kid america's page
RPG Superstar 2009 Top 32. 206 posts. 1 review. No lists. No wishlists.
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Troy, Michigan - Pathfinder 1E + Numenera
Looking for players for a Forgotten Realms Numenera campaign starting soon.
System: Pathfinder 1st Edition and Monte Cook Games Numenera conversions
Setting: The Forgotten Realms in the Ninth Age
Number of Players: Looking to put together a group of 6 players/adventurers.
Player Experience Level: Players with Pathfinder 1E experience or newer players with a basic knowledge d20 RPGs.
Time and Location: Every other Saturday from 6-10 pm at my house. (Twice a month.)
Game Session 0 will be held at Guild of Blades so that everyone is on neutral starting ground.
First Game Session: Saturday, February 25 then every other week after.
What to Expect: It’s the Ninth Age of the Realms. It’s an age where fantasy and science coexist. It’s an age where magic meets numenera. Your characters have grown up in the small city of Enola in the southern kingdom of Seshar. And now fate has arrived at your city gates calling you and your friends to the life of adventurers.
Have you fought endless liches, demons, devils, drow, giants, vampires and hordes of orcs. Are you looking for something new. Then this may be the campaign and adventures you are looking for, or didn’t even know you wanted to play.
There is no published adventure path. No political intrigue, No world ending threats. No high fantasy city setting,. No devilish or demonic shenanigans.
This is a series of published sword and sorcery adventures and modules. This is personal and character focused. There are unusual races to play. There is mystery. There is magic. There is numenera. There is weirdness. There are improbable patrons. There are dungeons. There are dragons.
GM Style: Not a killer GM. Not looking to win against the players. I am the storyteller, guide and cheerleader of you and your new band of adventurers and their series of adventures. I'm looking to create memorable adventures.
Players: Looking for players who function as a group in game and out of game. Looking for collaborative players who buff, back and cheer on their fellow players.
Inspiration for this campaign comes from:
Numenera by Monte Cook Games
American Barbarian by Tom Scioli
Earthsea Cycle by Ursula K. Le Guin
Head Lopper by Andrew MacLean
Prophet by Brandon Graham and Simon Roy
Saga by Brian K. Vaughn and Fiona Staples
Valérian and Laureline by Pierre Christin and
Jean-Claude Mézières
Hayao Miyazaki’s fantasy work
The Cromcast podcast
The Sanctum Secorum podcast

Troy, Michigan - Pathfinder 1E + Numenera
Looking for players for a Forgotten Realms Numenera campaign starting soon.
System: Pathfinder 1st Edition and Monte Cook Games Numenera conversions
Setting: The Forgotten Realms in the Ninth Age
Number of Players: Looking to put together a group of 6 players/adventurers.
Player Experience Level: Players with Pathfinder 1E experience or newer players with a basic knowledge d20 RPGs.
Time and Location: Every other Saturday from 6-10 pm at my house. (Twice a month.)
Game Session 0 will be held at Guild of Blades so that everyone is on neutral starting ground.
First Game Session: Saturday, February 25 then every other week after.
What to Expect: It’s the Ninth Age of the Realms. It’s an age where fantasy and science coexist. It’s an age where magic meets numenera. Your characters have grown up in the small city of Enola in the southern kingdom of Seshar. And now fate has arrived at your city gates calling you and your friends to the life of adventurers.
Have you fought endless liches, demons, devils, drow, giants, vampires and hordes of orcs. Are you looking for something new. Then this may be the campaign and adventures you are looking for, or didn’t even know you wanted to play.
There is no published adventure path. No political intrigue, No world ending threats. No high fantasy city setting,. No devilish or demonic shenanigans.
This is a series of published sword and sorcery adventures and modules. This is personal and character focused. There are unusual races to play. There is mystery. There is magic. There is numenera. There is weirdness. There are improbable patrons. There are dungeons. There are dragons.
