm inmunity to arms.
When they finally escaped, they set a tree trunk on fire, razed the bushes and finished off the remaining survivors (vegetable or animal) with the Alchemist's bombs.
The place is still a charred valley, Bokken never got his berries and I double check possible almost-homophones before telling anything to the party.

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The Centaur Graveyard.

Ok, good people, here is nice a compilation of the modifications Dudemeister proposed to areas Areas K, N, F and M; the Kankerata Run, the Talon Peak Ascencion, the Trust Scores and several NPCs included.

There's a little of reorganization and a bit of rephrasing (i.e. Danide doesn't refer to the impertinent bipeds as "PCs") and a lot of formatting.

The PDF won't use too much ink if printed, but I indulged myself with a custom background.

I reckon there are some mistakes, but while perusing the document, I rendered them invisible to my eyes.

Link:
http://www.4shared.com/office/5VSQrlQTba/Centaur_graves.html.

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I assume everybody has a non-standard set of players which insist in confronting every encounter/event/situation with preposterous solutions and expect us DMs to react instantly and unfazed. Which we do.
I'd like to create a thread dedicated to expose that kind of funny situations and share ideas or solutions to them.
Here, I state the latest I had:

Quote:
tl;dr: My players recruited the Mad Hermit (Bokken's brother) as a member of the city watch.

I'm looking for a (free!) urban module that involves a serial killer, built for a competent 8th lvl party (figther, arcane trickster, bard and summoner).

Explanation:
Following Necro_y2k's advice, my players met the Mad Hermit on top of a tree being fake-attacked by Cat. Cat failed a Will save, fell asleep, and the old man (What's his name? Erhm... his name is ... ¿Nekkob? Nekkob!) saw his puma waking up, attacking a serpentine eilodon with claws and getting promptly killed.
Then, the players tied Nekkob, forced out of him the location of the Lizardfolks, and carried him to the riverside to witness the Lizardslaugther (Manslaugther applied to intelligent reptilians) that ensued after a half-hearted diplomacy attempt (aided by Invisibility, Disguise Self, Ventriloquism and NOT Diplomacy).
After such activity, they decided that Nekkob was a good enough guy, so they thrusted him into the Watch of Stagfall, the capital of the Prozor Kingdom, despite his sincere protests.
Now they abandoned the city and Nekkob has a very suitable position to silence the voices that living in a city arises.

I'm trying to carry the evolution of events as logically as possible, but I don't want to punish the players for making an uninformed choice. They just thought that the Hermit's mumbling and strange behavior was due to his reclusiveness (and now makes sense as just a NPC signature, as many others, such as Svetlana's blushings, Oleg's rude jokes or Jhod raspy voice).

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Allow me to mention my experience with Carnival of Tears.

Quote:

It was memorable. It created memories.

It was wonderful. It provoked wonder.
It was fantastic. It created fantasies.
It was glamorous. It projected glamour.
It was enchanting. It weaved enchantment.
It was terrific. It beget terror.
The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
No-one ever said the Carnival was nice.
That carnaval was bad. </Pratchett>

I introduced it without changes a few months after founding the kingdom. Since the module is designed for level 5 characters, the insertion must be done quite near the beggining of Kingmaker 2.

The Capital city was rather small (every campaing will have between 200 and 500 inhabitants, depending in how the players manage the improvements the first couple of months available). Then, this Carnival arrives. The adventure unfolds and the tragedy begins. My players were excited at the beggining of the adventure (they thought it was going to be a murder/detective adventure involving evil clowns or something similar). Now, a year later in-game, they refer to the events as "the Carnival of cannibal Carnage", or "the cruent and cruel carnival" both in English and Spanish (our mothertongue).
It's plain mean to involve a nascent city with such a deadly adventure, knowing that a large percentage of the population will die even in the best case scenario. In order to diminish the impact, you have to change most of the key scenes, or change death for maiming...
It's not a bad module, and I don't regret using it; but I know that if I had thought it deeper, I wouldn't have chosen this particular module.

On the other hand, now the Stagfall city, capital of the Prozor Kingdom, has Gradzaal "Raúl" the Minotaur as the Executioner, the rogue got Whisper and Shadow, the Summoner got Wyvernsting and the party could apply their newfound knowledge about quicklings (Rigg Gargadilly) in order to capture, imprison and execute a jumpy Prig.

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Here's my campaign. EpicWorld's Prozor Maker

The kingdom of my kingmaker campaign is called Prozor -Prozor means "Window" in croatian, since while describing Nettle's Crossing, I mentioned a window and somehow omitted the rest of the ruined house; thus my players declared to see a floating window...

The campaign main languaje is Spanish, but strongly lean in English, has a healthy collection of NPCs (from the AP and homebrew) and quite a few local traditions documented in the wiki.

For example, one of the national holidays is "The day of the biscuits (El día del Bizcocho)", where every prozonian remembers the first months of citybuilding when they fed solely in (increasingly stale) biscuits.