keftiu wrote:
We feel similarly about the painpoints you mentioned. I do wish we got a couple of more runes in the playtest itself but I am sure they have plenty of interesting ideas cookimg.
I think we are at a state where we are going to see more and more things for old classes. War of immortal and Divine Mysteries introduced several new class archetypes and class options that were ultimately received fairly well. There are concerns and criticisms, but the idea of actually using class archetypes was received fairly well I'd say. And if Battlecry and Impossible!(Just calling it that for now) Are sort of a matching pais one being a big martial book and the other being a big magic book, then I think those are prime examples to introduce more feats, subclasses, and class archetypes based on upping the magic or martial capabilities of various classes, or changing them in other ways. And
I'm going to be honest, I like the day to day flexibility of the Animist... Because I think it's cool, I think it's a cool fantasy. If it can work functionally in the party and deliver on the fantasy that I can interact with and adjust what spirits I connect with on a thematic narratively level than I am happy. And it seems to be able to do that.
Yeah Golems were already changed and I do recall them hiring a sensitivity reader/consultant for things such as Nephelllim. Now it's ok to disagree with them making the choice but the choice wasn't done haphazardly or without consideration, and as you said no group is a monolith so it makes sense that there are people like yourself who will disagree with it.
Yeah Covenants don't really read to me as absent of figures. You are still getting power from other beings, just like way more of them collectively together. Which is a design and flavor space I like.... But I'm not quite sure it will fit or is intended to fit the space of "cleric/champion of an idea." Heck some Dieties are even a part of Covenants.
BookBird wrote:
: Basically some very deadly stuff landed near a dwarven city and Otolmens predicted that someone would use it to do catastrophic harm, and couldn't deduce who.. so decided the best thing would be to eliminate the city itself and Grundinnar was not going to let that happen. I... Might be mixing up a few details it's very late but that's the general vibes.
BotBrain wrote:
From what I have read from the book, 3 major things are happening. 1) Gorums death has caused three potential resources to fall across the Universe. This mainly is what mortals are dealing with but I imagine a lot of the deities themselves are either doing it gain power or prevent others more dangerous foes from gaining power. 2) Gorums death is causing a bunch of supernatural things to occur, mixing with or activating ancient relics. pre-existing phenomenon etc. Gods go to investigate these things, discover something or try to take advantage of said thing and others come to fight them. Sometimes while they are not directly opposed to each other, the nature of their solutions leads to them disagreeing and unable to settle things they fight for what they believe to be right. 3) From my understanding there appears to be both the natural reaction to stress causing people to behave more aggressive or irrationally, but there may also be a supernatural element to it. An enhanced desire or willingness to fight/battle. Cooler heads are not prevailing in these times as one might say.
I'm not exactly sure what the solution is. I don't mind it too much.(not that I don't disagree with the people who do, I think it is stronger than most other options just not in a way that matters too much in the grand scheme of things. But then again I am antithetical to the whole idea of "strong options pressure players thing."( i think it has more to do with play culture rather than the rules simply existing.) But maybe we took the que from Thaumaturge as mentioned and give the Ikon but require a later feat to really benefit from it? , but maybe Exemplar dedication could also give Humble Strikes?(I feel like that would be roughly equivalent to stuff like Monk or Martial Artist dedication)
I would like to talk about my cousin Alexis from the Puerto Rican side of my family. She passed away a couple of days a go but she was an amazing woman. Fierce as she was kind. She leaves behind two wonderful kids. She is a pioneer to me because she always gave me space to be myself and was always very supportive. She always invited me to community events, ones that I was always to nervous and afraid to attend on the account of that I feared my transness would be an issue. She is gone now and I won't get a chance to experience those events with her any more. But I thank her for being a pioneer by actively trying to include me and others. So In honor or her, happy Hispanic Heritage Month. May we all try to make sure there is space for those on the outskirts and invite them in to celebrate.
I guess I'm kind of surprised by just how much people care about levels/CR and keeping them as some sort of true to canon as opposed to like a basis for rules to exist so that you can play a game. Like for me if a creature can still provide the appropriate narrative weight and can be a challenge.. do those exact numbers really matter from a story or gameplay angle?
Archpaladin Zousha wrote:
Mythic awakened goose.
I think the important thing to consider... Is that if a GM is bringing mythic into the game, especially with the way this blog describes it.. they should be ok with players having an impact on the world. Mythic very much seems like the kind of thing that you know the gm will have to bring in after deciding if it fits the story and campaign they want to tell. It is in fact a system that lets players have a greater impact on the world and is designed to be that. Any other issues appear to be just, "hey talk to your players to make sure nobody is gonna be a jerk to each other." Which like seems like something that should happen with any kind of variant rule like this.