GM Style: Not a killer GM. Not looking to win against the players. I am the storyteller, guide and cheerleader of you and your new band of adventurers and their series of adventures. I'm looking to create memorable adventures.
Players: Looking for players who function as a group in game and out of game. Looking for collaborative players who buff, back and cheer on their fellow players.
Inspiration for this campaign comes from:
Numenera by Monte Cook Games
American Barbarian by Tom Scioli
Earthsea Cycle by Ursula K. Le Guin
Head Lopper by Andrew MacLean
Prophet by Brandon Graham and Simon Roy
Saga by Brian K. Vaughn and Fiona Staples
Valérian and Laureline by Pierre Christin and
Jean-Claude Mézières
Hayao Miyazaki’s fantasy work
The Cromcast podcast
The Sanctum Secorum podcast

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So I’m about to turn 50. As I approach this new life milestone I’ve started wrestling with killing and deaths in RPGs.
I don’t know if anyone else has experienced this dilemma.
I’ve withdrawn from one Pathfinder group this year that was more combat heavy. The group’s solution was kick asses, stockpile treasure and get information later. It was guys I used to really like to game with, but I have evolved into more of a subtle role-play my character and find interesting non-combat ways of overcoming situations and solving adventures.
I also stopped GMing a Pathfinder group recently after one of the younger players had their 5th level character die. The player failed their three death saves and then had an unexpected meltdown reaction to it. I talked to the player after the game and a subsequent conversation days later. But the character’s death just put them off gaming with the group any longer. Which led to an older player in the group quitting the group over the younger players reaction to their character’s death. Now I prefer to run a more role-play character driven exploration and information gathering style of play. But even then most players resort to violence as their first option for dealing with monsters, villains and NPCs.
Part of the draw of RPGs is walking that dangerous balance between life and death. The thrill of staring death in the face and vanquishing a foe or faction to be celebrated as a hero.
I have played various RPGs, most heavily Pathfinder and Dungeons & Dragons over 20 years. But it didn’t hit me until this incident the amount of killing we as RPG game masters and players do of humanoids, aliens, creatures, demons, devils, dragons, monsters and robots in various RPG games.
The incident struck a weird chord emotionally in me. I sat down and looked at all the RPGs on my bookshelves and tried to find something to run where the main solution to in-game encounters is not killing the adversary. I also did some searching on Drive Thru RPG for an RPG where exploration and out thinking adversaries is more the premise and focus of the game. It was hard to find RPG options like that.
Has anyone else experienced this dilemma?
Is it just time to put away my dice and RPG hobby?
Can you play and run Pathfinder or Dungeons & Dragons without all the violent encounters and killing?
What fantasy and sci fi RPGs would you recommend as an alternative to the traditional slay the adversary and take their loot model?

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2 people marked this as a favorite.
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What is the Paizo vision and big idea behind second edition?
An edition change to me means something is out of date, broken, or is no longer selling well. Or a company, designer or design team has come up with something new and revolutionary they want to wow users with.
I have watched all of Jason Bulmahn’s Youtube RPG design videos. I read several online interviews Jason and Erik Mona have given on Pathfinder second edition. I read the “Welcome to Pathfinder” second edition Playtest forward. I read through the playtest PDF once. I have read through the Paizo Playtest forum posts and replies for three days.
I understand the Paizo financial, mechanical and mathematical needs for Pathfinder second edition. I love playing Pathfinder first edition. And I will in all likelihood buy and play Pathfinder second edition. But I don’t see a vision or big idea driving Pathfinder second edition.
To me, if you are going to create a new edition of Pathfinder why not go bigger in thinking and vision? Where is the Steve Jobs, Elon Musk, Gene Roddenberry, George Lucas, Steven Spielberg, Stan Lee, Jack Kirby, Gary Gygax, Jonathan Tweet, Monte Cook vision for Pathfinder second edition?
Pathfinder second edition will no doubt have a decade long lifespan. Why not create something groundbreaking? Why not create the Pathfinder edition other RPG designers and companies will be envious of, talk about, borrow from and reference for the next 10-15 years as the RPG they wish they had designed?
