F. Wesley Schneider wrote: Also, just in case it wasn't clear, I'm moving on to exciting new opportunities and—while it does leave me misty eyed—this is an amicable parting. :D Very best wishes to you! Don't be a stranger, we have a dedicated warning label for you and I'd hate to see it go to waste!
Kalindlara wrote:
You can back at $5 and then get access to the add-ons later. That's how I'm planning to pick up these amazing minis.
Feral wrote:
That can be super tricky, because no player is going to sit down at a table and say "I don't do giant spiders, heights, or killing horses." We are all "surprised" by what is about to be laid before us, so when something that triggers a player at the table it can be really uncomfortable and awkward for everyone. Hopefully the GM and players are understanding. If it's a scripted scenario, there really might not be an easy way around the trigger, and every reasonable accommodations should be made whenever possible. If that isn't possible then it falls to the player in question to decide whether they remain at the table or not. I would assert that a good GM could come up with an alternative on the fly, but I am not always that kind of GM, due to lack of experience. Sometimes the best answers come from poling the table for alternatives. From my very limited experience with PFS, there is a lot of autonomy on the part of the GMs though, since no scenario goes unscathed through player interaction. And just to try it out, here are the alternatives I came up for to killing the horses - hobbling them to slow their riders down, chasing the horses off, damaging the saddles/riding gear, mild poisoning to make them ineffective mounts. Thinking fast at the table is what we pay the volunteer GMs the big bucks for...wait, that's what they live for, thinking fast at the table. Our greatest assets as role players is thinking on our feet and improvisational storytelling.
Askdal Aleheart wrote:
So back to the original post. If you find something distracting as a GM or it seems to be derailing the game (especially if you are on a tight time table) it falls to you as the GM to control the table. I don't mean with a chair and whip, but there are circumstances outside the GM's control that must be maintained. If someone brings a cigar to the table or other character affectation and it takes on a life of it's own, the GM can call a quick break and speak with the player in private. There are ways to lay things out for a player without making it personal. "Hey player, I really love that you are into your PC and you have brought the cigar, but for some reason it is really making it hard for me to focus on the game today. We only have 3 hours to get through this scenario. Can I get you to put the cigar down and get through this on time?" For the bard - After the first couple of rounds, especially if the bard player can't sing, same deal - "It's great that you've got a bunch of songs prepared. We only have 3 hours to get this scenario run, so, let's get our actions prepared for each round and if you are going to continue singing, we know what that sounds like, we're going to have to go with 'I keep singing'." This works best when you have a limited time slot and something is distracting and keeping you from moving through all the parts quickly. Get everyone on in the same out of game party - "We have a scenario, we all want to succeed at getting through this, right? This is what we need to do to get there." Buy in is key. Players sit down to play, let them know that their play is going to be negatively impacted over all if they "play around" at the table.
Generic Villain wrote:
While I cannot say if I am as screwed up or more or less so, I can say that I also suffer from mental health issues, including depression, anxiety, and panic attack disorder. I have been to therapists, been on medication, and generally am fortunate enough to consider myself in remission from the worst of my issues. I have had some very serious situations in the recent past though that make me nervous every time I feel down or nervous...because that's always a horrible feeling and gives me a little kick in the gut that says "maybe this remission is over".
Amanda Plageman wrote:
From what was said during the Starfinder panel, it seems that they would be completely rules and societally incompatible in a backwards sort of way. You could use PF rules stuff in SF, but there appear to be some things going on in SF that would make going back in time (in game) to PF era impossible.
Drahliana Moonrunner wrote:
Paizo is not purchasing Aethera at this time. If they are in negotiations with Robert Brookes for that IP, it is being played very close to the vest. However, as one of the freelancers working on the Aethera project, it is my understanding that at this time there is no designs for Robert to sell or Paizo to purchase. Edited to add There is also NO collaboration going on between Paizo and Aethera to make the two games compatible beyond Aethera working within the OGL and using Pathfinder rules as can be used. Aethera's rules are written and the space flight rules were written by Thursty, who is a freelance writer for Paizo at times. Aethera was conceived by Robert Brookes, who is a Paizo freelance writer at times, and written in part by numerous freelance writers, who also freelance write for Paizo at times. But there is NO joint work going on between Paizo and Aethera at this time. While that might change, I do not see that happening. Paizo has a team who will be writing Starfinder, but it is very much in the conception stages if the panel at PaizoCon was any indication. Aethera is in its editing process now, which means it is almost ready to roll to the publisher, rules are written. These are two separate and unrelated products.
Owen K. C. Stephens wrote:
I'm working on more fey for Zombie Sky Press for the immediate future. After that I believe there are some superheroes on the horizon. Somewhere in between I have some yarny projects to finish! And whatever Paizo has laying around that they need someone to write ;-)
motteditor wrote:
Yes, Paizo was able to squeeze both of my monsters into my adventure. I have seen the monster art, I'm very pleased.
Purple Dragon Knight wrote:
I think the answer to this one is "just as likely as anyone else is to dress in a manner in which makes them feel good about themselves." People do not normally get up in the morning and put on clothes while thinking to themselves "I hope the rest of mankind/orckind/elvenkind/gnomekind/koboldkind thinks I'm super sexy and falls over themselves in dying adoration and approval." Nope, we usually get up, put on clothes and think "I like the way this looks on me" or more often, in my case, "Oh thank goodness something is clean and fits." It takes all kinds to make any world go around and I hope that as a matter of course that Golarion is the same way. Sexuality may or may not have a place in a specific table's dynamics, but allowing for the option for those tables that do want it is something that I personally would like to see as an option.
