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Goblin Squad Member. Pathfinder Adventure Path Subscriber. Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Pathfinder Adventure Path Subscriber

Hey guys
Our group of 7 is losing a player, she is moving away. She would like to continue to game with us and Im willing to setup a camera and such. I was wondering if anybody has already done this and had any recommendations for software and hardware.

Thanks and I appreciate any help.


Pathfinder Adventure Path Subscriber

SO I have a new player to Pathfinder 1 and she wants to use her 5e Cleric of Talos-is there any conversion charts out there to do such a thing? To further complicate things the cleric was 3rd level-but it will be moved to 8th (like the rest of the group) but once its converted I can figure up the leveling.

Apprecite the help!!!


Pathfinder Adventure Path Subscriber

Okay-running a mythic campaign-the group has achieved mythic status tier 3.
One of the players found some demons blood and developed a "taste" for it. He is LN.
He was cured of the "taste" when the group intervened. But he keeps coming back to the demons blood and partaking of it willingly.

I am wondering if there should be some kind of repercussions mythic wise of his continued drinking of demons blood....
Atonement?
What are your thoughts?


Pathfinder Adventure Path Subscriber

Summon Natures Ally

Conjuration (Summoning)
Level: Drd 1, Rgr 1 Components: V, S, DF Casting Time: 1 round Range: Close (25 ft. + 5 ft./2 levels) Effect: One summoned creature Duration: 1 round/level (D) Saving Throw: None Spell Resistance: No

This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Nature’s Ally table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

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Question/Situation:

A 10 lvl Druid Summons an Earth Elemental and instructs it to attack a demon that he is in combat with. The Elemental attacks following the demon into a hallway, out of site of the Druid.

The druid is attacked by another creature and takes massive damage-a comrade of the druid moves forward and changes the druid into gaseous form to keep him from taking more damage.

The Earth Elemental kills the Demon.
The spell still has another 5 rounds to go---what does the Earth Elemental do?
He CANNOT communicate with the Druid.

Does the Earth Elemental become "free-willed" now that the initial instructions been fulfilled?

If so would be angry and attack the nearest creature?

What would any summoned creature do after its initial instruction has been fulfilled?

Thanks Guys!/sorry for the rambling.

Goblin Squad Member

Just checking back: Have the downloads been made available from the kickstarter--Crowdforger Pioneer level ?

Thanks!