Reexamine the foundation, pillars and bricks. Do the stalwart races/ancestries, classes, skills and magic in the Pathfinder RPG all have to be based on Tolkien, Vance, Anderson, Gygax and Arenson?
To me as an avid Pathfinder GM, player and supporter I would ask Paizo and the design team be brave adventurers. Don’t just rework Pathfinder first edition. Don’t just borrow favorite elements from other RPG systems. Break the rules and give us an RPG that will make other RPG companies and designers envious for years to come.
I am not trying to be a Pathfinder second edition RPG troll or jerk. I am just suggesting taking a big step back to think about creating something mind-blowing and unexpected for Pathfinder second edition.
Just one Pathfinder fan’s opinion.
Looking for interesting NPCs to populate an urban Pathfinder campaign set in Absalom or Magnimar. NPCs can either be from your own campaign, an adventure you wrote, a published campaign, adventure, module, or published Fantasy novel or comic.
Preferably their name, race, class, background and source.
Thanks,
kid america
Looking for interesting NPCs to populate a Pathfinder campaign. NPCs can either be from your own campaign, an adventure you wrote, a published campaign, adventure, module, or published Fantasy novel or comic.
Preferably their name, race, class, background and source.
Thanks,
kid america
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1 person marked this as a favorite.
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WHAT THE FRAK Paizo and Ninja Division Games!!! $39.99 + shipping for 4 pre-painted miniatures. Or $79.98 + shipping for both sets. I feel like our wallets are being space hijacked. Get rid of all the extra plastic packaging if it will help cut down on the price. This is going to put a big dampener on those looking to play Starfinder.
For those of you who have actually had a chance to play Starfinder what did you think? Good? Bad? Indifferent?
Does it feel and play like a good SciFi game?
Trying to see if I can convince my gaming group to give it a try.
Looking for players for a series of Deadlands Reloaded weird west adventures.
Running Deadlands Reloaded using the Savage Worlds rule system.
Game sessions would be every other Sunday from 4-9 pm in Troy.
No experience necessary with the Deadlands Reloaded setting or the Savage Worlds system.
RPG players from new, to looking to try something different, to haven't gamed in years, to veterans are welcome.
Willing to teach, if you're willing to learn.
Would love to be able to run a series of Deadlands Reloaded weird west adventures beginning in July until the end of this year.
This would be a mixture of one sheet adventures and longer plot point adventures.
If you're looking for a break from Sword and Sorcery adventures for a spell send me an email or post below.
Cheers,
Vic

Hi All,
I'm thinking about running a monthly Shadowrun Fifth Edition or Star Wars West End d6 game.
But I wanted to see if there are any players still out there and interested in playing either RPG.
I would like to run the game the first Saturday of every month from 5-10 pm in Troy unless someone else has a really groovy game room they would be interested in letting the group use.
The first Saturday of the month is so we can avoid most of the major holidays.
I probably would not be starting until somewhere between November and the beginning of the new year.
The game sessions will be based on published adventures lasting 1-2 game sessions.
Game play will be more convention style adventures, versus an ongoing campaign with a larger unfolding backstory and character histories woven in. Meaning you can make a new character for every adventure if you want, or you can use the same character for a couple adventures.
I'm hoping this is more of a show up and have fun group for people who are in other groups or who haven't gotten to play either RPG in a while, or who have always wanted to try or play either Shadowrun or Star Wars.
Since I'm just reading and learning the rules myself I'm open to players of all levels, from never played an RPG to older gamers like myself.
Cheers,
kid america

I'm looking to run a once a month sci fi or cyberpunk game session that is not a campaign, but is more 1-2 game sessions adventures/missions. Something that allows players to make new characters whenever they feel like and build them quickly.
Something plays and feels more like a good comic book adventure or sci fi short story.
A game system lots of players know and want to play.
