Rival Explorer

kyler9437's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Ok sweet, thanks. Didn't even know that was in the book!


1 person marked this as a favorite.

Last night one of my PC's was hit by a Ksarik's thorn dart and they also contracted Carrion spores. In the description it reads:
CARRION SPORES
Type disease, injury; Save Fortitude DC 13
Track physical; Frequency 1/day
Effect When an infected creature reaches the comatose
state, 1d10+10 Diminutive ksarik seedlings burrow out
of its flesh and wriggle away. This ends the disease and
deals 1 piercing damage for each ksarik seedling.
Cure 2 consecutive saves

No where in there does it state how/when they go comatose. Has anyone else figured this out? Should I roll dice to see how many rounds till that happens? If not I was just going to wait for the PC's to go back to their ship and fall asleep and thats when the seedlings would pop out. Then they would have to track them all down or risk another Kasarik growing in their ship.


I posted a pic but I think k the link was too slam to see, https://imgur.com/TLH42UL


2 people marked this as a favorite.

I just had to share this somewhere. Imgur. I have the Space Hulk board game and tried using some of the board pieces to build a small base for my PC's to explore. This wont work for every situation but I found it worked pretty well for the mission they were on at the time and my PC's really enjoyed getting that extra visual on the table. The whole thing is really modular so I will be using this for future mission but it is pretty narrow so it definitely wont work for every station or base. I want to see how many other games would work like this, if anyone knows of any more that would work let me know!


Not sure if this really fits into the homebrew spot but I just had to share this somewhere. Imgur. I have the Space Hulk board game and tried using some of the board pieces to build a small base for my PC's to explore. This wont work for every situation but I found it worked pretty well for the mission they were on at the time and my PC's really enjoyed getting that extra visual on the table. The whole thing is really modular so I will be using this for future mission but it is pretty narrow so it definitely wont work for every station or base.


How are your PC's tracking their shots? I have a pretty laid back group and we tend to forget a lot of things but I feel that ammo is one of those things we really need to remember. Any suggested ways we could help keep track of spent shots?


I have been playing Pathfinder for a little bit now, didn't know what they we're for then and I don't know what they are for now in starfinder. Could someone kind of give me a quick run down on how they could be used?


As far as I know there's hardly anything other than "turrets are there" in the book. But based on how they are laid out, they dont take up slots so adding new one will be kind of up to your gm.


Ravingdork wrote:
kyler9437 wrote:
My guess would be no, if they don't breath then I doubt they have a way of processing the air around them.
At least not in the way we know it. They could still potentially have olfactory sensors of some kind.

That is true, you could just decide that your model can while maybe older ones can't. I feel that could be a case by case type of thing.


My guess would be no, if they don't breath then I doubt they have a way of processing the air around them.


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

For the Medium ship frame there is a turret listed but I can't find any info on the turrets. Can I just plug any light weapon into the turret slot or are there select rules for them that I just can't find?


I really like that idea for the body parts. Im kind of think they would be big enough to rip medium and large ships in half while being able to just swallow small ships whole. A tactic would be to cripple the wings so they couldn't move in space anymore.


I have been thinking about making an epic monster in the form of a space dragon. Either a solar dragon that uses it's wings as solar sails to glide through space and has a solar flair breath attack, or an ethereal dragon whose wings aren't in this realm and can use the other realm to push him through space. I'm thinking he would have an extreme fire breath. They would be of equal size to a large starship and the speed of a medium ship. They would be the ultimate end game boss that would take a whole fleet to take down just like how the tarrasque takes army's to kill in Pathfinder. I don't know how I would go about making a stat block for either of them so if anyone has any ideas they would be appreciated!!


No I understand how the build points work, I was just wondering why they didnt have to spend any credits on the upgrades as well.


So maybe I haven't gotten far enough in the book to answer this one but how come it seem that starships and starship accessories are free in regards to credits? I get that they accumulate build points as they level up but the book makes it sound like they can get a medbay or extra guns and shields just by leveling up. If thats true, thats nice for them but I have a hard time finding away to make any sense of how they got all that stuff.


I have first contact and I can I'll for sure be using the space goblins but everything else is either too strong or not the right fit for what I'm going for


Now maybe I miss read this some where but I could have swore they said the core rule book would have some starter creatures to use in our campaigns. Did I miss read that or am I just not looking hard enough?


So lets see, I have a heavy duty human paladin, a half-orc barbarian and two druids, one is a gnome and the other is a human wild child. I think with all the advice I can kind of figure out hows to dish out loot. I love making up my own weapons but for this early in the campaign I might need to tone down the loot I'm giving them lol


I'm the DM for my group of newbies, including myself. We don't really follow a lot of the rules as we don't know a whole lot of them and if anything comes up I tend to make it up on the fly and maybe checking it in the book later. With that in mind I had a question about making and dishing out loot.
I have a group of 5 and they are all lvl 3 at the moment, I'm pretty sure they all have a +1 something on them. At what point is it ok to start doing +2's or weapons with more than one affect? I don't want them to be over powered but I would like to be able to throw harder baddies at them soon.
I also have a question about armor, for the most part they all are around 15-17ish AC, my paladin is at 23 AC(not too sure how that happened but it works for the group) How do I increase their armor rating without just giving them armor that is to big or heavy for them?


So does the druid have to make a handle animal check Everytime they want them to do something? If they fail the DC check does the animal not do anything for that turn or do I take control? I really appreciate all the help, I feel like I'm more ready for out session tonight


I have recently started a group to play Pathfinder. We are all pretty new but picking it up quickly. I'm the gm and two of my PC's are playing as a druid with an animal companion. The core rule book seems to gloss over how to actually use them. Should I give my PC's separate character sheet for their animal? Do they get a separate initiative check or the same as the player? Do they get their own hit die or same as player? Maybe I'm just over looking all this but I'm having a hard time figuring out how they really function