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Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Character Name: Lini
Role Card: Wild Warden
Skill Feats: Strength +2, Wisdom +4
Power Feats: Hand + 1, Weapon Proficiency, Reveal an animal to add + 4, + 2 to spells
Card Feats: Weapon + 1, Spell + 2, Item + 2, Ally + 3
Weapons: Karzoug's Burning Glaive
Spells: Major Cure, Mass Cure, Mass Cure, Restoration, Scrying, Sign of Wrath, Swipe, Swipe
Armors:
Items: Belt of Physical Might, Magic Spyglass, Sihedron Ring, Robes of Xin-Shalast
Allies: Cat, Eagle, Lizard, Monkey, Sabertooth Tiger, Velociraptor
Blessings: Norgorber, Shelyn, Shelyn, Zarongel

Character Name: Ezren
Role Card: Illusionist
Skill Feats: Intelligence + 4, Wisdom + 2
Power Feats: Hand Size + 2, + 3 to recharge spells, Spells that evade monsters place them on bottom of deck, At the start of the turn discard a card to draw a card
Card Feats: Spell + 3, Item + 3, Ally + 2
Weapons: Chellan Sword of Greed
Spells: Augury, Corrosive Storm, Disintegrate, Disintegrate, Haste, Haste, Mirror Image, Poison Blast, Poison Blast, Scrying, Sign of Wrath
Armors:
Items: Robe of Runes, Sihedron Medallion, Sihedron Medallion, Sihedron Tome, Staff of Hungry Shadows, Wand of Enervation
Allies: Brodert Quink, Cat, Clockwork Librarian, Mountaineer, Pyromaniac Mage
Blessings:

Character Name: Merisiel
Role Card: Thief
Skill Feats: Strength + 1, Dexterity + 3, Wisdom + 1, Charisma + 1
Power Feats: Hand Size + 1, Weapon Proficiency, + 2 when only character, +2 to close location, +3 to acquire armor, item, or weapons
Card Feats: Weapon + 2, Spell + 1, Item + 3, Ally + 1, Blessing + 1
Weapons: Acidic Sling + 3, Force Sling + 3, Venomous Dagger + 2, Venomous Heavy Crossbow + 2
Spells: Speed
Armors: Snakeskin Tunic
Items: Amulet of Life, Masterwork Tools, Spyglass, Wand of Treasure Finding, Wand of Treasure Finding, Emerald Codex, Medusa Mask, Revelation Quill, Sihedron Medallion
Allies: Black Arrow Ranger, Mountaineer, Poog
Blessings: Abadar, Erastil, Nethys, Norgorber, Norgorber

Character Name: Seelah
Role Card: Hospitaler
Skill Feats: Strength + 3, Constitution + 1, Wisdom + 2
Power Feats: Hand Size + 1, discard top card to add 1d6+2 recharge spells, Place boons underneath top card, Bury Divine card for healing, Recharge blessing of Iomedae
Card Feats: Weapon + 2, Spell + 2, Ally + 2, Blessing + 2
Weapons: Flaming Icy Axe + 1, Flaming Ranseur + 3, Shock Greatsword +2, Fanged Falchion, Mokmurian's Club
Spells: Aid, Dominate, Raise Dead
Armors: Invincible Breastplate, Invincible Breastplate, Reflecting Shield
Items:
Allies: Giant Badger, Mayor Kendra Deverin, Shalelu Andosana, Svevenka
Blessings: Abadar, Iomedae, Iomedae, Iomedae, Iomedae, Iomedae, Lamashtu, Lamashtu

No Deaths, Lost Local Heroes and Here comes the Flood twice.... (Monster only ate from open locations.... Whoops.) Both Merisiel and Ezren where super close to death on Karzoug.