I want the RPG to be something that is easy to learn, easy to run, easy to build characters and doesn't have the enormous d20 character build option massive campaign world feel.
I've tried putting together a Savage World's sci fi or cyberpunk game like this but I could only find 2 players in my area despite advertising for months on multiple forums.
So this thinking brought me to Shadowrun and Star Wars.
I know players love both games and it should be easier to find and recruit players.
I know there are beginners box sets for both as well as full core rulebooks.
I'm looking to hear from GMs and players who have played both as far as:
• Ease of learning the rules
• Ease of teaching the rules to new players
• Ease and quickness of character builds
• Ease of putting together a game session
I'm hoping to be able to GM something that is quick fun and spontaneous so no matter what level of RPG experience you have you can show up at a game session, play and have fun.
I don't want to build my own world or design long drawn out adventures.
I want a prebuilt setting and short adventures I can customize quickly and on the fly.
Thanks
kid America
Hi everyone,
I was recently reading through the 13th Age rulebook and really liked a lot of the suggests Moyer, McConnell, Heinsoo and Tweet have for speeding up and simplifying some of the game mechanics and dice rolling (combat, skill checks, healing) that tend to bog down games as characters reach higher levels.
I was wondering what other GMs and gamers use in their own d20 games to save on time?
I love to hear your own suggestions and experiences. What works and doesn't work.
Hi all,
Looking for adventure recommendations from the Dungeon or Dragon magazine archives with an occult or horror flavor to them to use for Pathfinder adventures.
Of particular interest would be adventures you think would work well with the upcoming Pathfinder Occult Adventures hardcover book.
Adventure name and issue number would be a great help.
Also if you actually played the adventure with a group and what the reaction from the group was.
Thanks,
kid america
Hi all,
Looking for adventure recommendations from the Dungeon (or even Dragon) magazine archives with an occult or horror flavor to them.
Of particular interest would be adventures you think would work well with the upcoming Pathfinder Occult Adventures hardcover book.
Adventure name and issue number would be a great help.
Also if you actually played the adventure with a group and what the reaction from the group was.
Thanks,
kid america
Have any of you savvy GMs and players converted any of Monte Cook's Numenera Ninth World material over to the Pathfinder d20 mechanics?
Classes, races, beasts/creatures, numenera.
If you have I would love if you to share your links here.
Thanks,
kid america
Have any of you savvy GMs and players converted any of Monte Cook's Numenera Ninth World material over to the Pathfinder d20 mechanics?
Classes, races, beasts/creatures, numenera.
If you have I would love if you to share your links here.
Thanks,
kid america

This is a question to other GM's who have encountered the "Skill Checks are no longer a challenge conundrum."
So beginning around 6th level most players have the max ranks they can put into their skill, their ability score bonus, their class skill bonus, a class feature, a feat bonus, and a magic item bonus. This typically means that their skill check bonus is around +15-20 before they even roll a d20.
An average roll of 8 or higher gives them a success. And as we know a roll of 1 is not an automatic fail like in combat.
So disabling traps, surviving in the wild or underground, riding a mount in combat, flying, identifying magic items all become pretty meaningless in game mechanic's terms.
Around 10th level these skill checks pretty much become wasted die rolls, with players rolling their eyes and groaning for me as a GM even asking them for a skill check. This is especially true in a well rounded party that has all the skills covered.
Looking for suggestions on putting the challenge back into skill checks, and giving them purpose in the game.
I'm looking for some bard character concepts that don't fall into the classic character with the musical instrument that buffs the party over and over and over and over again.
Hoping for cool outside the box traditional bard concepts.
Looking for build suggestions.
New spells/homebrew spells. Good lord are there some better unique spell suggestions.
Looking for suggestions on how to play the bard as something other than a support character.
Blow away my misconception of what a bard is and can do.
I'm looking for some bard character concepts that don't fall into the classic character with the musical instrument that buffs the party over and over and over and over again.
