Clarification on turrets


Rules Questions


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For the Medium ship frame there is a turret listed but I can't find any info on the turrets. Can I just plug any light weapon into the turret slot or are there select rules for them that I just can't find?


Depends on the turret. All the medium ships in the CRB list a size and quantity (explorer is one light, transport is 2 light). The only real rule is that turrets don't have a dedicated arc, they can shoot in any direction, but only one direction per round (for example, a transport couldn't aim its two weapons in different directions in the same gunnery phase). If you're looking into the transport look into getting two identical linked weapons, it costs more but it makes them strike as one weapon, good for overcoming damage threashold.

RPG Superstar 2009 Top 32

1 person marked this as FAQ candidate.

Is there info on adding a turret that was not part of the frame originally?


As far as I know there's hardly anything other than "turrets are there" in the book. But based on how they are laid out, they dont take up slots so adding new one will be kind of up to your gm.


I'm the GM so I'm going to say yes. You can add infinite turrets.


If it helps:

Pg.305, New Weapon Mounts wrote:
By spending 5 BP, the crew can fit a new light weapon mount on a turret that has enough free space. Tiny and Small starships can have only two weapon mounts per arc (and per turret). Medium and Large starships can have only three weapon mounts per arc (and per turret). Huge and larger starships can have only four weapon mounts per arc (and per turret).

Seems you can increase (to the limit) the number of weapons mounted on a turret, but not the number of turrets on the frame.

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