Freesword wrote:
Thats what i figured would come out of this, a change of the rules to split gauntlets off. It sounds there pretty official, can this be deemed come from some voice of authority? and if so, did this gauntlet question really not come up in all the play testing??? from a balance point of view, i see the point. but as mentioned by most of the comments above, monks using brass knuckles or something is not really TOO crazy is it?? saying monks dont belong or this and that kind of monk doesnt belong in the game system calls into question why they are there at all. now within the pathfinder game world, sure. as an optional class or something whatever, but they are presented as a core class to go in ALL settings that use pathfinder rules. Monks choose from; at this point a very VERY limited set of weapons as is. With their less than four pages of description (including the picture) monks are already nearly omitted as a class. i dunno.
so saying they are weapons and not suitable for that damage increase or crosssover with the amulet of the fist is one thing. but your take on it as stated above i think is a bit too restrictive as it rules out the flurry, with just a simple +1 or whatever. (which has to be paid for each hand). so you have -
just add the "monk" and/or "double" specifier to the weapon and at least you have come to a compromise ... ? regardless as written the rules are ambiguous, so yes maybe an errata. or this all becomes a house rule. imho, it just seems that monks were handled coarsely and as an afterthought. something like - "give em BaB of fighters in the flurry and the base powers of 3.5, a pretty picture of a campaign specific weapon and thats that." and to compensate for this error in approach to completely reign in all "enabling" interpretations seems to be a good example of a the word nerf. Rather than rethinking their role within or quite possibly rightfully OMITTING them from the rule system all together if their place cant be mapped along with the other character classes.
Thurgon wrote: Does this mean you could have +5 guantlets of flaming/flameburst/whatever up to 5 points worth + the amulet with say holy/bane/whatever not duplicating the gaunlets powers up to again +5. Effectly you have +15 weapons with a cap on the enchantment bonus of 5 but with lots of extra powers. Yes, it does imply that unarmed strikes can be cross enchanted going all the way to +15. Its the phrase "unarmed strike" that gets repeated. Now combine that potential with enlargement for base damage / and the standard fighter BaB when flurrying and you have a very deadly monk class at higher levels.
Lokie wrote:
lol ok, so a monk can use gauntlets (at -4 for non prof) in a flurry? ???? again, i say its not clear and subject to interpretation.
Gauntlet: This metal glove lets you deal lethal damage
coupled with the flurry description i quoted above, says unarmed strikes. it looks as if most people take your stance that gauntlets are useless to monks (mostly cus the editor-in-chief has chimed in) ... my point is not that one interpretation or another is the "best" just that it is open to interpretation and not clearly defined in the rules.
here is another point. since the definition "monk weapons" only really applies to the flurry which weapons can be used, etc.. would it be a possible "interpretation" to say that gauntlets as listed automatically get the monk, and double classification . albeit not listed in the weapon chart. they are listed as unarmed strikes (hence , "monk" classification), and if you say for instance non enchanted gauntlets would actually be worn on both hands, they are double weapons.
OR in the case of magic gloves of say arrow snaring, etc.. the rules mention the gauntlets take the place of gauntlets provided in for instance full plate +1. so these "gloves" dont add to your damage cuz they arent "gauntlets" nor do they take away from you armor.. etc.. it all doesnt seem to be clearly defined in the book. imho the only way this really comes into focus is with enlarged monks and the base damage. then you can get into some crazy damage / attacks / etc... which probably are not what was intended, but appear to be a possible valid interpretation.
Gauntlets have to be enchanted individually? So i know it mentions in manufacturing magic weapons you have to pay double to add enchantments to each side of the weapon, but for instance you use a quarterstaff+1.. as a monk to flurry. only half your attacks get the +1?? it does say gauntlets in the plural so i would guess gauntlets +1 mean this goes on both sides. stacking the amulet of might fists with them is excessive, but it appears within the scope of the interpretation of the rules? it certainly doesnt appear clearly stated either way.. none of this monkliness unarmed strike came up in play testing to include clarification in the rules??
argument that gauntlets can be used for flurry: A monk cannot use any
gauntlets are unarmed strikes (see above) OR what about base damage then? gauntlets improve as monk gains level in base damage? OR gauntlets ARENT armor , see gauntlet of rust, in wondrous items. my take is gauntlets are heavy gloves. in
in general they only allow you to deliver lethal damage and no penalty to attack roll. monks do this anyway.