I mean you treat the Golomas unique premise as a downside? I think an ancestry that generally seems otherworldly or terrifying but also feels the same way about most other ancestries is an interesting premise. It asks the question "what is normal?" and has interesting things to say about internal biases and stuff. Shisks are a bit more complicated. I think they are an interesting case of trying to come up with a fantasy ancestry without a basis. Humanoids with quills and hollow bones and a unique tradition focus on knowledge isn't any more out there than humans with pointy ears, long lives and are particularly graceful, or humans that are short and stout stubborn and live underground. The difference is that those second two examples have more history to base on them... but thats only because of time itself. New things will always have less basis because they are will new. They can still be worth it. (If Shisks are based on something than my apologies)
I think the point trying to be made, isn't that pcs don't have spare clothings but that there is not a mechanical incentive to do so built in to the game, because the developers have decided that level of detail does not add to the game. With the exception being specific style of clothing to deal with weather or social situations. Cantrips like prestidigitation even exist to give an out to those who do not want to keep that level of detail on their sheet without making the reality of the situation be that they are constantly wearing tattered unclean clothing.
Hmm my understanding of Nahoas characterization seems to be humbleness despite the opportunity to be arrogant. The story starts with him being considerate and mindful of his elders, and trying to find the best bath for everyone and it ends with him being humble enough to ask about something he is unfamiliar with it. The moments where he embraces his powers, he seems to feel a mix of awe and surprise. The idea that things could be *that easy* are a novelty to him it seems. But he is keeping his humility still. At least that's how it reads to me.
Idk. I would rather see Bard become an advanced/non core class or something and have something else fulfill this role people seem to want to fulfill. Music is such an important about myths, legends, stories and culture. Not to mention other kinds of performances. I truly think it can stand on its own as a concept and has a lot to add to it. ( If we do end up going that route, I honestly think an impulse style system with overflows and stuff instead of spellcasting can be a really fun way to make mechanics feel like rising, keeping tension and then releasing said tension that makes performances of all kinds exciting). But I think we are getting away from the blog post at this point.
Finoan wrote:
I'd say the difference there is that a Razortooths goblins bite does not replace a fist attack while the Awakened Animal attack does. That being said I will admit there isn't clear guidance on this, so I could see it being left up to gm fiat.
Ancestry archetypes are in reference to the 1e racial archetypes which were archetypes for classes themed(and exclusive) to certain races/ancestries. They didn't usually actually involve any of the mechanics from your ancestry, although one or two of them did, I think there was a dwarven monk archetype that did that. They were usually about infusing lore, and themed surrounding the ancestry into the class. I would argue that most of that is taken care of by the ancestry feats in 2E. While I could see the design space for it, I don't think we will be seeing something with such a restriction in 2E. I think the most likely example would be class feats, an archetype, or a class archetype that is uncommon or rare but has an access entry for a specific ancestry. And since access is a much more flexible mechanic than preresiquites, the archetype can still be taken by others with dms permission.
Agonarchy wrote:
I believe in the comments section of the videos mentioned your character will be fully customizable, but for parties you'll get the chance to meet companions and get them to join you
I think the likelihood of Secrets of Magic getting reworked highly depends on what its stock looks like. I feel if its close to needing a reprinting then we will see it then but if it looks like that won't be happening anytime soon then... I could also see a new book that comes out, like people said that maybe remasters the current remaining four classes, puts in new lore about magic, maybe adds a bunch of spells and/orc some exciting class archetypes for magical themed classes. Or even more of a long shot 1 or 2 new magical classes I'll be honest I'm not sure what the theming for that would be the. The new book they announced with the schools sounds it like would have been perfect to do something like this. Some potential ideas. - A book that explores magic in an as of yet unexplored(or under-explored) region of the world, such as Arcadia. Much like how Treasure Guides narrative surrounded characters from Tian Xia before we got Tian Xia. - Perhaps a book that weaves a narrative that connects or references various high powered magical lore characters (rune lords, old Mage Jatembe, baba yaga, Jao jin, etc) -Maybe a book on Nethys or some massive church of Nethys, perhaps studying the effects of the Godsrain on magic in the world. (To be honest, I think this or the first one would have tons of potential. With maybe this idea edging out because Paizo loves its narrative synergy(with understandable reasons) edit: Fey eidolons do also interact with the old schools of magic, although this is alleviated a bit by the fact that the illusion tag still exists and that is one of the schools it interacts with.
Reading these comments and others out there over the years, it really does feel like "dammed if you do, dammed if you don't" when you are a creator. The past week I've seen people say, "Paizo needs to stop making classes and focusing on what they already have," but also see "these class archetypes should have been full on classes." I think sticking to what feels right and what inspires the creators and supplementing that with data and feedback from structured things like polls is the only way to really go about things without getting overwhelmed. Now don't get me wrong sharing opinions or thoughts is fine, especially when done respectfully. I know we certainly have in the past about wanting Bloodrager as a class, but we are excited to see what the creatives do with this class archetype version. It does feel inspired and just enough like the base barbarian to be a part of it while being it's own thing. Never gonna appease everyone, so you have to be proud on your work on your own and ask, "did I feel good doing this."
