Brother Swarm

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I usually carry a few AoMF's and swap out as needed. This saves money till you can afford to start upgrading


Trample


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You really need a bard to sing something epic while you lead the charge with a horde of raging barbarians in a "V" formation and maybe fireshield for both coolness and making the bad guys pay when they hit you...which they will. Don't foget to bring a banner an wave it all over the place and if you are victorious, plant it atop a pile of dead werewolves


NM. Upon further research I found the sea elf which is third party, but that's not usually a problem with my group.


Any other race ideas other than undine? I'm also looking at making a water wizard from APG. I was looking through the beastiaries, but i guess the genasi didn't carry over from 3.5


Aluminum
Salt H2O will destroy anything. You just need to find something resilient and lightweight and clean the salty buildup daily.


Chief Cook and Bottelwasher said wrote:

Noir le Lotus wrote:

In 3.X, you could trip flying creatures with wings, making them fall for one round.
You might interpret it as slowing them enough that they stalled in flight.

fair enough, but said flying creature can avoid the fall entirely with a simple fly skill check.


I agree, there is nothing saying that the "grappled condition" can be applied more than once. That said, when you CMB out of a grapple, you are removing the grappled condition. Also, my grappling thri'kreen has four arms and "grappling strike" (I made ALL that up). I think it unreasonable to assume that multiple appendages allow for "extra" grappled conditions. maybe a bonus to the grapple attempt though. But, of course, even humans have 2 arms...


stealth in combat can be done several ways.
1. talents like "hide in plain sight" from Ultimate Combat and "stealthy sniper" (advanced player's guide) make it possible, you can fire from a range of at least 10 feet with some sort of cover/obstacle to hide behind without stealthy sniper, but you incur a -20 penalty to your stealth. The hide in plain sight suggests you can hide w/o any cover even while observed, and without penalty. Whether this includes enemies attacked or not is questionable.

2. something as simple as dim light can provide the conditions favorable to hide in and you could still get in the sneak attack as long as you have darkvision. this can be accomplished with a simple darkness spell so long as the light conditions are no more than normal light to begin with. (there are feats that still allow sneak attacks against opponents with miss chance due to concealment if you don't have darkvision and don't want to spring for goggles of night)

3. Invisibility offers a huge bonus to stealth. It also gives total concealment. Greater Invisibility would be necessary to continue fighting with stealth.

4. you can perform a bluff check opposed by the opponents sense motive to create a diversion giving you the opening you need to go hide after stabbing someone.

just remember that making the stealth check would be a move action in any case allowing for no more than one attack in any given round, generally speaking. And yes, as long as the target of your attack doesn't see you, you get sneak attack even if someone else can see you unless they have some ability that can remove his current flat footed condition. stick and move