Cayden Cailean

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WUM
DESNA
STR BASED
16 WIS AT LAST
14 OR 16 CHA
10 DEX
Travel and Liberation blessings
WITH A Nodachi? Maybe


Andrea1 wrote:
lichzeta wrote:
Hound wrote:


Anyway,a rouge can't deal so much dmg in normal situation because normally you cannot hit the enemy so many times

1.Rouge is a 3/4 bab class,so your ab is naturlly lower than a TWF fighter or some other full BAB classes
2.To get high Str is much easier than to get a higher Dex
3.A fighter can use weapon training,a Barbarian can rage,a Pal can use smite,the Rangers have their favourive enemies,bards can use music,a magus can use spell to make sure he can hit,a gunslinger don't need that because they only need to hit touch AC.
But a rouge don't have some ways to improve his ab,and most of the enemies' AC come from Natural or Aromr,that will not lose even without dex bonus
4.The Twf fight will reduse the AB again

A good case for the problems a 'base state' rogue has, because of the many different classes that might be in a party, one can't take everything into account. Without going into Bard song/haste/etc, let's just see what an 11th level rogue might have..

Base Bab +8/+3
Assumed Dex of 20 (Stat gains and dex belt)+5
Flank +2
+2 weapons +2

So +17/+12 +15/+10 for TWF. Not horrid for a TWF this can be bumped up by +2 or+3 if a bard is with the group, so as a secondary damage dealer, IMO, this is good.

Well,at the same time a core barbarian or fighter will have a 27AB and more stable dmg.

What I want to say is that dealing dmg is not the job of the rouge.


Hound wrote:

Good point, but a blender-rogue can be a strong class.

1.Dex is the main stat, intelligence is nice but the rogue gets a base of 8 to start so assuming..

1.Perception
2.Acrobatics
3.Disable Device
4.Stealth
4 'Wild card' points for personalizing the character

A rogue can get by with his favored class bonus just fine so INT can stay at 10.

Getting back to Crippling strike and TWF, a good flank can rack up at least 3 SAs

1.1d6+mod+6d6+2 Str damage
2.1d6+mod+6d6+2 Str damage
3. 1d4/1d6(depend on weapon)+6d6+2 Str damage

so a potential for 2d6+1d4+18d6+6 str damage. Granted every blow has to hit and a good Dm will make it harder to pull off but still..

Don't be surprised if the Investigator gets changed so not to dominate over the rogue so much.

Anyway,a rouge can't deal so much dmg in normal situation because normally you cannot hit the enemy so many times

1.Rouge is a 3/4 bab class,so your ab is naturlly lower than a TWF fighter or some other full BAB classes
2.To get high Str is much easier than to get a higher Dex
3.A fighter can use weapon training,a Barbarian can rage,a Pal can use smite,the Rangers have their favourive enemies,bards can use music,a magus can use spell to make sure he can hit,a gunslinger don't need that because they only need to hit touch AC.
But a rouge don't have some ways to improve his ab,and most of the enemies' AC come from Natural or Aromr,that will not lose even without dex bonus
4.The Twf fight will reduse the AB again


I think we don't need a warpriest……
a cleric Alternate Class Features with DMM Persistent Spell can do what a warpriest can and better……


Face_P0lluti0n wrote:
A Swashbuckler archetype, named something like "Warrior-Scholar", "Calculating Fencer", "Learned Duelist" or something, that uses Int to determine Panache Pool rather than Charisma. Maybe swaps out a couple of the class skills for Knowledge skills, in order to emulate the refined-and-disiplined upper-class fencer/duelist sort of character.

Seems like you only need a Lore Warden


Other questions——
Can a swashbuckler use Grit Feats?
Can a swashbuckler treat his swashbuckler level as gunslinger level to choose a grit feat or as fighter level to choose a combat feat?
Since the swashbuckler is the alternate class of gunslinger & fighter


Benn Roe wrote:
I don't know. The swashbuckler is already pretty front-loaded. It's okay to suck at 1st level.

I think it's better to add"If you have had a Weapon Finesse feat,you can choose another combat feat instead"


Maybe Swashbuckler is the coolest class in this book.But there are still some problems.

Swashbuckler finesse is at lv2.So a agile fighter will be hard in a low-buy LV1 start champion.

Also,in "Precise Strike"Deed

As a swift action, a swashbuckler can spend 1 panache
point to her precise strike’s damage bonus on the next
attack. This must be used before the end of her turn, or
it is lost.

So what will happen if I spend a panache point?

BTW,why we need a warpriest?The only thing that we need to make a divine caster a killing machine is a DMM Persistent Spell feat