Rival Explorer

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Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Last night one of my PC's was hit by a Ksarik's thorn dart and they also contracted Carrion spores. In the description it reads:
CARRION SPORES
Type disease, injury; Save Fortitude DC 13
Track physical; Frequency 1/day
Effect When an infected creature reaches the comatose
state, 1d10+10 Diminutive ksarik seedlings burrow out
of its flesh and wriggle away. This ends the disease and
deals 1 piercing damage for each ksarik seedling.
Cure 2 consecutive saves

No where in there does it state how/when they go comatose. Has anyone else figured this out? Should I roll dice to see how many rounds till that happens? If not I was just going to wait for the PC's to go back to their ship and fall asleep and thats when the seedlings would pop out. Then they would have to track them all down or risk another Kasarik growing in their ship.


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I just had to share this somewhere. Imgur. I have the Space Hulk board game and tried using some of the board pieces to build a small base for my PC's to explore. This wont work for every situation but I found it worked pretty well for the mission they were on at the time and my PC's really enjoyed getting that extra visual on the table. The whole thing is really modular so I will be using this for future mission but it is pretty narrow so it definitely wont work for every station or base. I want to see how many other games would work like this, if anyone knows of any more that would work let me know!


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For the Medium ship frame there is a turret listed but I can't find any info on the turrets. Can I just plug any light weapon into the turret slot or are there select rules for them that I just can't find?