Character Name: Lini
Role Card: Wild Warden
Skill Feats: Strength +2, Wisdom +2
Power Feats: Weapon Proficiency, Reveal an animal to add + 3
Card Feats: Weapon + 1, Spell + 1, Ally + 1
Weapons: Impaler of Thorns
Spells: Cure, Cure, Fiery Weapon, Holy Light, Holy Light, Scrying, Fire Sneeze
Armors:
Items: Belt of Giant Strength, Sihedron Medalion
Allies: Cat, Crow, Giant Badger, Sabertooth Tiger
Blessings: Gorum, Lamashtu, Shelyn, Zarongel

Character Name: Ezren
Role Card: Illusionist
Skill Feats: Intelligence + 4
Power Feats: Hand Size + 1, + 2 to recharge spells, At the start of the turn discard a card to draw a card
Card Feats: Spell + 3
Weapons: Horsechopper + 1
Spells: Augury, Charm Person, Enfeeble, Frost Ray, Haste, Haste, Invisibility, Lightning Bolt, Lightning Bolt, Scorching Ray, Toxic Cloud
Armors:
Items: Headband of Vast Intelligence, Sihedron Medallion, Wand of Enervation
Allies: Black Arrow Ranger, Father Zantus, Jakardros Sovark
Blessings:

Character Name: Merisiel
Role Card: Thief
Skill Feats: Strength + 1, Dexterity + 2, Wisdom + 1
Power Feats: Hand Size + 1, Weapon Proficiency, + 1 when only character, +2 to close location
Card Feats: Weapon + 1, Item + 1, Blessing + 1
Weapons: Deathbane Light Crossbow + 1, Returning Throwing Axe + 1, Venomous Dagger + 2
Spells:
Armors: Snakeskin Tunic
Items: Holy Candle, Masterwork Tools, Ring of Protection, Staff of Minor Healing, Wand of Scorching Ray, Medusa Mask, Sihedron Medallion
Allies: Black Arrow Ranger, Shalelu Andosana
Blessings: Abadar, Erastil, Norgorber, Norgorber, Shelyn

Character Name: Seelah
Role Card: Hospitaler
Skill Feats: Strength + 3, Wisdom + 1
Power Feats: Hand Size + 1, discard top card to add 1d6+1 recharge spells, Recharge blessing of Iomedae
Card Feats: Spell + 2, Blessing + 1
Weapons: Bastard Sword + 1, Longsword + 2, Vicious Trident + 1,
Spells: Aid, Augury, Cure
Armors: Hide Armor of Fire Resistance, Magic Full Plate, Magic Half-Plate
Items:
Allies: Vale Temros, Poog of Zarongel
Blessings: Calistria, Gorum, Iomedae, Iomedae, Lamashtu, Sarenrae

No Deaths, lost Local Heroes once....(The Shame)....

Full Name

Garen Williamson

Race

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none

Classes/Levels

Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Age

21

Alignment

L-G

Strength 17
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 13
Charisma 16

About Garen Williamson

Garen Williamson Male
LG Paladin (Oath of Vengeance/Warrior of Holy Light) of Ragathiel

Background:

1. What is your character’s name? Garen Williamson
2. How old is your character? 21
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)? Garen is a somewhat short (5’6”) broad shouldered man with golden eyes. He is fair skinned and red haired, though he is normally encountered in armor. He carries a falcata, warhammer, and a shield on his person.
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)? He is friendly but not overly talkative.
5. Where was your character born? Where were you raised? By who? Garen was born to William and Rebecca who dedicated him to the service of Ragathiel at the age of 9. He was then raised and trained to be a knight of the order from that age on.
6. Who are your parents? Are they alive? What do they do for a living? William and Rebecca. As far as Garen knows, they are alive. William was a wheelwright and Rebecca was a laundress.
7. Do you have any other family or friends? Garen has a younger sister whom he met once after going to the temple. He is 10 years older than she is.
8. What is your character’s marital status? Kids? Garen is single, no children.
9. What is your character’s alignment? Lawful Good
10. What is your character’s moral code? Do not lie, cheat, or steal. He upholds his honor at all times but sees those who do not hold his moral values as being ignorant of the proper way and so he attempts to educate, not beat down.
11. Does your character have goals? To protect the innocent
12. Is your character religious? Yes, he is a devotee of Ragathiel
13. What are your character’s personal beliefs? The unknown Creator made all things including the gods who act as intermediaries. Garen follows Ragathiel because he is fearless and just.
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)? Garen is a constant optimist.
15. Why does your character adventure? Why is your character in Sandpoint? Garen travels to seek out evil and destroy it and to protect the innocent along the way. Garen is attending the opening of the Sandpoint temple as a representative of the order of Ragathiel.
16. How does your character view his/her role as an adventurer? He is the front line when evil is confronted so his allies can use their gifts to defeat the enemy. Once it is all over, he assists with healing.
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)? Thanks to his celestial heritage his hair and eyes are very distinctive.
18. How does your character get along with others? He is friendly with most everyone except bullies.
19. Is there anything that your character hates? He dislikes bullies and hates incarnate evil such as devils, demons, and evil dragons.
20. Is there anything that your character fears? Failing those he seeks to protect

