Pipefox

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Organized Play Member. 45 posts. No reviews. 2 lists. 3 wishlists. 1 Organized Play character.




Ok, so im building a clockwork adept (link at bottom) that has many golems
its for a lvl20 game for our groups bored DMs, so the number and modifications to the golems also determines the number of golems my adept can build (it heavily depends on the starting gold and level), he is building them, its cheaper and i can mod them....a lot.....

starting lvl 20 + 1 mythic tier

each golem, will be mindlinked (if possible) to the adept, or at least the current body he is possessing at the time, how quickly can he issue orders to each golem as needed, what kind of action is that (free, swift, move?), and can he still make actions of his own in the body he is in (hoping for three humanoid golems and 5-10 adamantium wasp swarms) like casting spells or firing a built in weapon system (in the case of one golem a large arm cannon)

in combat do i need to order golems to use spell like abilities or do they just use the most basic attacks to fight, or do i control them on my turn just following the directives given (attack that, defend that ect ect) using whatever they are equipped with.

how many golems can i build exactly and still control in one turn with mindlink, if indeed it changes the speed in which i can control the golems

the reason he jumps bodies is because his main golem crushed his old meatsuit by accident, but hes a level 20 clock work adept, so he jumped into one of his golems and thats his body now, he can jump around if he can touch another one

also, can an android character modify himself?

https://www.d20pfsrd.com/classes/3rd-party-classes/storm-bunny-studios/cloc kwork-adept/


i like to play enormous characters, its an interesting challenge i think

so...i had the idea to try to make a character for some lvl20 one off games my and i friends play at times

I wanted to make a character about the size of Metroplex from transformers, he is appropriately called a Titan class transformer, he quite seriously turns into a small city, or a Star-destroyer sized star-ship the smallest i have seen him be would have had Optimus prime about ankle height to him
If you are familiar with him cool if not, hes massive, has massive weapons, and short of something like a meteor hitting him, he is almost unstoppable

Note i said size, or at least something like that, not actually the character
a balance of size and weapons would be cool

i was toying with the idea of an artificer Warforged that instead of building the Mech suit or golem outside himself, he just adds to his own body

kinda mystified as to how i would replicate missiles, a macro-cannon, and a MASER.....was thinking just oversized guns that shoot magic effects

any ideas would be helpful, as the artificer thing is literally a rough idea

big tanky brawler construct with some boom capablity, that probably turns into something, probably a gargantuan tank or static fortress


i am trying to make a kitsune samurai with monk levels, currently lvl 8 starting, flurry of blows isn't necessary, but i would like to use it

no i do not start with enough gold to make the excuse to run and get the blade of the sword saint

any ideas would be helpful, thanks :)

the archetype i was thinking of for the samurai was sword saint
as for monk............well hes a kitsune, so without a way to use flurry of blows right out, the one that just gives me a bunch of magic tails is nice, or one with some kind of lifesteal, i think hungry ghost did that, idk ill look


i am very confused about something
if each discipline for psions locks said psion to using a specific power list

what the hell powers can a generalist psion use?
all of them?
none of them?
i have looked for quite a while, none of the early powers would follow the rules as i read them...that being the generalist cant use other discipline powers, when apparently there is no generalist power list.


how does bend reality function?
it sounds like limited wish


im making a pipefox as a cohort for a character, and i have run into an impasse, what do i do about his ability scores.....

how do i roll them?
how do i advance them?
is a pipefox really CR2?
if i get nothing here im going to figure something out

the DM okayed class levels for the little bigger, he's a psychic/abomination


Ok, so the basic question is, can a psychic character project his spells through someone else, are there rules for it, cause i have some ideas for homebrewing it

the basis for the idea is that i have a samurai with a pipefox cohort with class levels, 17 of them, he hides in the samurai's clothing during a fight and casts from inside a pocket on the inside of his upper back

the idea is that the pipefox (which is blind and uses a wondrous item to "see" somewhat with blindsight, so he could cast something like a fireball without actually being "present" so to speak) is linked psychically to the samurai, through the link the fox can cast certain powers through the samurai, like a ray spell from an eye, or something like that, the drawback being the directed spell can only go where the samurai is facing

EDIT: does casting psychic spells require hands?

P.S.
are there any feats that can boost AC by abusing a VERY high dexterity modifier?
the team pGamer couldnt think of any, figured id ask here

yes i have dodge already


OKAY here goes
I am making a character that has telekinesis as a form of at will ability, he gets it either from mythic rules or epic rules I forget where but that matters little.

Are there given rules for telekinetic combat?
If so, if I got the mechanics right tokair will have a telekinetic lift weight of just over 2000 pounds

Can I launch more than one item at leathal speeds
Can I use multiple wands, or similar items?