Zurai wrote:
lol i think thats how its gonna go down, but i still consider it interpretive. again its the grammar. imho the pseduo code assumes you have an object of "self" loaded to reference. ;) no one seems to go for the extra attack deal on each weapon. and i do see your point.
so THEY cant have extra attacks on themselves, etc..
Zurai wrote:
lol here is the description Speed: When making a full-attack action, the wielder of
Zurai wrote:
good point - two weapon feats are full attack actions, and not basic attacks. so by both qualifiers, and similar to rapid shot say they wouldnt work with haste at all (let alone twice) :) but the common consensus is there is no problem with granting one attack no problem re: haste - two weapons
but what of weapon quality of speed. now logically this is all under the haste umbrella but what it says is that it grants +1 attack to the weapon. and it doesnt stack with other haste effects. so say you had TWO daggers +1 speed. each would get one attack, and that would not be stacking cuz YOU arent getting an extra attack the weapons individually are? ???? the editors could have and i think would have been very precise about stuff, especially considering haste is a very common effect for folks to want to get at mid levels and the controversy / clarifications in 3.5 WotC. etc... i think it becomes a house rule to interpretation outside how it its defined explicitly...
Abraham spalding wrote: Same thing that happens if your opponent gains a condition that lets you sneak attack in the middle of your full attack (for example one of your hits stuns him) you get the extra attacks (damage). i agree. the medusas wrath goes off as soon as the opponent is disadvantaged. so how about if you greater feint the baddie?? i know it doesnt mention "lose dex bonus" but is that considered the same as "flat footed" so medusas wrath would go off??
ZappoHisbane wrote:
see to me thats drawing lines. i am not good with rangers and the ranged attack thing, but full attack action? haste spell? no extra arrow as per your logic??? i dont see the difference in adding "an additional arrow" in your first attack. like that is the same as an extra attack with a bow no? ummm..
i think for sure the two weapon haste thing is going to get tromped on. ive seen references all over to how in 3.5 they said no to that and unless the new core rules specifically over rules that, its gonna go down democratically against that idea i am pretty sure. myself, i am just curious about the monk / flurry of blows / with speed. ;)
ZappoHisbane wrote:
oh, a monster with 6 attacks. for sure. it hastes all 6. im guessing this thing actually has 6 swords, right? or is it one sword multiattacked already 6 times. then in that case, only +1 more. haste +1 attack per weapon.
only 2 for the fighter though... PC like.
ZappoHisbane wrote:
youre right. all three points. in my case the "monk level BaB does grant an extra attack. i misquoted it. and the flurry is a full attack. etc..and the haste spell on two weapons, and vis a vis the two speed enhaced weapons, it is interpretative, but any weapon is not any ONE weapon. how is the spell in the above example giving 6 attacks? you would get 3 to start. ? no??? maybe 4 with improved two weapon. so its granting, 2 extra attacks. not 6 more attacks. 6the level fighter can attack four times anyways.. no??? i do think these are grey areas, and the whole deal is covered by interpretation of the rules. its all "haste-like" or similar or grammar or whatever. i think paizo had a year to get their grammar down, and lots of game tests.. so if they wanted to clarify a rule or effect that was vague, i think it would be very clear. especially in this example. the full attack action means you cant move and attack with haste or any of this. monks flurry, or whatever. what i mean to say is that in all cases, you arent ALWAYS getting an extra attack, youve got to go toe to toe. so we are all agreeing this requires at least some interpretation of the "similiar" phrase. i would go with either- any extra attacks have to be nixed all together, and not pick and choosing though. saying one is from speed, and one is from whatever else is totally subjective. OR any enhancements that grant extra attacks dont stack. that covers the definitions of the boots, the spell and the weapons, as well as any other "similiar" magic that might come up.