Hoping for cool outside the box traditional bard concepts.
Looking for build suggestions.
New spells/homebrew spells. Good lord are there some better unique spell suggestions.
Looking for suggestions on how to play the bard as something other than a support character.
Blow away my misconception of what a bard is and can do.
Has anyone run a campaign or adventure with no magic items?
Something where the only magic in the campaign world is spells.
How did it work out?
Did it make the spellcasters too powerful since they were the only ones with access to magic?
GMing and gaming has begun to feel more like work than fun.
Looking for suggestions for recharging the GM and RPG batteries which are both on empty.
Where do you look for inspiration and mojo?
Thanks,
kid america

Has anyone GMed a campaign setting in Golarion (or the Forgotten Realms) where the entire campaign world is in ruins?
I'm thinking about running a campaign like this.
Three major cataclysmic events have taken place.
Event One a world-wide war has taken place between the humanoid races, dragons, and demons.
Event Two a biological/alchemical weapon was used to end the war, which unleashed a global plague.
Event Three during the plague a meteor struck Golarion.
What is left is a planet on the verge of ... that's where the PCs come in. They have the opportunity to shape the future of the campaign world with every decision they make.
This is not a post-apocalytic sci fi world.
This is the traditional Pathfinder fantasy world of Golarion (or the Forgotten Realms) that has suffered three major blows. Its now up to the GM and players to see what they can do with it.
Anyone run a campaign like this?
Any suggestions for running a campaign world like this?
Any suggestions for reading material along this line? (books, comics, graphic novels, game magazine articles, blog posts)
Any 3rd party material suggestions along this line?
Any website links, blog links, or Obsidian Portal campaigns to follow that are similar?
Any and all suggestions welcome on how to make this campaign fun and work.
Thanks,
kid america

Has anyone GMed a campaign setting in Golarion (or the Forgotten Realms) where the entire campaign world is in ruins?
I'm thinking about running a campaign like this.
Three major cataclysmic events have taken place.
Event One a world-wide war has taken place between the humanoid races, dragons, and demons.
Event Two a biological/alchemical weapon was used to end the war which unleashed a global a plague.
Event Three during the plague a meteor struck Golarion.
What is left is a planet on the verge of ... that's where the PCs come in. They have the opportunity to shape the future of the campaign world with every decision they make.
This is not a post-apocalytic sci fi world.
This is the traditional Pathfinder fantasy world of Golarion (or the Forgotten Realms) that has suffered three major blows. Its now up to the GM and players to see what they can do with it.
Anyone run a campaign like this?
Any suggestions for running a campaign world like this?
Any suggestions for reading material along this line? (books, comics, graphic novels, game magazine articles, blog posts)
Any 3rd party material suggestions along this line?
Any website links, blog links, or Obsidian Portal campaigns to follow that are similar?
Any and all suggestions welcome on how to make this campaign fun and work.
Thanks,
kid america
So I was looking through Unearthed Arcana and several other RPGs for some variant rules.
I was wondering who has had successes or failures, fun or misery with: 3d6 instead of d20, 2d10 instead of d20, Defense Checks, Injury system, Vitality and Wound Points, Reserve Points, and Massive Damage Thresholds
So I was looking through Unearthed Arcana and several other RPGs for some variant rules.
I was wondering who has had successes or failures, fun or misery with: 3d6 instead of d20, 2d10 instead of d20, Defense Checks, Injury system, Vitality and Wound Points, Reserve Points, and Massive Damage Thresholds
Has anyone used True 20 for a space/scifi campaign or adventure?
How did it work out?
Is anyone still playing any edition or version of Star Frontiers?
If so I'm looking for links, supplements, maps, game tiles, OGL material, fan material, etc.
Anything to make a GMs life easier.
Thanks.
Hi folks,
I'm a bit burned out on GMing fantasy campaigns (3.5 and Pathfinder) for the last 6 years.
Looking for suggestions for a good Space/Scifi RPG system.
