Belkar Bitterleaf

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...and will make the players pay !!!

Heres my site: http://gallifrey.iwarp.com/gaming/index.html

Sorry about the popups but free site so what can you do...

We are just finishing up Whispering Cairn..

Hope you enjoy their tactics and tomfoolery


I just got in the mail issue #143 on Feb 1st 2007...which was 'supposedly' shipped on 12 Dec 2006....thats almost 7 weeks ..

Freakin Canada Post

and its funny cause I never received issue #142 !!!

how can I get a replacement copy of # 42 ?

thanks for the attention

Mark


SO heres the party composition:

1 dwarf fighter
1 goat race barbarian
1 monk
1 paladin (being used by doppelganger badguy)
1 duskblade

They had enough trouble with the 3 mimics..then healed up...
Fought through the backstabbing of the 2 cell mates...and then ruched through the door to the Invisible Stalkers room. In here, it was a TPK except that I fudged it all, whickh pissed me off. They kept falling into the water or getting hit by the slams of the stalkers...Easy pickings

Now before we started the AoW, I told them that they would die here and there...you know @#$# happens...They have always played were the heroes never die. Well they have all died to this point at least 1 time...
Before this episode, I told them to propare a backup character 'just in case'...which only 1 of them did..No clerics, no rogues, no mages ooh my...

aarrggg

I dont want to fudge every encounter !!! Aside from TPK and then ,hopefully, them wanting to continue with new characters, what can I do ??

thanks


Is there anyway the party can EVER know the secret knock code in order to NOT alert the skeletons ?

thanks, Mark


this is my first attempt at DMing. Currently playing as a character (cleric) through the SCAP and loving it. So much in fact that I have picked up all issues of the AoWAPand have started to DM it.

Now comes the fun part. It is written for 4 players. I started with that but due to the awesomeness of the adventure, or my DMing skill, the players told 2 friends, who told 2 friends , who.....You get the idea. I know am DMing 7 players...

I figure to just double the enemies in each encounter within reason. 2 lurkers instead of 1. I threw in some kuo-toas with the small water elemental, and some more of the giant bombadier beetles with the crazed egg earth elemental, etc...

No wmy players are stating that they arent getting XP fast enough, nor treasure. I told them that I added monsters but due to the size of the party, the XP wouldnt be as fast as if there were only 4 of them obvioulsy.

Heres the question:

How can I increase XP output without killing the party by way of larger encounters ???

thanks in advance for the wisdom,