Hydro wrote:
lol
Hydro wrote:
And dove tails nicely with the way weapon of speed quality is written, allowing the extra attack in each hand. btw .. ;) Haste - transmutation pg 294 core
would say boots of speed in fact does grant two attacks two two weapon fighting, cuz it affects any weapon just like haste . Speed:pg 472 core
Boots of speed pg 503 core
the key to the original post topic, is whether all extra attacks are a "similar effect" to haste, (ignoring its other effects) and thus cant stack with haste, themselves and any ability that grants additional attacks.
ZappoHisbane wrote:
i guess i dont see how you can draw a line with say cleave, because its a standard action.(the spell specifically mentions stacking base move altering enchancements) lets look at the other effects of Haste.. A hasted creature gains a +1 bonus on attack rolls and a +1 dodge
All of the hasted creature’s modes of movement (including land
so would for instance, a Weapon Focus stack, cuz it gives a +1 bonus to attack rolls?? Is that "haste like"/ The Armor and Reflex +1 would clearly NOT stack with other dodge bonus's enhancement or other wise., but is a +1 dodge bonus "haste - like"?? Also, you get a base movement bonus (which you DO get with the boots of speed, but not the weapon quality of speed). but you ALSO wouldnt get it in combination with boots of striding. because it is clearly labeled an enhancement bonus there as well. it seems the lines are drawn specifically to granting attacks. as far as something becoming "haste-like" or not?? the concern and attention makes sense from a mechanics point of view. Clearly boots of speed dont stack with haste, and the designers took pains to point that out clearly. however, they did not mention stacking in the feat descriptions, or class abilities. And there are quite a few non obvious was to grant extra attacks with feats, etc.. I know for sure monks flurry grants +2BaB for instance(which could grant an extra attack say), and i think a few other classes (Barbarian Rage?? any others??) and for sure some feats grant additional attacks in certain circumstances anyways, my take is that these feats, class abilities, all can grant extra attcks... these are NOT haste or similar abilities because they dont come from haste, and dont mention it in the description.. anything else is interpretation and not part of the core rules for sure. but i REALLY think youve gotta disqualify all of the "extra attack" gimmicks either as "haste or similar effect" based solely on the extra attack, or grant the stacking to all of them.... and by that logic, it doesnt make sense to, for instance; grant rapid shot, but not ki strike the ability to stack with a weapon of speed/haste/etc... or say a monk can use medusa's strike, and a flurry of blows but not ki strike with or without haste etc.. etc..
ZappoHisbane wrote:
the speed weapon enchancement refers to haste like effects, thats where the issue is coming up. i think cuz ki and medusas wrath are both non typed they do stack with haste. the phrase used is a haste like effect. note it doesnt say "any other attacks" its says..... Quote: (This benefit is not cumulative with similar effects, such as a haste spell.)pg 472 core good point about the monks speed though, it is an enhancement bonus.. :(
So because Medusa Wrath is a "feat" and or because it gives TWO attacks, it is exempt from being considered hastelike? that doesnt make sense. does it. feats seem to trump everything?? ki strike is supernatural ability, so not like a spell. where is the line between class abilities/feats/ and even granted feats AS class abilities. either way. the thing with boots of speed or weapons or whatever is that they need the haste spell to work, and of course that wouldnt stack. haste-efect seems to need the haste spell, there is no precedent for anything else being considered a "haste effect" just because it makes you go faster or move further or whatever. (effects of the haste spell).. this could be said even for the monks base move bonus also. it wouldnt stack with boots of speed. cuz its "haste".. ????
so just to be clear as this is an issue in a current game :) how does that work with medusas wrath? a bonus feat specifically granted to high level monks. it doesnt seem fair to nerf ki strike as they are both boons to monks. and i dont see how you can ignore ki strike, but allow medusas wrath. i think because neither ki strike or medusas wrath are described as haste effects that they shouldnt be included in the restrictions. i realize one is a feat of circumstance, but they are both "haste effects" by the logic above?? no??? additionally and this might be covered in the boards elsewhere, but what if you are using two weapons that are individually have speed on them. so if i am not mistaken this is an example of how haste COULD stack that is not specific to monks, or feats... i think. so would a monk lose out on the ability to have boots of speed, a monk weapon of speed, and/or the ki focus and/or the medusas wrath feat just to avoid challenging fighters combat prowess?? needless to say i am pro monk.. ;) |