We also wanna say, we are super excited to see these types of class archetypes to be expanded on. Spellshot and runelords were neat but a bit miss for us aesthetically personally but we did enjoy what they did for the classes. But these recent suite of class archetypes feel like they are really testing exploring the potential of the concept and it reminds me of what I felt like pf2e was missing. There was a special feeling in pf1e archetypes that we felt were missing in the more broadly applicable archetypes.(Even if we do like those as well and think they are over all a net positive to the system.)
Kobold Catgirl wrote:
Can I just add with that edit, I think thats one of the reasons I really like the Kobold change. Making kobold eggs magic sponges that can benefit from a powerful artifact or leader makes the dynamic a much more beneficial and clear dynamic, with a in built reason for Kobolds to leave a particularly bad leader as well. But yeah I am in agreement with you, there are certain types of stories that irk me the wrong way. Or if I enjoy a piece of media with in it, i'm kind of enjoying it in spite of it not because of it.
Kobold Catgirl wrote:
I maybe just be playing too much WoW, but this just made me think of the current Kobold questlines they have out now.So many cool Candle mogs.... Now I need Candle armor in pathfinder... hmm.
Kobold Catgirl wrote: the thaumaturge is so good though aaah that's heartbreaking! We clearly need more thaumaturge content. We need to revive its image. We need to bring back the thaumaturge iconic, and bring them back hotter, sexier, more covered in insane paraphernalia. I for 1 support this agenda!!!
I am super excited for this version of Bloodragers. While I always would have loved the magical sorcerer hybrids... I think something like that would have deserved its own class. This archetype I think expands the concepts of barbarians and gives them a really flavorful magic option that comes directly from a fun lore concept! I really like the sound of the Avenger and Vindicator, and I will be curious as to how they eventually play out. It's great to see old friends.
When commander comes out we are totally gonna play a Tanuki Commander... but think less commander and more Team Mascot. Gonna say inspiring things to allies and cheer them on and call out their special attacks in excitement. Another idea we have is a born from Celestial Yaoguai who is either a champion or Exemplar with the spirit warrior archetype...(maybe also soulforger eventually?) With almost no memory of their past life they were pretty much a wanderer but eventually fell into a group of Tsukiyo worshippers who helped them be content with who they are now, even if they don't have their memories.
We are also on the spectrum as well as several people near and dear to us. I think having autistic rep among the iconics would be super cool, as well as just in general in the game. I would also push back on the idea that autism is more formative than other aspects of one self. For some it might be but for others other aspects might be more so or simply equally as formative. Even more so the way those things intersect with one another can be quite significant.
It's interesting to see everyones takes on unholy and holy. For me all the grey area stuff is for anyone choosing not to sanctify. Unholy specifically has you embracing cruelty and forces that wish to inflict cruelty, and holy altruism and forces that wish to help others. Like maybe if you play in a home setting or a home variation of Golarion where those terms aren't defined as such. But in base Golarion it seems pretty cut and dry, these are specific defined stances and choices you are making. As for the actual changes to Champion I am all for it. I am excited to see the final version of both of my current champions might be seeing a change in what cause they follow.
I think we see things very differently. Or perhaps I am just reading assumptions in what you are saying and If so I do apologize. But backgrounds... how you came to be and what you are are ultimately pretty important aspects of a character and how they view the world. That being said, I feel like that type of interaction between ancestries that are authethically simillar to animals and there relations to awakened animals would be more likely to be written in a lost omens book. The larger rulebooks tend to have to keep this fairly broad. Especially if let's say you have the space and you talk about Vanaras and monkeys you might have people ask why there wasnt room for cat folk and cats, or rat folk and rats and lizardfolk and the various reptiles they tend to be associated with despite the name just being lizard. Idk if just seems like something you would want to include in a place where you can go in depth into the culture of those ancestries and not let's say awakened animals themselves.
Given the fact that the crew aren't really portrayed as people who fight, and the haphazard nature of it all I don't think any of this was planned. In my eyes I feel like maybe the airship accidentally flew into this Rocs territory and in their attempt to either veer out of it or the Roc attacking the ship Charikleia nearly fell off and Baranthet caught her in time and is trying to pull both of them back up(or at least prevent fallen) Telero is firing arrows to try and Harry the bird back while his allies recover. I think this or something like this is likely what is going on because Charikleia clearly as a look of concern or fear not the foolish bravery others are reading into it. I also have no evidence of this but I feel like Telero and Charikleia are probably of the medium sized varieties of their respective ancestries (but thats just guesswork, I can't point to any confirmation that I can recall.) I also think the "tripod" thing might be a cane. If you follow the rope of the "lasso," it looks like its attached to the railing of the ship so I doubt it actually is a lasso.
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