My group apprehended Filge, after killing his undead, and were going to loot his house when the local militia showed up to investigate the soudns and flashing of combative magic going on on top of the labs roof... The militia immediatly put Filge under arrest and 'quarantined' Filge's house (pissing off the exploring rogue)... The party eventually approached Smenk asking him the usual questions and threatening to reveal all...Smenk laughed it off saying they have no evidence...He then uncovered a tray that held the heads of Filge and Khullen..I mean he couldnt continue to trust 2 people that so easily gave up info on him...What the party didnt know is that the militia leader is Smenk cousin and a lot of the guards sub into Smenk gang business.. Smenk then brow beat them into 'fixing' his mess in the Dourstone mines...Or else he goes to the authorities with his information on them..I am sure they would get a 'fair' trial, if a trial at all.. muahahaha
This is what I did: after defeating each of the 3 areas: gong sound reverberated throughout underground
after the Faceless One is defeated. a glowing black ball erupts from his corpse and floats up, through chambers and towards the pool..Once there it emerges into the pool.. I have a riptearing in air appear and formless face appears chastising the heroes...'by defeating my 3 henchmen, you have unleashed upon the world 1 of my best insturments of terror..behold your death at the hnads of the aspect!!!!'
my guys fled..to town where the aspect followed.. had to fight to protect town..the 3 other advanturers (Auric , Khelleck wetc.. etc) fled and hid and refuseed to help and the townspeople mocked them and forced them out of town (setting up retribution during later issues)
Cosmo wrote:
AWESOME !! thanks for the prompt service I love you guys <teary eyed>
thanks for all the advice as I see it, its the players stupidity to not cover all the bases that is the main element of contention...Hopefully, with a couple more deaths, will come the mentality that the need of a rogue, cleric, mage, and fighter is need. A party made up of only melee types is doomed...They have nothign to counter the evildoers magic... If nothign else, they are consistent though
SO heres the party composition: 1 dwarf fighter
They had enough trouble with the 3 mimics..then healed up...
Now before we started the AoW, I told them that they would die here and there...you know @#$# happens...They have always played were the heroes never die. Well they have all died to this point at least 1 time...
aarrggg I dont want to fudge every encounter !!! Aside from TPK and then ,hopefully, them wanting to continue with new characters, what can I do ?? thanks
I made each Major Encounter an element to the Aspect release... After each BBEG from each of the 3 areas, there sounded a knell which reverberated throughout the underground. It was a sign that the seals keeping the Aspect at bay were weakening and breaking. He fully broke free with the death of the Faceless One. I even loved the battle withthe Aspect so much that I threw in another one a little later on. When the party returned from cleansing the Vecna depths, they were honoured within Diamond Lake with a huge party. During the party a vortex appeared over the town and a dark shrouded face and voice boomed over the terrified townsfolk. The apparition declared the party's impending demise and 'you wont be able to defeat my plans' etc... And then threw another Aspect down to disrupt the party. He also branded the party so that they could be monitored...Big Brother is always watching
We started out with 7 but, due to people not making it, usually only have 5 characters playing a session. they were all created with 32 pt system. I would NOT go with only 4 players...They will die fast and often. I like 6 as challenges come over very hard...If anything I would tweak the enemies to lower their abilities if only trying with 4 characters. I tweaked to make the enemies harder with 6-7 players and found it way too hard for them. the playing expience lost itelf. Remember..You are playing for fun. Dont make it too easy and cheesy but hard enough they they enjoy the belief that their death can be achieved. We have had numerous near death experiences, 3 confirmed kills and a TPK last session, from the 2 hiding archers on the ledge in the chasm of the 3FoE, that got turned into a 'the enemies take your unconcious bodies into the lair of the female barbarian. She wants to use you as allies in her battle against some chokers'. This is a hard adventure
In Canada, we got to see thses episodes last year they are all really well done... The new 2nd season in Britain started 3 weeks ago and those episodes are FANTASTIC ... Forget Eccelston .. David Tennant (Barty Crouch Jr for all you Harry Potter and the Goblet of Fire Fnas) is absolutely brilliant !!!! Just saw Sarah Jane Smith in the 3rd ep....wow...brings back memories of John Pertwee and Tom Baker..yes..she's still got IT !!!
this is my first attempt at DMing. Currently playing as a character (cleric) through the SCAP and loving it. So much in fact that I have picked up all issues of the AoWAPand have started to DM it. Now comes the fun part. It is written for 4 players. I started with that but due to the awesomeness of the adventure, or my DMing skill, the players told 2 friends, who told 2 friends , who.....You get the idea. I know am DMing 7 players... I figure to just double the enemies in each encounter within reason. 2 lurkers instead of 1. I threw in some kuo-toas with the small water elemental, and some more of the giant bombadier beetles with the crazed egg earth elemental, etc... No wmy players are stating that they arent getting XP fast enough, nor treasure. I told them that I added monsters but due to the size of the party, the XP wouldnt be as fast as if there were only 4 of them obvioulsy. Heres the question: How can I increase XP output without killing the party by way of larger encounters ??? thanks in advance for the wisdom, |