Hopefully something that's been play-tested and has lots of campaign resource books/pdfs.
I hear Star Wars Legacy is good.
Any Star Wars and non-Star Wars recommendations.
Links to any RPG suggestions would be great as well.
Thanks,
Vic
Hi folks,
I'm a bit burned out on GMing fantasy campaigns (3.5 and Pathfinder) for the last 6 years.
Looking for suggestions for a good Space/Scifi RPG system.
Hopefully something that's been play-tested and has lots of campaign resource books/pdfs.
I hear Star Wars Legacy is good.
Any Star Wars and non-Star Wars recommendations.
Links to any RPG suggestions would be great as well.
Thanks,
Vic
Hi everyone.
I'm looking for links to any and all Bard magic instruments and magic items from or for Pathfinder. The items can be Pathfinder approved, Messageboard links, and RPG Superstar castoffs, discards, or rejections. They can also be OGL items from other sites and vendors. They can be personal builds from your own campaign.
I'm looking for any instruments/items outside of the Core Rulebook, Advanced Player's Guide, and the Magic Item Compendium.
Bard magic items and magical instruments seem to be in short supply. I've finally got someone playing a bard in a campaign after years of gaming and want to have a couple decent bard magic item rewards for the campaign.
All suggestions and posts welcome.
Thanks,
kid america
Hi everyone.
I'm looking for links to any and all Bard magic instruments and magic items from or for Pathfinder. The items can be Pathfinder approved, Messageboard links, and RPG Superstar castoffs, discards, or rejections. They can also be OGL items from other sites and vendors. They can be personal builds from your own campaign.
I'm looking for any instruments/items outside of the Core Rulebook, Advanced Player's Guide, and the Magic Item Compendium.
Bard magic items and magical instruments seem to be in short supply. I've finally got someone playing a bard in a campaign after years of gaming and want to have a couple decent bard magic item rewards for the campaign.
All suggestions and posts welcome.
Thanks,
kid america

Group of 4 players and 1 GM looking to add a 5th player.
Someone interested in playing a healer class would be a bonus, but not necessary to join the group.
The group is using the Pathfinder Rules and the Pathfinder Campaign Setting of Golarion.
We meet and play every other Saturday from 5-10 pm in Shelby Township at 23 Mile and Van D#&% at one of the player’s home. Sometimes we play from 1-6 pm if a player has something to attend on Saturday night.
Its a non-smoking group good natured group with a mix of new players and seasoned players. There is one female in the group, so if you are an interested female player you won’t be the only female at the game table.
The group has been playing together for about a year now. All the PCs are currently 5th level. The group has chosen to do a long campaign, with the goal of characters reaching about 15th level. Game play is a good mix of role-playing and roll-playing (50/50). Character backgrounds and in game decisions drive the direction of the campaign.
I’m a GM who likes to role-play NPCs and bring lots of visuals aids, minis, and big full color game maps. A good game session to me is where everyone says “Ah do we have to stop here. And I can’t wait until the next game session.” My goal is to have players create memorable characters that have memorable adventures.
If you are interested send me an email or post a reply and I will answer any questions you have.
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Anyone ever play in a campaign:
1. Where there was a plague that had to be stopped or cured?
2. Where a natural disaster set up the storyline for what was to come? Mega earthquake, volcano eruption, dust bowl, rising sea level, or new ice age.
3. Where a meteor or alien vessel crashed into the planet?
4. Where the majority of the world was enslaved or controlled?
5. Where your characters are one of the few people left on the planet?
6. Where the humans are the orcs/drow of the world?
Any of those campaigns or games any good?
Looking for something interesting other than defeating dragons, demons/devils, drow plots and orc armies.
Thanks,
kid America
Hey Everyone,
I'll looking at running a high level Pathfinder campaign from 15-18 level. The players are building 15th level characters for the campaign.
I'm looking for advice from you my fellow GMs, as well as time savers in and out of game for me and my players.
