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What do bard spend their gold on in your game?

The bard in one of my groups didn't find anything interesting to buy, so up to this point he is lending is share to the other characters... they are level 4.

He is usually well out of reach of the melee action and never use a weapon.

He will get an armor potency rune once everyone in the rest of the group has one.

Do you have any suggestion beside wands and staffs?


I looked around for the Game Reference Document for Pathfinder 2 (the SRD), but I didn't manage to find it.

The only things that I get back from my searches are references to the Archives of Nethys or other web sites trying to do a similar thing. It's never the actual document (the data), it's always a compiled version of the data.

Do you need to sign-in and click on a form somewhere to access it? Or is it available only by some other request mechanism?

I want to code a helper application for the campaigns I run and I would rather start with the official data than to have to copy everything by hand.

Thanks in advance!


There are a few references and illustrations of firearms in the Lost Omen books published for second edition.

Do we know at this point in what book(s) the rules for firearms will be published ?

Or are we still in pure speculation territory? Or are they hidden around somewhere that I didn't look?


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Hi,

I looked around but didn't find any download section with visual assets, such as the encounter maps or NPC portraits, for the 1st adventure "The Show Must Go On".

Is it something that is available only if you buy the PDF version of the product instead of the printed version? (I like reading physical books..)

I am doing the transition from D&D to Pathfinder and I am quite surprised this is not something easily available. But then again, maybe I just didn't look correctly.

Thanks for any help.


Episode 2
Night was falling on the tradesmen ward as Narg locked the front door to his shop.
He was now walking toward the wooden sign hanging in the center of the main window, intent to flip it to its "Closed" side using the metal bar that would later protect the door from unwanted visitors.
He had barely reached the sign when a "hum, hum" made him froze like a dwarf facing a white dragon.
A elven women in dark leathers was standing in the middle of the wide open front door.

Elven woman: Nice to see I made it in time before you closed shop!

While adjusting his grip on the metal bar, Narg answered: How can Narg help you in these dark hours?

Elven woman: Good evening Narg. I am looking for a quality weapon. I recently acquired a magic rune that can increase the potency of a weapon.
My wizard friend tells me I need a expertly crafted blade to hold the rune, a lesser one would not do.

Narg relaxing: Narg can help.
Nargs looks around the shop, pointing at various weapons.
Narg gots good Shortswords, they are classic, good choice!
Or a Rapier if you like those?
Those Light maces here are perfectly balanced!
Don't ask where Narg got it, but I also have an Elven Curve Blade in the back…

Are you good with any of those?

Quiz questions:

Merisiel is a level 4 elf rogue with a dexterity of 18 and a strength of 10. Her feats are:
Ancestry: Weapon Familiarity (Elf)
Rogue 1: Bludgeoner
Rogue 2: Footpad's Focus
Rogue 4: Dread Striker
She is flanking a Sahuagin mutant. She will perform 3 strike actions against the Sahuagin mutant (AC 19).
Her weapon is of Expert quality with a Potency 1 runes (+1/+1d6)

Question 1:
What weapon proposed by Narg should Merisiel select to maximize her average damage assuming her target is flat-footed and not immune to precision damage?

A) The shortsword (1 hand, 1d6 P : Agile, finesse, versatile S)
B) The Rapier (1 hand: 1d6 P : Deadly d8, disarm, finesse)
C) The Light Mace(1 hand: 1d4 B: Agile, Finesse, shove)
D) The Elven curve blade (2 hands: 1d8 S : Elf, Finesse, Forceful)

Question 2:
How many round(s) does it take on average for Merisiel to kill a Sahuagin mutant using the best weapon from question 1.
A Sahuagin mutant has 58 hp.

A) 1 round
B) 2 rounds
C) 3 rounds
D) 4 or more rounds

Question 3:
Assuming Valeros is now level 4 and he is using an Expert quality Greatsword with a Potency 1 rune.
Also, Valeros selected Sword as his weapon specialization group at level 3.
If they are both attacking a Sahuagin Mutant with 3 strikes per round, would:

A) Merisel do more damage on average only if her target is flat-footed and Valeros targets is not.
B) Merisel always do more damage on average
C) Valeros always do more damage on average

Link to episode 1
Episode 3 will be a ranger with Double Slice.


Episode 1
In the tradesmen ward, the sun first rays are barely dispelling the morning fog as the door to Narg's weapon shop opens to reveal a tall human.

Morning to you Narg, I am Valeros says the man.

He holds a broken blade in his right hand.

He continues:

My friends and I are on a mission from the lord. We are going against a tribe of goblins in the hills, and this blade won't fight for me anymore. What do you have that can take its place?

Narg answers with a question:

How do you fight? Big hard hits or many quick ones?

Valeros: I prefer to make as many attacks as I can…

Narg:
You do many attacks? A short sword is for you, it's agile so you don't tire!
Maybe a glaive? They are deadly and forceful, the more you hit the more they hurt!
But you can go wrong with a great sword. It's in the name, it's Great!
Oh! look at that Great club, again it's great so you know you can go wrong and the backswing is nasty!

Pick one, Narg gives you a great price and take old blade from you.

Valeros eyes move from one weapon to the next...

Question 1
What weapon proposed by Narg shoud Valeros select to maximize his average damage?

- Valeros is a level 1 human fighter with a strength of 18.
- He doesn't care if he uses a shield or not.
- The weapon quality is standard
- He is in contact with his target and he is not flanking it.
- During his round, he will perform 3 strike actions against a Goblin Commando (AC 15).

A) The shortsword (1 hand, 1d6 P : Agile, finesse, versatile S)
B) The Glaive (2 hands: 1d8 S : Deadly d8, forceful, reach)
C) The Greatsword (2 hands: 1d12 S : Versatile P)
d) The Greatclub (2 hands: 1d10 B : Backswing, shove)

Question 2
How many round(s) does it take on average for Valeros to kill a Goblin Commando using the best weapon from question 1.

- A Goblin Commando has 18 hp.

A) 1 round
B) 2 rounds
C) 3 rounds
D) 4 or more rounds

Question 3
If Valeros looses the initiative, will he on average kill the Goblin or will his head ends up as a trophy for the tribe?

- Valeros AC is 16 and he has 20 hp.
- Goblin attack is at +7 for 1d8+1, he will not use the trip action

A) Valeros wins
B) The goblin wins

The answers will be in the next post.