Two questions about the guns


Rules Questions


one: if i have my gunslinger(musket master) use a small double hackbut, do i need to use the cart/tripod/doohickey

two: would it be possible to modify the weapon later-on, like adding a revolver like cylinder, probably like a pepperbox, thereby increacing the number of shots, and converting the weapon to cartridges like the advanced firearm the revolver


PF SRD wrote:
A Large or larger creature can fire a double hackbut one size smaller than it is without its mounting ...

That is the only exception to use a double hackbut without a cart etc.

1) No you cannot.

2) No by RAW (no rules for upgrading a firearm) and I dont allow machine guns in my game. Ask your GM.


I would say no and no.

But if you were large u would get a -4 penalty to fire the small dubble hackbut anyway.

Why not just use a large dubble hackbut (they give 6d6 dam compared to 2d10 for the small one, thats 10 more average). You can then either run around with the cart, or simply not bother placing it and just fire anyway. If you just fire the gun you take the similar -4 penalty and you drop prone, but because being prone gives you no penalty to firing a gun, you can just lie on the ground firing it all day long. So it would save you that first full round action and allow you to crawl around and move the position of the gun, for the cost of a -4 penalty to attack rolls.

All in all not a bad substitute, depending on the situation.


dont hack my head off, but.
does that exception only work with the med hackbut and a large creature? it didnt say what size the gun had to be, ie. large creature using med hackbut, can run around all day long, but wouldnt the same applie to a med chara using a small hackbut a stil retain his mobility?
the sizing is the same for both and a small hackbut is considerably lighter than a med one.
so as i see it, A+B=C
does it work that way then?
it doesnt specify, then again the rules dont normally do that, so its either a loophole, a rathe interesting loophole, but still, or is a closed off roadblock.

and to the modifying bit, why couldnt i?
whats stopping me from doing that, a few craft/profession rolls should do it, if i pay for the resources and spend the time to do it, i mean the character is a gunsmith guns are his thing, if he had an idea, shouldnt he be able to implement his idea to improve how his chosen gun works?


Eridan wrote:
PF SRD wrote:
A Large or larger creature can fire a double hackbut one size smaller than it is without its mounting ...

That is the only exception to use a double hackbut without a cart etc.

1) No you cannot.

2) No by RAW (no rules for upgrading a firearm) and I dont allow machine guns in my game. Ask your GM.

i didnt exactly mean a machine gun, sorry it sounded that way O.O

RAW?


keyton777 wrote:

dont hack my head off, but.

does that exception only work with the med hackbut and a large creature? it didnt say what size the gun had to be, ie. large creature using med hackbut, can run around all day long, but wouldnt the same applie to a med chara using a small hackbut a stil retain his mobility?
the sizing is the same for both and a small hackbut is considerably lighter than a med one.
so as i see it, A+B=C
does it work that way then?
it doesnt specify, then again the rules dont normally do that, so its either a loophole, a rathe interesting loophole, but still, or is a closed off roadblock.

and to the modifying bit, why couldnt i?
whats stopping me from doing that, a few craft/profession rolls should do it, if i pay for the resources and spend the time to do it, i mean the character is a gunsmith guns are his thing, if he had an idea, shouldnt he be able to implement his idea to improve how his chosen gun works?

the DM is throwing lots of little enemies at us and the squishies in the back tend to get mobbed too, so i wanted my guy to be able to just back up without the hassle of un...packing(?) his gun.


nicklas Læssøe wrote:

I would say no and no.

But if you were large u would get a -4 penalty to fire the small dubble hackbut anyway.

Why not just use a large dubble hackbut (they give 6d6 dam compared to 2d10 for the small one, thats 10 more average). You can then either run around with the cart, or simply not bother placing it and just fire anyway. If you just fire the gun you take the similar -4 penalty and you drop prone, but because being prone gives you no penalty to firing a gun, you can just lie on the ground firing it all day long. So it would save you that first full round action and allow you to crawl around and move the position of the gun, for the cost of a -4 penalty to attack rolls.

All in all not a bad substitute, depending on the situation.

the DM is throwing lots of little enemies at us and the squishies in the back tend to get mobbed too, so i wanted my guy to be able to just back up without the hassle of un...packing(?) his gun.

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