Also to any DMs how would you translate this race into Pathfinder rules

DRAGONKIN PLAYER CHARACTERS
Dragonkin characters possess the following racial traits.
— +8 Strength, +2 Dexterity, +2 Constitution, +4 Wisdom,
+2 Charisma. Dragonkin are powerful creatures that derive
great abilities from their ancestral tie with the dragons.
—Large size: –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, lifting and carrying
limits twice those of Medium characters.
—A dragonkin’s base land speed is 20 feet. It has a fly
speed of 40 feet (good).
—Natural Attacks: A dragonkin is proficient with its claw attacks, which deal 1d6
points of damage each. If it uses a claw as
a secondary weapon (along with a
weapon held in the other hand), it
takes the normal penalties for
two-weapon fighting.
When making a full attack
while airborne, a dragonkin
character may also make
two additional attacks
with its rear claws at its
full base attack bonus
(with a –5 penalty if
also attacking with a
weapon).
—Dragonkin can
use detect magic at
will as a supernatural ability, as a sorcerer whose level is
equal to the dragonkin’s HD.
—Racial Hit Dice: A dragonkin begins with seven levels of monstrous humanoid, which provide 7d8
Hit Dice, a base attack bonus of +7,
and base saving throw bonuses of Fort
+2, Ref +5, and Will +5.
—Racial Skills: A dragonkin’s monstrous humanoid levels give it skill points equal to 10 × (2 +
Int modifier). Its class skills are Spot and Listen.
—Racial Feats: A dragonkin’s monstrous humanoid levels
give it three feats.
— +7 natural armor bonus.
—Automatic Languages: Draconic. Bonus Languages:
Common, Dwarf, Gnoll, Goblin, Orc.
—Favored Class: Barbarian.
—Level adjustment +2.


Do my ability scores keep going up after level 20?
i made a lvl 20 sword saint samurai/lvl 10 Bushi

at level 20 i should have 5 ability score boosts
do i get more for being ten levels higher?

do i get more feats?
i looked a bit and couldn't find anything, figured i would knock some trees and see what falls down


Ok so, i made a large race, and i'm using it with the monk class, because the game is starting out at lvl20 i got a pair of wondrous items to use with the monk
specifically, the juggernauts pauldrons, and the giants fist gauntlets.
One makes me huge, the other makes my hands colossal

what would my unarmed damage be?
i have seen it up to huge at 6d8, but wouldn't the dice advance a dice up one at colossal? or would it stay at a d8

if one, that should be 12d8
if the other, i guessed at several d10 or a few d12, dont have an exact number yet, figured i would drop a bottle message

The race creator is here
https://www.d20pfsrd.com/gamemastering/other-rules/creating-new-races/#
Incarnate Golem
outsider (take your pick)
+4str, -2 dex, +4 con, +2 wis, -2 int, -2 cha
large
spell resistance 11+ character level
damage reduction (maxed out the choice)(dr 10/ outside type based)
moon touched damage reduction (DR 5/silver)
fast healing 10
natural armor +6
reach

yes, its intended to be a bit overpowered, its for a dungeon crawl


I was curious as to everyone's opinion on Player made races, or GM made races

I took the residents of the Magic the Gathering books based in Mirrodin, the people with metal growing from their skin.
In particular i made a Vulshok monk for a game, i balanced it out based on what a basic Vulshok could do, metal skin, the ability to channel red mana into the metal and heat it up, but beyond the weird, they are humans, well, sub/ab/demi human.

with reasoning, a basic Vulshok would have a lvl adj. of +1 with the metal heating

the metal skin isn't all over, mostly on the fore arms/legs, and from the head and partly on the shoulders, with a mild stretch it could be argued they have a minor armor buff

What do you guys have, if you have any, i also appreciate any feedback on my idea


are there limits on what animal you can use for a lycanthrope??

also, im a little confused by the math for two pc types:
lvl 3: direlion/oread (natural lycanthrope) barbarian : lvl 2/+1 = lvl 3

lvl 7: diretiger/oread (natural lycanthrope) druid (lion/tiger shaman): lvl6/ +1 lycanthrope= lvl 7?

i would think that a wereelephant would make a pretty bada** tank, or even a weremammoth, i was just wondering about the CR, and the animals you can choose

and on a side note, are magical animals out?


what animals can i use for lycanthrope?

in 3.5 you could use any meat eating animal, from a bear to a ape.


ok, so i had this idea a few nights ago, and i was wondering, in the pathfinder ultimate combat, it states for the doublehackbut:

"a large or larger creature can fire a double hackbut one size smaller than it is withours mounting as a normal two-handed weapon and without the danger of being knocked prone, but take the normal size penalties"

the one size smaller bit hangs on me, does that only mean for a medium hackbut, and a large critter.
if so, then a medium character IE my musketmaster should be able to reasonably use a small doulbe hackbut as essentially a but musket, or a long range sniper rifle, or in my case either a grenade launcher/big scary fricken gun, the idea makes perfect sense to me, does it to you guys?
also, to anyone wondering why im not using a normal hackbut, i like my characters mobile in combat, sitting still makes me antsi.

the game is a homebrew one, and i was looking for a little imput from other gamers really, i like the idea and want to see it spread a little

ALSO on my idea list.
would i be able to modify said hackbut into a cartridge accepting gun, and add more ammuniton? they did it with double barrell shotguns way back when, oh oh , and adding one more barrel, or a magazine like a 40mm grenade launcher.
and b4 u ask, the DM has allowed advanced firearms in the game, the other gunslinger has a set.


one: if i have my gunslinger(musket master) use a small double hackbut, do i need to use the cart/tripod/doohickey

two: would it be possible to modify the weapon later-on, like adding a revolver like cylinder, probably like a pepperbox, thereby increacing the number of shots, and converting the weapon to cartridges like the advanced firearm the revolver