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OK, I have a Ranger in our group that wants to carry Large arrows in an Efficient Quiver (or bag of holding), cast enlarge then shoot the originally Large arrows. and also would casting gravity bow after that then mage the arrows huge?

he wants to not have to drop the large arrows before/after casting enlarge.


Diego Rossi wrote:

The "Evil" tag doesn't care about how you use the spell, it counts regardless of the use. Nonevil use of a evil spell will slow the alignment shift, but it will not prevent it if you regularly use the spell.

You are essentially taking the easy, morally questionable, shortcut instead of staying on the straight and narrow. In the long run, it becomes a habit, and your character will feel justified in taking more and more evil acts, as "the end justifies the means".

Yep, He does a lot of across the board good - evil stuff (he sticks Law tightly). My player opinion is the character does a lot of what is viewed as good but can also be unyielding in his judgement and consequences. I balance it to the best that me as a player can and allow the DM to decide if I stray.

Diego Rossi wrote:

I have trouble envisioning how your cleric received so much damage from Shield other that he was in danger of dying from it.

No form of damage reduction or energy resistance is applied to the transferred damage.

From an RP standpoint, It was the first time the cleric used the spell. in a previous fight the PITA mage got out of position and the Shield other saved her from going down. we then chose poorly and went into an unknown combat far over our head. Xorn-like creatures came up out of the ground and flanked the mage (cleric did not see it). the mage was hit and hence so was the cleric. the intelligent xorn leader observed this and proceeded to focus on the mage AND the cleric. the cleric did not know about the earth movement so cast a offensive spell and then was flanked and hit and so was the mage again and the cleric went down. poor choices and crap planning (and bad rolls). anyway, right now the cleric is looking for a way to continue aiding the mage while keeping himself alive to heal the party. I am not looking for the the best combo of spells, just looking to RP an answer to a perceived problem.


Oh, and thank you to everyone for your thoughts on this.


Azothath wrote:
A) this isn't anything new. Don't "spring it" on your GM. Make sure he understands how it works.

I wasn't meaning "spring it on him" without warning, thats not cool (and hazardous to a characters health). I tend to check odd/new things out prior to game time like my character was researching ideas. Hate dealing with rules during play that could have been hashed out prior.

Azothath wrote:
B) this isn't a good strategy. You are expending resources to simply spread the damage about rather than PREVENT the damage in the first place. I'd ask Why is the Wizard being attacked in the first place? He's not front line material.

as to the Mage getting damaged, she tosses a lot of spells and the DM tends to play the opponents as having good strategy and will have them focus in on spell casters when possible if they make themselves a threat. So having 8 hours of protection up works well for us (8th level cleric)

Azothath wrote:
Get your wizard two Pearls of Power and have him cast Shield, Mage Armor, Illusion of Calm (now he can recall and recast 2 for the next battle), wand of Obscuring Mist, wand of Vanish. Maybe an Aegis of Recovery.

our campaign, though high in magic, does not have access to purchasing specific magic (trade, yes but it is mostly random)

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Mysterious Stranger wrote:

When I looked up sympathetic wounds, I noticed that this is a deity specific spell. Only worshipers of Zon-Kuthon are able to cast this spell...

...If you cannot think of anything else use summon monster to give him a guardian for the duration of the fight.

My DM has a lot of house rules, one is deity specific spells are typically open to all clerics (assuming they are ok for alignment at deity guidelines). Racial spells still must match. We moved from a 5e campaign to PF1e and my cleric is basically a battlefield healer of Helm. LN. He can fight but knows he is better at helping others with more offensive skills. Sympathetic Wounds used ONLYY on a willing target will be perfectly fine for my character with those house rules.

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MrCharisma wrote:

...Also if the Cleric is healing by channeling then you want to spread the damage out.

This shouldn't be your ONLY tactic, but it can definitely increase the party's survivability.

Also remember that these are hours/level spells.

This is my thought exactly. our battles have been fairly short (under 10 rounds) but VERY intense. My cleric is focused on buffs and defense/healing. channel healing as needed. plug holes and protect in battle. he will only be able to cast non healing spells typically 3-4 rounds in any fight. so ANY time I can have a useful spell with a long duration, it acts like a free round of casting in a fight.


Mysterious Stranger wrote:
What alignment is your cleric and his deity? Sympathetic Wounds is an evil spell, so if either you or your deity is good you cannot cast the spell. If your alignment and your deities is neutral on the good/evil axis frequent use of this spell may shift your alignment. If your cleric and his deity are evil, then this tactic should work.

Cleric is LN. and as it is NOT being used in an evil manor (the Tank would be a willing participant unlike the prisoner example in the spell description) I do not think my DM will have issue on that point (the cleric outright avoids 80% of evil spells and rarely preps the few he is willing to consider.


My cleric is looking to keep our mage alive at all costs. but his last experience using Shield other on her almost got him killed (she was ok though. LOL)

1) so, could my cleric cast Shield other on the mage and then cast sympathetic wounds on our high HP tank? If the mage gets hit for 20 damage, then she takes 10 and the cleric and the tank both take 5 each?

2) Any resistance or DR the mage may have would be resolved before the damage that gets through is divvied up also.

3) AND, does the Cleric get the AC & resistance bonus from the S.W spell?

Am I ready to spring this on my DM as a valid tactic?

Sympathetic wounds:
This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you. For example, you could link yourself to a nearby chained slave so that when you are wounded, some of the damage is transferred to the slave. You must have at least as many hit dice as the target, otherwise the spell fails. A creature can only be under the effects of one instance of this spell at a time.

Shield Other:
This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.

If you and the subject of the spell move out of range of each other, the spell ends.