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Snow falls. The temperature drops. DC15 Survival check (unless you have other means of resisting the colds effects, which will of course be honored.) readaloud:
some features that draw your attention:
2. In a clearing before the steps, a natural stone pillar of speckled bloodstone rises. From the pillar hangs a pair of manacles encrusted in glowing runes. A single sigil has been etched into the stone above the restraints, and emanates a low thrumming sound when approached. Perhapse someone with knowledge of the planes or linguistics could tell you more.
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The moonbeast charges, giving off a terrifying Aloooooo!
Round 1
-------------------- Monsters; ----------------------
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Welp, I guess we'll see who's still playin, haha! Initiative
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MAP UPDATED. Position yourselves! Gabi sees the creature but it does not see her: a hulking white monsterous half ape / half elephant with short tentacles all over it's face. It appears to be eating moon-vines. They snap their teeth at the monsters and squeal as he pulls on them, making the rope sound as they recoil and try to get away. But you can't go far when ya got roots. Monster: chomp chomp chomp.
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MAP UPDATED. Elros I moved you so you can see down the trail. There is a big tree between you and the sound. I drew a line for your line of sight. The creature is only making passive perception checks. You can all hear the rope sound now. Along with some strange grunting and the sound of heavy stomping feet.
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Elros wrote: He looked up to the sky to see if the stars were different. 1/3 of the dome of the sky is dominated by the shining blue and green planet Golarion. A sight so awe inspiring that it might give one vertigo... Gabi wrote: what's the temperature like here? It is the lunar twilight, heading in to the next 30 days of night. Temperature about 55 degrees F and falling. Snow will certainly fall as you rotate away from the Sun. In the dark parts of the sky away from Golarion you begin to make out the spiral arms of the nearest galaxy. This will provide good lighting during the lunar night, though it does seem strange to be operating by "galaxy-light". Elros Perception: They sound like some kind of rope stretching and coiling.
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Read Aloud: The scent of rot is suffocating in this lush, discolored jungle, and the sounds that permeate the air have a hollow, wet tone. Majestic trees rise from the twisted ground like strange arms, their almost fleshy trunks covered in sinister vining nettles and flowers unlike anything on Golarion.
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so that leaves us here... Round 2
-------------------- Monsters; Nadezdha: casts suggestion on Nob. Waiting for DC25 will save Zvetlana: possessed Katyana: teleports and slips away through the portal ----------------------
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Sandin:
Zvetlana and Katyan have 11HD. Nedezdha has 14, so you can't tell her from your friends.I am ready to make some saves! Gabi:
(is your leap to the top of the portal your round 2 actions?) Everybody check this round summary then we will move on: Round 1
-------------------- Monsters; Zvetlana: hit nobb for 5 Nadezdha: cast energy drain on gabi. -looses Dex bonus to AC till Gabi’s next turn Katyana: casts lunar entangle. DC24 to get free. difficult terrain. thorns. ----------------------
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gabi wrote: Hmm... doesn't energy drain require a touch attack, after which the target just gains negative levels with Fort saves later to clear them? Yes, this right. I got lazy and didn't look up the rule. You can't trust your memory in Pathfinder! Gotta look up everything. Since i didn't make the roll, just assume Nadezdha's ray missed Gabi.
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Round 1
-------------------- Monsters; Zvetlana: hit nobb for 5 Nadezdha: cast energy drain on gabi. -Dex bonus to AC vs Gabi’s next attack Katyana: casts lunar entangle. DC24 to get free. difficult terrain. thorns. ----------------------
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Gabrielle thanks for the reminders about your passives, it helps:) All your knowledge rolls:
Knowledge planes 40-44:
you know that Succubi very rarely travel with other succubi. They do not like to "share", haha! knowledge planes 45-50:
you know that Succubi very rarely travel with other succubi. They do not like to "share", haha! But these three must be very powerful and nasty indeed. In fact, you have herd tales of three Succubi who, as the stories say "guard the gate" to the abyss. But you can't remember their names. If only you could roll a 50 or higher! knowledge planes 50 or higher:
you know that Succubi very rarely travel with other succubi. They do not like to "share", haha! But these three must be very powerful and nasty indeed. In fact, you have herd tales of three Succubi who, as the stories say "guard the gate" to the abyss. But you can't remember their names. If only you could roll a 50 or higher. Oh wait, you did! Which means you know that these are the infamous Sisters of Vigilance, most seductive of evil consorts...have fun! Have fun rping those "knows" haha
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Map updated. Griff I moved you forward. Still not in combat, so you are welcome to take actions if you wanna be somewherz else As Griff peeks into the structure he sees a grisly site: the bodies of all the expedition are strewn about dismembered. But not in a vicious way. They appear to have been surgically amputated apart. And strangest of all, the faces of the corpses heads are smiling or poised in looks of ecstasy. Sitting on three of the stone thrones that surround a glowing blue portal are three bat-winged beings. Beautiful women. They sip blood drained from the limbs of the fallen into silver chalices, and sip it with delight...
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You reach the dig site the following morning. The sky is overcast, but at least the rain has stopped. You approach from the south.
Before you is an ancient Azlanti structure. But there is no one in sight. It's very quiet. From within comes a soft bluish glow, but you can't see anything else. What do you do?
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Sandin:
I should have said "normal" teleport magic. To use a teleport-like spell to get to Somal you would need to use Interplanetary Teleport. You certainly CAN get there via Planes Shift OR two Gates, but the plane you would have to go through is the Abyss. Which Sandin knows due to his knowledge check. Knute knows everything from Sandin's knowledge check above.
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Sandin's Knowledge checks... Spoiler: Knowledge Nature: 1d20 + 18 ⇒ (14) + 18 = 32
You know that the moon is tidally locked with Golarion, making it's days and nights each about a month long. It will surely be a steamy place by day and a chiller by night. Knowledge Geography: 1d20 + 18 ⇒ (20) + 18 = 38
Knowledge Planes: 1d20 + 29 ⇒ (7) + 29 = 36
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As some of the most powerful adventurers in the inner sea region, each of you is highly sought by organizations of all types, for tasks both good and ill. And normally you would have scoffed at a request for services from the Aspis Consortium! But this official Aspis letter was signed by the young assistant of an old friend of yours, Professor Von Lunershine. The girl's name, you vaguely recall, is Charlotte "Nixie" Blackwell. In the flickering firelight of the Tavern you read this letter again now... |