Defense:

Initiative +1 (Dex +1)
AC 19, touch 11, Flat Footed 16 (+1 Dex, +6 Armor, +2 shield)
HP 22 (16 + 4 Con + 2 FCB)
Fort +8 (3 class 2 Con 3 Cha) Ref +4 (0 class 1 Dex 3 Cha) Will +8 (3 class 1 Wis 1 trait 3 Cha)

Offense:

Speed 30ft (20ft in armor)
Melee
Falcata +5 (1d8+3/19 x3)

Ranged
Dagger +3 (1d4+3/19-20x2, range 10')
Sling +3 (1d4+3/20 x2, range 50’)

Statistics:

Str 17 Dex 13 Con 14 Int 12 Wis 13 Cha 16
BAB +2, CMB +5, CMD 16

Stat Building
Init Str 15 Dex 13 Con 14 Int 12 Wis 13 Cha 14
Cost Str 7 Dex 3 Con 5 Int 2 Wis 3 Cha 5
Race Str +2 Cha +2
Level
Total Str 17 Dex 13 Con 14 Int 12 Wis 13 Cha 16

Feats:

1. EWP: Falcata

Future
3. Furious focus
5.
7.
9.

Skills:

Skill Points = 6 (4 class + 2 Int)

Acrobatics 1 (0 rank, 0 class, 1 dex)
Climb 4 (0 rank, 0 class, 3 Str)
Diplomacy* 7 (1 rank, 3 class, 3 Cha)
Heal* 8 (2 rank, 3 class, 1 Wis, 2 race)
Know (Religion)* 0 (0 rank, 0 class, 1 Int)
Know (Planes) 0 (0 rank, 0 class, 1 Int, 2 race)
Perception* 7 (2 rank, 3 class, 1 Wis, 1 trait)

Ride* 1 (0 rank, 0 class, 1 Dex)
Sense Motive 5 (1 rank, 3 class, 1 Wis)
Spellcraft (0 rank, 3 class, 0 Int)

Background Skills 2
Craft* Weapons Brewer 5 (1 rank, 3 class, 1 Int)
Handle Animal* 8 (2 rank, 3 class, 3 Cha)
Know (Nobility)* 5 (1 rank, 3 class, 1 Int)
Profession* 0 (0 rank, 3 class, 1 Wis)

Languages:

Common, Celestial

Class Abilities:

Aura of good.

Detect evil: at will as the spell, 60' cone, standard action.

Smite Evil: 1/day

Lay on hands: 4/day, 1d6

Divine Grace: Cha to saves

Aasimar (Angelkin) Racial Traits:

Ability Score Bonus: +2 STR, +2 CHA

Medium

Movement: 30'

Darkvision 60 feet.

Skilled: Heal, Know (planes) +2

Incorruptible: Cast corruption resistance once per day. If cast on self the duration increases to 1 hour per level. Replaces spell-like ability.

Celestial resistance: Acid, cold and electricity resistance 5

Darkvision: 60'

Traits:

Observant: +1 Perception, perception is class skill

Indomitable Faith: +1 to Will

Reactionary: +2 Initiative

Gear:

Pathfinder kit* 12gp
Belt Pouch* (whetstone*, loose change: gold and silver) .5#

Backpack* (chalk x10, whetstone, rope 50', flint and steel, candles x5, rations x3, pitons x3, 2 fish hooks*, string* 50', sewing needle and thread*, water skin, clay mug*) 8.5#

Falcata 4# 18gp
Daggers x3 1.5# 3gp
Scale mail armor 30# (-4 ACP) 50gp
Armored kilt 10# 20gp
Heavy wooden shield 10# 7gp
Warhammer 5# 12gp
Sling

Light combat trained horse

Light Load 76, Medium Load 153, Heavy Load 230
Total Gear Weight: 69.5 pounds, Light Load

PP GP 58 SP 0