Rusty Ironpants wrote:
Rusty I wish I could tell you what we're going to see in the finished product, this has been through development and editing now and the contents are as much a surprise to me as to the rest of you! I did include a few things and I'm pretty sure they will still be there. Now that I've seen the cover art, I can't wait to play this adventure! ;-)
THUNDERLIPS! wrote:
I assure you, this party is for everyone, no matter how long they require, THUNDERLIPS! I am glad you enjoyed yourself, please spelunk again ;-)
the Haunted Jester wrote: Given the ISBN # and updated description I imagine the likelihood of the title changing is incredibly slim, oh well. Any idea on when we might get a glimpse of the cover art? I have not seen the cover art myself, but I have seen a couple of pieces and I am personally thrilled.
the Haunted Jester wrote: Any chance the name of the module could change based on the feedback from the judges? Down the Blighted Path just doesn't seem to capture the essence of the module for me. Now that it is written and out of my hands, I hope that you feel the title and the story are more in line with one another once you (and I) see the final final product.
Flying Pincushion Games wrote:
Nick is the Season 9 RPG Superstar. I am the 2015 RPG Superstar, this season's contest changed the nomenclature for the winners.
I just want to say something to the Top 4 - Do NOT take the comments on your pitch threads personally. To the voters and those commenting on those threads - How about not hitting below the belt? You guys are getting rough and it's not cool. No one says you have to like the pitches, no one expects you to like all the contestants, but for heavens sake, act like you care about the people sitting on the other side of the computer screen.
Dear Season 9 Top 4, Congratulations, you have done something that only 32 other people have done before you, you have turned over your first adventure pitch to Paizo after having been scrutinized by every person who felt the desire to speak their mind while you had to sit all alone, in your own mind, second guessing yourself, wondering if you screwed up, hoping your super star was shiny enough, and waiting the final reveal of the last voting round of RPG Superstar you will ever compete in. Your work here is done. You have completed all that you can and now you need to take this weekend off. Go hug your family members, hang out with your friends, do some long abandoned laundry, probably clean the bathroom, because who had time to do all of that while you were wracking your brain coming up with amazing things to catch the fancy of the judges and voting public. You are all awesome, regardless of who holds the title at the end. I hope you have taken the time to get to know your fellow Top 4, because they are the only people who have had as close to the same experience as you have had. Welcome to the survivors club, welcome to the Land of Freelance Writing. You walked through the most public gateway into the realm. Hold your heads high and be proud of all that you have accomplished. You are all amazing. Rest well. When this is all said and done, if any of you have any questions or are looking for guidance on where to go next and how to continue your freelancing career, you have only to ask, there's several of us around who would be happy to help you get as much out of this experience as you can handle.
Jason Evans wrote: Maybe it's all the Harry Potter my wife and I have been watching, but I'm getting a serious Triwizard Tournament vibe being in the Top 4. That's because only the other Top 4 can really appreciate what you're going through. It's sort of an ever narrowing field of people who understand. There is a support group for the RPG Superstars. :-)
Mark Griffin wrote:
I've given up hope on any serious work getting done on the first of my days off after working a three day weekend (Sat-Mon), it's always a struggle to remain upright and coherent on my Tuesday off. I'm going to go play video games or pass out. Quite possibly both.
Incoming non sequitur- I have had to resort to using Cold Turkey to avoid distractions while I write. But I can't put Paizo on the list because I need access to the PRD. Then I remembered there's this contest going on. So now I'm over here wasting time. This freelance and working a full time job thing is just not working very well. I'm going to have to quit my day job so I have more time to play on the forums and still write.
R Pickard wrote:
Seriously, if you do not know how to check your word count with the formatting coding by now, PM me, because you do not want DQ yourself by not hitting your numbers.
Feedback is critical to all designers, freelance or otherwise. Sometimes the designer fails their communication check and sometimes a reader fails their comprehension check . It is a smart designer who looks at what is said about their work and tries to learn something from the feedback, even if the failure to accurately communicate doesn't really fall on the writer. Readers have a reasonable expectation that the writer will convey information easily and clearly. That kind of skill comes from practice. RPG Superstar is Paizo's way of finding people who are creative and untried, so as a by product of the design of the contest, the contestants are not going necessarily going to have honed this skill. But, they also cannot defend the choices they've made, by the contest rules. It does't make their design weak, it may simply mean that their communication skill is not as high as it could be. There is no shame in having a reader not understand your work, the shame is not listening to that feedback and not trying harder the next time. I have sighed more than one sigh of relief for some stranger coming to the defense of my work during the last season because someone didn't understand something I did. I don't feel it made my design weak, it just meant that a misunderstanding was cleared up and I didn't have to sweat it. I may not be so lucky when my adventures get published, so I take all comments to heart and I hope that this season's contestants and voters do too.
The Raven Black wrote:
So, using your best judgment is part of participating in the contest. There have been 9 seasons now and some of the rules sets get edited and reused, when in doubt - ask a question, if you don't get an answer in a timely enough manner, use your best judgment and err on the side of caution.
Nick Wasko wrote:
Aren't you a doctor? Why didn't you fix that sooner? :-)
I know the waiting is almost over, but if you have squandered your time just sitting around thinking about how hard it is to not talk about your monster, you're not taking advantage of the gift of silence. You must to be working on your next project/round. I've talked at length on what I did during the voting periods, if you really want to make this work, you need to be working ahead on what you know and not worrying about what's already out the door. Good luck Top 15.
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