I was never abrasive in that sentence, nor am I against special characters. I provided good reasoning for my request that he not play a goblin and In the end I said "If you have your heat set on a goblin, Don't let me stop you.". I may be very into my own character concept's, but I care deeply about other players enjoyment. Either way, the frustration you have with me is quite evident. I apologize for wasting your time and wish your campaign the best.
I'd prefer you avoid playing a goblin if possible Billjoet. A very important part of my character is the fact he is a well mannered ex slave, with very little knowledge of his own people. In this way he is at once intrinsically familiar with society and has the ability to navigate social situations, but is still no matter how hard he tries he is still Not human. an "outsider" or worst of all a monster to some. Having another "monstrous" player character kind of ruin's that element, as it ceases to become a unique part of the character and more of a "So, Suck it up and stop complaining. Atleast your not 3 feet tall". If you really have your heart set on a goblin, don't let me stop you. I wouldn't dream of stepping on another players fun. I just ask that if an alternative character would still be entertaining you consider it.
Raiderrpg wrote:
Was a thought, but I just don't have the points to represent that. The character has to have a high int and atleast passable cha to fit concept. Honesty bard is the best representation, if you axe the performance ability's. (As for the standard lizardfolk, that isnt an accurate representation of the racial template. You notice there are odd stat's, and All racial templates without an exception added or subtracted stats in even numbers. Which is why I asked for specific stats. when you have the time (IE you have x ability, raise y stat by 2, lower x stat by 2, etc) If I had to give it a race, it would be +2 con/str, knows only own language, that hold breath thing, a swim speed, +2 natural armor, standard issue bestiary bite and claw. From a gm'ing standpoint, I may give them another sort of bonus depending on the "subspecies". Aqua lizards get 30 swim and water breathing, desert ones get climbing (lose swim), jungle ones get poison/illness bonus, forest/swamp ones get, nothing, their fine as is. As for the balance of that vs standard races, really I prefer to err on the side of fun. You can't perfectly balance such variables as water breathing vs damage per second. Take spellcasters vs melee classes as the chief example, long has dnd joked about this. As long as a character isn't so weak that you can't create an encounter for the party without killing them, or so strong that you can't make a good fight without killing the rest of the party. thing's tend to be alright. Far too many people who run dnd start treating it like an mmorpg where you must maintain optimal game balance at all times. Chief example: as the character is now, Im playing a sorcerer with a high int and low charisma. Mechanically I would be better suited to wizard with the stat's of the concept, but that simply does not fit the story.
When you can, I'd like the stats on the race so I can make the sheet. Really it was just the bloodline I wanted, I couldn't care less about the actual class. Honestly i'd have liked something with more skills. Actually, come to think about it. Why do barbarian's get twice the starting skills of wizards (or any other caster class). The man who spent 20 year's of his life in research and meditation to master the universal forces should atleast be as capable as Thrugdar the unstoppable.
H.P. Makelovecraft wrote:
Yeah, that would be really easy to reflavor.
Raiderrpg wrote:
Quick question, have you locked down how the setting handles dragons? I know you said there would be player involvement and thing's are loose.
Working on it, it's difficult for me to generate characters. I would normally use the setting and make a character tied into one the nations near the main area of play, however too much has changed. Additionally everyone seems to be aiming for something weirder or notable (a saurian shamen, two headed exotic race, and a goblin) and given my preferences I typicly go for inhuman characters. However the party seems full up on that which is creating additional difficulties. (also added you on skype MJ) (Edit: Had a character, just got shot down)
Was just waiting to see who all posted. So that makes everyone then, good. I will say what I want most out of the game, consistency. I strongly desire a coherent party and genre. Be it steampunk golarion adventures, dark warhammer fantasy style, whatever. as stated once on skype, I don't like it when you mix up naruto and Ned stark in the same party. Considering the gm has left us with very little actual framework, and now we have everyone who's playing. I feel it's time to discuss exactly what kind of game we will be playing. I know everyone but me has an official character ready to play, hell I actually had a character ready to go. That's fine, but please try to think how your character fit's in with the party and the story the gm plans to tell. Remember this is our gamemaster's first time, and I will be the first to say I think he made a mistake in asking for characters far too soon. Before we even knew who was playing or what they wanted as players.
MJinthePitt wrote:
I think they meant consistent schedule, not over the next few days. I myself can make both days fine, as long as it's not really early or late.
PoisonToast wrote:
So what's everyones skype info. since we need that anyway.
Ok, this party is getting kinda out of control. For those legions of newcomers. Let's try to maintain some semblence of party cohesion within a single genre. Right now we have a quirky two headed gestalt, a hard boiled detective and a spirit guy, which all to me have a sort of anime vibe. and then we have a tiefling, rogue, and whatever tragic character the other guy just made with a traditional dnd vibe. The gamemaster told me, he wants to give the players freedom. but if half of us are playing naruto in golarion, and the other half Dungeonmaster 8. We are going to have very serious problems. I think we as the player's atleast, should agree on a "genre" for the game.
I might be interested. Mind if I contact you on skype to text or talk. I'd like to communicate with a gm before commiting to a campaign, find out what your gaming style is, relay my own traits as a player. Make sure im the kinda guy you want. It sucks when you have a high concept role-player with an aggressive dungeon crazed dark lord, or vice versa.
I might be interested. You mind if I ask for your contact info, skype/msn/aim/gtalk/etc. I prefer to talk to gm's before joining a campaign, to make sure everyone is on the same page. It sucks to have the high concept roleplayer mixed in with the loot hungry powergamer. Edit (Might also have a friend or two interested, depends) Sign in to create or edit a product review. |