Last night one of my PC's was hit by a Ksarik's thorn dart and they also contracted Carrion spores. In the description it reads:
No where in there does it state how/when they go comatose. Has anyone else figured this out? Should I roll dice to see how many rounds till that happens? If not I was just going to wait for the PC's to go back to their ship and fall asleep and thats when the seedlings would pop out. Then they would have to track them all down or risk another Kasarik growing in their ship.
I just had to share this somewhere. Imgur. I have the Space Hulk board game and tried using some of the board pieces to build a small base for my PC's to explore. This wont work for every situation but I found it worked pretty well for the mission they were on at the time and my PC's really enjoyed getting that extra visual on the table. The whole thing is really modular so I will be using this for future mission but it is pretty narrow so it definitely wont work for every station or base. I want to see how many other games would work like this, if anyone knows of any more that would work let me know!
Not sure if this really fits into the homebrew spot but I just had to share this somewhere. Imgur. I have the Space Hulk board game and tried using some of the board pieces to build a small base for my PC's to explore. This wont work for every situation but I found it worked pretty well for the mission they were on at the time and my PC's really enjoyed getting that extra visual on the table. The whole thing is really modular so I will be using this for future mission but it is pretty narrow so it definitely wont work for every station or base.
Ravingdork wrote:
That is true, you could just decide that your model can while maybe older ones can't. I feel that could be a case by case type of thing.
I have been thinking about making an epic monster in the form of a space dragon. Either a solar dragon that uses it's wings as solar sails to glide through space and has a solar flair breath attack, or an ethereal dragon whose wings aren't in this realm and can use the other realm to push him through space. I'm thinking he would have an extreme fire breath. They would be of equal size to a large starship and the speed of a medium ship. They would be the ultimate end game boss that would take a whole fleet to take down just like how the tarrasque takes army's to kill in Pathfinder. I don't know how I would go about making a stat block for either of them so if anyone has any ideas they would be appreciated!!
So maybe I haven't gotten far enough in the book to answer this one but how come it seem that starships and starship accessories are free in regards to credits? I get that they accumulate build points as they level up but the book makes it sound like they can get a medbay or extra guns and shields just by leveling up. If thats true, thats nice for them but I have a hard time finding away to make any sense of how they got all that stuff.
So lets see, I have a heavy duty human paladin, a half-orc barbarian and two druids, one is a gnome and the other is a human wild child. I think with all the advice I can kind of figure out hows to dish out loot. I love making up my own weapons but for this early in the campaign I might need to tone down the loot I'm giving them lol
I'm the DM for my group of newbies, including myself. We don't really follow a lot of the rules as we don't know a whole lot of them and if anything comes up I tend to make it up on the fly and maybe checking it in the book later. With that in mind I had a question about making and dishing out loot.
I have recently started a group to play Pathfinder. We are all pretty new but picking it up quickly. I'm the gm and two of my PC's are playing as a druid with an animal companion. The core rule book seems to gloss over how to actually use them. Should I give my PC's separate character sheet for their animal? Do they get a separate initiative check or the same as the player? Do they get their own hit die or same as player? Maybe I'm just over looking all this but I'm having a hard time figuring out how they really function |