
matthew robbins |

in my game system i use:
roll a 1, roll again if you roll 10 or higher normal miss 10 or less, reroll on my critical miss table which is as follows
1-10: normal miss no penalties
11: miss and forfeit next attack
12: weapon thrown, 1d3 rounds to recover
13: weapon thrown sticks into wall table etc, no retrieval until combat is over
14: weapon breaks, saving throw if magical at dc vs strength
15: nearby comrade struck, no strength or magical bonuses
16: nearby comrade struck, strength and magical bonuses apply
17: nearby comrade struck, reroll on applicable critical hit chart(i have 3 for each weapon type bludgeoning, slashing and piercing)
18: strike self for normal damage no bonuses
19: strike self add bonuses
20: strike self reroll on critical hit chart
coincidently back to back 20's are treated as instant kills, no save no nothing, all my players seem to like it consindereing it is a double edged sword meaning i use against them as well