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I am in a situation where I will be boxed in with an ally who is confused. On my turn my intent is to cast invisibility as a spell like ability and close a door, trapping us in, however this character is considerably more powerful physically than my character so I'm hesitant to do so depending on the following question: Would a confused character attempt to attack an invisible ally?

Some information to ensure the answer is relevant:

I'm currently outside the room and I need to take the 5 step in order to close us in, so my space will be known, at least partially.

From the confused allies characters point of view If I cast the invisibility first, I could stay outside the enclosure and close the door from the outside. So the character can't be sure I am in the room.

The confused character character has line of sight to all components of my intended actions.

I would probably run it as a stealth check vs the opponents perception to determine if I am in the room, if the perception succeeds attack the square as normal (50% miss chance), but the likelihood of him succeeding his perception check vs my stealth seems lower than I would expect to simulate this situation.

Any thoughts on the situation, as I would really like to maintain this closed door to separate two very powerful characters who are both confused before they got stuck in an aggressive loop.


The action economy I was referring to was that you now have effectively two characters, so you have twice as many actions. The eidolon who is easily a match for the monk in melee and tanks much better due to having over twice as many hp (can draw from the summoner) and the summoner who can hold his own with your other spell casters.

You have both your skill point pool, AND your eidolons so between them you will have more than enough points to make your build work and if you put your 14 stat in intelligence (and there's no reason not to, you don't need strength or wisdom) than after racial bonus (using the grim spawn tiefling variant I suggested) you are still getting 6 skill points per level. With 4 traits and spare feats you can make whatever skill you need into a class skill. On top of that your eidolon gets 3 per level functionally (4 per hd), you can easily boost it higher though and getting skill focus equivalents is ridiculously easy on an eidolon. Finally, the eidolon can pick 4 skills to make class skills (in addition to the stealth and perception It has already). So you functionally get 9 skill points per level.

You now have a primary caster (summoner), your tank (eidolon) and your scout (either or both). The eidolon in particular makes a good scout because it develops the ability to teleport back to you, and if it does die somehow you can summon it again the next day, instead of your character being dead. It doesn't even hurt your combat abilities because you can summon monsters for easily the remainder of combats that day and they are just as effective if not more so.


Someone mentioned it earlier as a bit of a throw away, but have you considered summoner? A lot of the build ideas here don't come online until much later, but with a summoner you can actually play the character you want from the beginning. You can easily make a tank eidolon from level 1 (who can tank much more effectively than the bloodrager due to higher functional hp) and a skilled caster with the summoner.

You have the necessary stat array to allow for excessive skill points per level, even with only a 2+int base (16 intelligence after racials) Choose tiefling (grim spawn) to get some +2's to your roguish skills and traits for disable device and stealth. You don't need the HP so you can convert your favour class bonus into a skill point if you feel you need it. You also have the option of using summon monster 7 times per day at level 1 for additional scouts or tanks if your eidolon should fall.

Most of the spells you want are on the summoner spell list and some even come online earlier than sorcerers have access to them. With your high charisma and class you should be able to UMD wands of the rest at about the time you'd be expected to provide them.

You also get your desired action economy and then some. Additionally the summoner requires no feats to operate functionally so can be customized as you see fit: if you want more mundane firepower it can be a tertiary ranged fighter at early levels or use a reach build to support the monk and eidolon.


I have never played a play by post but I've got a 9-5 job and nothing to do while there, so I am available all weekdays. I'm pretty open to posting at night as well. I would like to play a Menhir Savant Druid or a blasting/crowd control wizard.


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Interested. I would be playing a Menhir Savant Druid 4, human. Terrean Dinelle.

Appearance:
Terrean is a pale complected male of about 25, he is short, about 5 feet tall. He has a sinewy build, he appears healthy now, but it is obvious from looking at him that he never matured properly. He has auburn hair and green eyes.

Backstory:
From a small village is Varisia, Terrean has always been attracted to sites of power. At the age of 14 he began feeling a gentle mental push in his head whenever he ventured away from the nearby woods. While at the same time he began to feel sickly in his small village. As time went on and his sickness progressed, he began spending more time in the woods, where the incessant mental push abated, until he came across a copse of ancient oak trees. As soon as he entered the perimeter of the copse he began to feel healthy and vital instead of the sickly child he normally felt like.

His health improved greatly during this time, but he found that whenever he was too far from the copse, or whenever he didn't visit often enough, his strength would begin to drain, leaving him weak and sickly again. Noticing the connection, Terrean began tearing up the copse area, looking for the source of what was happening, he cut into trees, dug into the ground, even burned away part of the root system, but although he could feel the power inside the earth, he couldn't find any source.

Sensing the nearby destruction of one of their forests, a small cabal of druids sought out the destroyed area, running into Terrean and apprehending him. When he explained what was happening the druids took him to see one of their members, Lenion May, who often talked of places and lines of power. The Lenion quickly found in Terrean the same ability manifest in himself, the ability to attune to leylines and places of power, thereby empowering themselves. He taught Terrean to control the magic attached to his place of power, and to channel that power through the leylines of the world. Quickly accepted into the community, and quickly accepting of the community Terrean began working with the druids to help undo some of the damage he had created, while helping the druids protect their forest from other people who would destroy it.

While on a standard patrol through the forest Terrean stumbled upon signs of distress which lead him to his former village, there finding the handiwork of rampaging goblins, people and goblins cut apart, food stores raided, houses burned and livestock eaten. Although he never found his parents remains, most of the bodies were mutilated too much to identify.

With renewed focus on his studies, Terrean began searching the leylines for sources of power which could help him avenge his village. However, in Varisia there are other people looking for these places of power, and still others crafting their own. Terrean's mentor began sensing a disturbance in the leylines around Sandpoint and despite not wanting to leave Terrean in his time of anger and anguish, went to search for the cause. Lenion still hasn't yet returned. Terrean's anger is now tinging with the beginnings of worry because his mentor has never been gone this long before.

3 main points/hooks of the backstory:
1. Was a sickly child, so likely has an affinity for other people who appear sick. He regained his strength by tapping into a local place of power and the leylines that connect it.
2. Family has been destroyed by a goblin attack, Terrean is currently searching for destructive magic to retaliate.
3. Terrean's wrath is tempered by worry for his missing mentor, Lenion, who is searching for places of power around Varisia.

If my backstory is too long, too short, not detailed enough, too detailed, whatever I can change it.


I am interested in playing, never played a pbp but have played a few real life and roll20 games. I have a new office job with excessive free time and no restrictions on internet use, so I will be very active.

I will likely play a martial character as all my other characters have been spell casters. I will post my build tonight.