KettouRyuujin wrote:
Unfortunately those race boons you have, being from scenarios, are not tradeable :(
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie swings his fists twice! bustin 1: 1d20 + 15 ⇒ (14) + 15 = 29damage 1: 2d6 + 29 ⇒ (6, 2) + 29 = 37 bustin 2: 1d20 + 15 ⇒ (17) + 15 = 32 damage 2: 2d6 + 31 ⇒ (6, 5) + 31 = 42
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie stomps forward and swings a first! Ghost killer punch attack!: 1d20 + 18 ⇒ (19) + 18 = 37 Ghostbustin makes me feel good damage: 2d6 + 29 ⇒ (4, 4) + 29 = 37 (Had a couple deaths in the family, been a bit swamped. Sorry)
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
"Event of greatest impact to galactic events was introduction of Drift travel. Not a ripple. Message of Triune a tidal wave." piloting: 1d20 + 19 ⇒ (12) + 19 = 31 "And many changes and interactions between peoples can be traced through transactions. Forensic accountancy looks for similar ripples." profession accountant: 1d20 + 21 ⇒ (14) + 21 = 35
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Seeing no one taking point, Eddie climbs the ladder into the chute, scanning the darkness for dangers as he goes. awful soldierception: 1d20 + 1 ⇒ (13) + 1 = 14
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie takes the hail cannon and silently mounts it to his powered armor in the ten minute break. After hes done, he looks at everyone. "Mission continues. I will take second position, unless requirements dictate." He stands at the bottom of the ladder, waiting.
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie's legs take a little hop, throwing a little extra mustard on the punch against the big rat as he guarded steps into range. attack vs kac: 1d20 + 18 ⇒ (2) + 18 = 20 damage: 2d6 + 29 ⇒ (4, 1) + 29 = 34
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie swings for the fences and strikes at red twice again, eager for the kill! attack 1: 1d20 + 15 ⇒ (1) + 15 = 16 damage 1: 2d6 + 29 ⇒ (3, 1) + 29 = 33
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie's fists flash, pounding into the red rat in a full attack. His red arm almost moves of it's own accord, aiming for the weak points. attack 1: 1d20 + 15 ⇒ (15) + 15 = 30 damage 1: 2d6 + 29 ⇒ (5, 3) + 29 = 37 attack 2: 1d20 + 15 ⇒ (19) + 15 = 34 twinned threat damage 2: 2d6 + 31 ⇒ (1, 6) + 31 = 38 Bursts of pleased programming run through his circuits as the blood feeds the possessed robot.
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie falls toward the ground, but he force jets at Red, his servos pressurizing the right fist and he approaches. A swirling of Nanites seems to collect on the front of the knuckles. attack against KAC: 1d20 + 18 ⇒ (13) + 18 = 31 damage: 2d6 + 29 ⇒ (1, 6) + 29 = 36
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
(Its got that range? I'd moved to the southeast mound) "Zorp doovweeb norm grerrreerreeeeee!!! comes the scrambled voice modulator of Eddie as the magnet messes with his power feeds. He tries to wrestle himself free of the magnet, which is something of a bootstrap situation since hes completely made of metal. athletics: 1d20 + 18 ⇒ (13) + 18 = 31
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie scans the magnet, making internal plans to avoid being underneath at all costs. He considers how to disrupt the motion of the magnet track as well. engineering: 1d20 + 16 ⇒ (16) + 16 = 32 He drops onto the pile of refuse, using his force jets to cushion the fall.
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
"Mission parameter alteration noted. Subterfuge essential to mission completion. Query: is one ysoki, designate Datch, involved in infiltration of mainframe?" Eddie stands perfectly still in the void of space.
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Eddie looks at the pile of poles and wires and runs through his memory banks to see if he has plans or images of this stored in his drive. engineering: 1d20 + 16 ⇒ (8) + 16 = 24
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
After walking into the ship, Eddie takes stock of the various rooms in the layout, then selects a gunners post. After that, the only team member he acknowledges is kAPP. All others are summarily ignored if he's approached.
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
A shiver and twitching shoots up Eddie's purple arm, a nearly imperceptible ripple as it seems to reach out toward the organics walking around him. It stays still enough, but periodically it jerks slightly toward a human, or lashuntan, or anything else made of blood, bone, and brains, leaving a slight trail of shadow in its place before returning to normal. Optical sensors read The Reliable and he makes a direct line toward the ship. When he arrives, he looks the craft and its Vesk over before announcing himself. perception: 1d20 + 1 ⇒ (2) + 1 = 3 "Organic designate, Thresker. This one has received notification of geological mission. You are contact. Request: mission parameters." The voice comes out glitchy, dropping into low tones and warbles, primarily toward the end of the statement. It almost sounds like its angry, but robots can't be angry.
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
The SROs rescued from the Perplexity mission carved a strange niche for themselves in Absalom Station. Well, in isn't quite correct... A small cluster of activity is barely perceptible here, on the underside of one of the arms of the station, as sentient robots of all shapes and sizes weld, carry, rivet, and construct all manner of structures connected to an old and previously unused airlock. Solar panels for extra power descend from the strange settlement on a settlement, rotating with the passing of the Burning Mother. Connected to one of these solar arrays is one of the first SROs to join the society after the rescue. His battery indicator sits at 3/4 power when his sleep cycle is interrupted by the message. The system start tone, a buzzing that reverberates through his chassis with the exception of an out of place purple right arm that has jinsul leg blades bolted to it, brings him to life. His singular red optical scanner takes in the information. The solar power charging unit disconnects and he walks toward the airlock. Other robots move out of his way quickly before returning to work, shortwave communications around him broadcast "Two Tons is coming. Make way. Two Tons is coming. Make way."
SRO Gladiator Aesthetic Warrior (Guard/Gloom Gunner) level 11 | SP: 154/154 | HP: 79/79 | RP: 11/11 | EAC 31 KAC 35 | Fort +14, Ref +8, Will +8 | Init +9 | Perc +1
Player Name:jon30041
Personal boon is SRO. Manifold host boon that gives an extra personal slot to put a (unlocked) possessed augmentation on for arm slot, and shadow corruption: nanites with the offensive nanites for +4 to damage. Wearing Celerity rigging powered armor, aesthetic warrior. Primary fighting style is guard, second is gloom Gunner. Base punch damage is 2d6+29, second punch is 2d6+33 with twinned threat. Full attacks are -2, -2 due to multi weapon fighting and the possessed arm. I dont know how to set up a header, though.
The things that sting are the overall theme of the character I've made and have at level 10 now. He's finally fully unlocked the possessed augmentation, hes got the nanite corruption, raw lethality, melee striker, improved unarmed strike, step up and strike and a ton of other things. I spent my SRO boon on making Atom from Real Steel, a rock em sock em robot. If I could rebuild into either a vanguard or just slap aesthetic warrior on him then the loss of 5 damage per hit isnt nearly as bad. But to go down from 2d6+33 to 2d6+23 was just... ouch. I can spend the gencon GM boon rebuild if necessary, but a LOT of people can't, and their characters are now locked into being no fun to play.
Nighthawk88 wrote:
Interested in the student of the paranormal mysteries. If you want to take this to a private channel, my email is jon30041@gmail.com
Nighthawk88 wrote:
PMd Edit: well, trying. Can't get it to work for some reason. Got a witchwyrd/embri/phentomite to trade
|