I'm also looking for links to any pre-generated NPCs, NPC generators, spell generators, and treasure generators I may have missed to help speed up creating game material out of game.
Thanks,
kid america
Is there a maximum number of spell buffs one player can have in effect on their character?
I'm thinking of creating a house rule that limits it to 4.
This applies to a 10th level campaign we are starting.
Let me know if there is a rule, article, or link to this topic.
Is there a maximum of 18 to all of a characters natural abilities (STR, DEX, CON, INT, WIS, CHA) before magical bonuses?
We have always played that way, but I can't find any rules or posts related to that.
Someone want to let me know.
The reason I ask is the new group is building characters and one of the characters is trying to build a 5th level character with a 20 DEX by nerfing other stats to 6, and using traits.
Hey Everyone,
I'll looking at running a high level campaign from 15-18 level. The players are building 15th level characters for the campaign.
I'm looking for advice from my fellow GMs, as well as time savers in and out of game for me and my players.
I'm also looking for links to any pre-generated NPCs, NPC generators, spell generators, and treasure generators I may have missed to help speed up creating game material out of game.
Thanks,
kid america

Cat, Big (Lion, Tiger)
Starting Statistics:
Size Medium
Speed 40 ft.
AC +1 natural armor
Attack bite (1d6), 2 claws (1d4)
Ability Scores Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Special Attacks rake (1d4)
Special Qualities low-light vision, scent.
Should the line be read like in 3.5 which would be you can move and make one claw attack like in the past.
Or is in now you can move and make either an attack with 2 claws OR a bite.
And a Full Attack would be bite and 2 claws.
Also is the attack and damage for 2 claws one roll with damage of 1d4 OR is it 2 attack rolls and 2 damage rolls.
As GM I am reading it as the following (with a BAB +1 and STR +1)
Attack +2 claw (1d4+1)
Full Attack +2 bite (1d6+1) AND 2 claws +2/+2 (1d4/1d4) OR should the secondary attack incur the weapon-fighting penalties and off-hand attack STR penalty?
So Full Attack +2 bite (1d6+1) AND 2 claws -3/-3 (1d4/1d4+1), AND the penalties on the claw attacks could be offset by the Multiattack Feat?
Any clarification would help.
Has anyone used the Highlander movie as the basis of their campaign?
Were all the players immortal, or just a few?
How did you wrap-up or end the campaign?
Did you make the players fight to the last PC because there can only be one?
Did the player's have fun?
Any suggestions or links to Highlander RPG threads or posts would be much appreciated.
Does anyone have a faster or easier way of resolving spellcasting Concentration Checks.
I was running a game as a GM this past weekend with 3 spellcasters out of 6 players. The party was involved in a drawn out combat encounter with a spellcaster and their minions, some of whom were lower level spellcasters.
The game seemed to draw to an excruciating halt as the Combat Concentration Checks started up.
The Pathfinder Concentration Check rules make sense, are well thought out, and work mathematically. But in real time game play they can be a drag.
Anyone have a faster Homebrew or House Rules way of dealing with Concentration Checks that doesn't involve so much math and so much time?

Dual Identity Magic Item or Magic Weapon
I have the idea for a magic item or magic weapon that some may think is cursed, and others might find a boon.
The idea is there is a secondary trigger/effect to a magic item or magic weapon. Say when the weapon rolls a critical hit, or the item uses a certain number of charges. At that moment the player using the item activates a secondary effect that causes them to switches places with another personality trapped inside the item/weapon. The other personality that is released could be an NPC, creature, or a 2nd PC the player gets to create and run.
So the gist of the idea is that at random moments the two personalities can possibly switch places in the middle of combat, a skill challenge, or role-playing encounter.
Eventually the magic item or magic weapon would lead to it's own adventure where the curse has to be broken to free the two personalities.
Has anyone come across a GM who has used this idea in a game? Or have you been a player who got caught in such a predicament? And if you have how did it turn out ingame?
Please let me know.
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