Tomos wrote:
When I ran this part, my players recovered pieces of the bell after wrecking it. They defeated Pilk (for now) but the curse is a powerful one and he's still bound to it. The bell can find its way back to Pilk or Pilk can find his way back to the bell.
I would try to play it with subtlety, whatever you do. If you make the curse obvious, they'll ditch the bell right away if they're smart.
Ideas:
-Pilk starts talking to one of the PCs through the bell. Probably through their dreams.
-The bell becomes heavier and heavier with each passing night, until it starts damaging the ship.
-The bell tolls itself, summoning brine zombies that climb over the side and attack. This keeps happening at inconvenient times.
-One morning, they find that the bell has replaced their own ship's bell; no matter what they do, it appears back there at dawn each day.
-The PCs figure out some way to break the curse on the bell (should be very difficult); Pilk arrives and offers them fabulous treasures before he departs, freed of his curse.
-The PC captain starts slowly developing the greed/insanity that possessed Pilk in life and begins having urges to push the crew to travel farther and farther from shore in pursuit of fabulous riches.
-If they bring the bell to a major port, someone identifies it and freaks out, tells everyone. No one will deal with them and they're kicked out until/unless they do something truly impressive to undo the taint of the curse.
-If they throw the bell overboard, it reforms the Deathknell and it continues to pursue the PCs.
Yes they are smart and they will ditch it at the first sign of trouble. Unless...as you said the captain begins to be enthralled by the bell and insist on keeping it. This and diseases running rampant on-board could be a great stage for a mutiny. The leader being one of the NPC from the first module. Anyway, the PC's elected the captain democratically, which I find absurd on a pirate ship. He will have his authority challenged.
I'll have to be careful and do one or two missions in between.