osinbar49's page

Organized Play Member. 22 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


101. A stranger camps with the party. In return for their hospitality, he tells them a story. The party finds itself in the story. Placing PCs in the "wrong" parts could be played for humor.


In addition to spell research, wizards get all knowledge skills as class skills. My wizard is always reading about engineering, the planes, etc.


I have a group that wanted to play two PCs each and it worked out just fine. It helps that most of them were good role players. Still, having more players is always the better option.


High numbers of opponents can offset an apparent overall weakness by the use of flanking tactics, aid another, and protected missile troops. Give the defenders cover and/or concealment. The right trap combined with a sudden onslaught of troops can be a serious threat.

Give the guards a morale bonus to hit. They are, after all, defending their home turf. Can the guards circle around behind the party?

Hope this helps. Good luck and have fun!


One of the shortcomings of games is that they imperfectly model reality. Experience levels can be thought of as a measure a (N)PCs ability to overcome challenges. A high level PC has overcome tough monsters and nasty traps. A high level commoner has likewise repeatedly overcome the challenges of his/her profession.

The other problem is that in PF the focus of the game is on adventurers. Experience is given for completing adventures. An aristocrat (for example) would gain xp by setting policies, making judgements, etc. To more correctly model experience, each PC and NPC class should have its own method of gaining xp. Frankly, that's too much like work.

BTW, don't denigrate the high level commoner. Within a narrow focus, he can command considerable power.


2 people marked this as a favorite.

To paraphrase a Supreme Court Justice: I can't define it, but I know it when I see it.


I say yes. Core rules under the Spellcraft skill "identify the properties of a magic item using Detect Magic. The number of charges remaining is a property of a wand or staff.


This sounds to me like a great game! If the players are so engaged that they can spend so much time role playing, then you have done your job. As a side note, I would have had a hard time not putting in my opinions anyway.


jemstone wrote:

You might find some good answers over here: In this thread

Good to see another fan of Oedo, but I'm not entirely sure that "never got to continue beyond three episodes" - the series was planned as a three-episode set, as far as I've ever been able to tell. It's not so much a case of "they didn't get to finish" as "they told the story they wanted to tell."

Osinbar I don't know as I would call Cyberpunk more rules heavy, considering all the various magic, essence, success/skill-specialization/tree rules that live in Shadowrun. The actual core rules section in, say, Cyberpunk 2020, can be condensed to about 20 or so pages, with the rest being flavor and "how-to-be-Cyberpunk" essays. To each their own, though. :)

You are correct. When I ran Shadowrun, though, the rules always seemed secondary to the action. It may be that I stated my opinion poorly.


I have played both systems, although it was some time ago now. As I recall, Shadowrun was more cinematic, Cyberpunk more rules heavy. Assuming that this is still the case, it really comes down to what style of game you want to run.


The Harry Dresden series does interesting things with potions and components. He also uses spell components or focuses with some of his castings.


I am running it that way. After all, it's the same situation. You are trying to hit a moving target while avoiding hitting your own people.


If a player asked for an item like that, I would ask a lot of questions first. Why do you want to do this? How does it work? If I was satisfied with the answers, I would ok it. The price would be the same as for a +1/+1 weapon, in all likely hood. I don't understand your third question.


My players hate stirges. They don't kill often, but a low-level party can be messed up for days recovering con damage.


Negotiations with an outside group for aid in defeating the threat.

I also believe that understanding the motivations of both the hobgoblin invaders and the PC defenders will cue more encounters.


1 person marked this as a favorite.

Ranger: favored enemy-GIRLS


What an opportunity! Having a blind player can be of great use to you as a gm. The necessity of describing scenes and actions accurately could really help you to hone your skills.
Another thing...find out what this new player wants and needs in order to maximize his enjoyment. It may be that he is willing to, for example, let others read his dice rolls or track his hps. I'm kind of envious of you. Good luck and have fun!


1 person marked this as a favorite.

CMB is base attack+strength+size. The -1 to the attack roll doesn't factor in.


2 people marked this as a favorite.
PatientWolf wrote:
Nether Saxon wrote:
So, to come back to the topic of a hot female paladin alongside the bare bear-shifted flexible druid and her suckubus... succubus grappling toy, would it be safe for the paladin to Lay her bare Hands on the druid to let her feel some of her manyfold mercies?

So now we have the hot female paladin laying hands on the druid as she grapples the succubus as the succubus sucks her levels.

Can the hot female paladin use aid another to assist the flexible bare druid? What if they are flanking the grappled succubus?

Wait, I'm getting a visual. Ooh, it's a succubi sandwich!


Adamantine Dragon wrote:
Alzrius wrote:

You made the right call. It's not about the nature of the succubus's special power, it's simply that her action falls within the nature of what someone being actively grappled can do:

The Pathfinder SRD wrote:
Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you.

Again, all joking aside, this seems pretty clear. If you can do a full attack or cast a spell while grappled, it seems pretty obvious that a succubus could lock somewhere on the grappler to accomplish her nefarious level draining goals.

I think the idea of grappling is that there's all kinds of squirming, wriggling, jiggling and waggling going on, which would seem to favor the succubus's favored attack...

Yea squirming,wriggling,jiggling and waggling!


Put things/ideas in the world that you like. Put things/ideas in the world that your players like. ASK them what they like/don't like.

Be silly sometimes. Have fun. Remember that it's a game. You will make mistakes, issue bad rulings, annoy your players. Fix it and move on.

As others have said, don't bite off more thatn you can chew. A well thought out small area is much better than a poorly planned continent.

Give the players options. I prefer a sandbox approach but it's hard to do. Avoid railroading players into following your storyline. It can be really hard to do.


First time poster. I approached this from a slightly different angle. From Webster: prone-lying flat or prostrate. prostrate- completely overcome and lacking vitality. So yes, a snake could be knocked prone. Yes, its counter-intuitive.