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Is it possible to activate the same metamagic rod twice in the same round?
Example:
Wizard has a rod of intensify.

He has prepared a quickened snowball spell, which uses a 5th level spell slot. He then casts this spell using the rod of intensify.

He then uses his standard action to cast prepared snowball spell and wants to use the same rod of intensify on this spell as well.

Is there a rule that prevents the use of the same metamagic rod twice in the same round?


I regret I need to cancel my adventure path subscription.

Thank you,

Judy Esterle


Does using the paladin mercy to remove fatigue remove the need for sleep?

Does using this ability remove the need for 8 hours sleep before recovering spells?
(Note I am not trying to get around the rule that you can only regain spells once per 24 hours)


Do rods, staves, and wands use up a magic item slot for a character?

If they are slotless items than the cost of inscribing a magical tattoo version of one of these items should be the same as creating the item through the normal feat.

Magical tattoos are treated as slotless magical items for pricing purposes.


Since the spell is an illusion and the caster knows it is not real is the caster unaffected by this spell.

Twilight Haze

School illusion (shadow) [darkness]; Level sorcerer/wizard 2, witch 2

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Effect fog spreads in 20-ft. radius

Duration 1 round/level

Saving Throw none; Spell Resistance no

You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to drop one step (as darkness). Since this spell produces an illusion rather than a true physical fog, it is unaffected by wind and can be cast underwater.


How often do you roll for random encounters on the ethereal plane and what is the percentage chance of an encounter occurring?

I am considering giving my cohort a suit of armor with the etherealness property. The cohort will go ethereal in the morning and follow his leader until the evening. I am trying to decide how dangerous this is for my cohort.


Can you use Blood Money to pay the component cost of Planar Binding?

Note the offering of 500 gp and the payment are listed in the Components line of the spell description. This seems to indicate that you could use Blood Money but it just feels wrong.

"Components V, S, M (offerings worth 500 gp plus payment, see text), DF"

Blood Money

"When you cast another spell in that same round, your blood transforms into one material component of your choice required by that second spell. Even valuable components worth more than 1 gp can be created, but creating such material components requires an additional cost of 1 point of Strength damage, plus a further point of damage for every full 500 gp of the component's value (so a component worth 500–999 gp costs a total of 2 points, 1,000–1,500 costs 3, etc.)."


I am looking for spells that cause the caster to lose hit points as part of the casting. The spell that I know of is Spectral Hand. Do you all know of any other spells?


Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Does this power work if you are wearing armor?

The brambles burst from your skin. So they burst through the armor damaging your armor or they are trapped inside your armor or magically ignore your armor, clothing, etc?


I think the DD Dragon Form should function more like the Druid Wild Shape ability in that it should be a SU ability and function for 1 hour per level of DD. I feel that the SU ability more accurately reflects the tapping into your dragon heritage than acquiring the ability to cast a polymorph spell on your self.

The problem with this might be that it makes the DD overly powerful. I was wondering what you think of this change? This is of course for a home brew game.

Although I do wonder why the developers didn't reuse the Wild Shape ability mechanics for this in the first place. The druid classes Wild Shape ability was the established method for a shape changing class ability. I would have expected any new classes that have a shape changing ability to follow the same rules as previously established classes especially a core classes.


I have not been able to find if this metamagic rod has been listed in a pathfinder publication. If it is listed could you point out the publication that it is in? If it is not a currently an item how would you have such an item function?


If a Wyvern uses Flyby Attack to attack a person on the ground does the person on the ground get an attack of opportunity (AOO) on the Wyvern when it flies off after its attack? Oh lets assume the person on the ground has a reach weapon since the Wyvern has reach.

I believe you would get the AOO since Flyby Attack does not indicate that the AOO for movement is negated by this ability.

"Flyby Attack

This creature can make an attack before and after it moves while flying.

Prerequisite: Fly speed.

Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Normal: Without this feat, the creature takes a standard action either before or after its move."


There are many examples of creatures that possess class levels and I was wondering if it is possible for a pseudodragon (a pet or familiar) to acquire class levels and how would one go about doing so in a game?

Pseudodragons have a 12 Wisdom and thus could cast second level cleric spells if they can acquire class levels.


Does the Brilliant Energy weapon make the the weapon a force effect?

If so would such a weapon able to affect creatures that are ethereal?

If not are there any weapon property's that can make a weapon capable of harming an ethereal creature while the wielder is on prime material plane?

The Ethereal Jaunt spell states:
"Force effects and abjurations affect an ethereal creature normally."


I was wondering if reach spell is treated as a ray if it deals elemental damage. I noticed recently that in the Words of Power rules the Target Word, Select treats all energy damage at range as rays.

Selected

Level 0

Range close (25 ft. + 5 ft./2 levels)

A wordspell with this target word affects a single target within range. If the wordspell deals energy damage, this word creates a ray that requires a ranged touch attack to hit, or it can be used as a melee touch attack with no range (decided by the wordcaster when the wordspell is cast). If it is used as a melee touch attack and the attack misses, the wordcaster can hold the charge and try again with subsequent attacks.


If the caster is holding the enchanted item does she get to make an attack with the item in the round the spell was cast? I believe she would have to wait until her next round to make use of the item having already used her standard action to cast the spell.


While wearing Monk's Robe does a monks KI Strike ability increase by the five levels for what forms of damage reduction she can overcome?

An example: a 11th level monk while wearing Monk's Robes would her Ki Strike be treated as an adamantine weapon?

One of the players in my group is arguing that the Ki Strike power would be adjusted because the Monk's Robe affects her unarmed damage.


I got notice that my order has shipped and my PDFs are available, but the PDF for the Bestiary Box isn't there. I pre-ordered it and I have the Pathfinder Roleplaying Game subscription, which I thought got me the free PDF. Am I wrong?

Thanks for any help


I can not find the answer to this question and I would like to know what races have the Magus class as a favored class?


I just placed order 1805103 and it says it was split into 3 parts that are orders 1820171, 1820170, and 1820169. It looks like two of then are orders for the tome of horrors and one is for nothing. It should only be one Tome of horrors. I just wanted to be sure I was only getting the one copy. I did want to have it held until my next subscription order.


Is it possible for a spellcaster to research a spell that is not on his class list of available spells but does exist on another character class’s spell list?

Listed below are a few examples that several characters in our current game are thinking about researching.

A Cleric who wants to research the spell “Gravity Bow”? This spell per the rules is only available to Rangers, Sorcerers, and Wizards as a first level spell.

A Magus who wants to research the spells “Gravity Bow” and “Lead Blades”? The “Lead Blades” spell per the rules is only available to Rangers as a first level spell.

Please note Magus does not want to use the Magus Arcana abilities Spell Blending or Broad Study to acquire the spells.

If the spell can be researched should the level of the spell be changed or remain the same.


"At 1st level, a magus can expend 1 point from his arcane
pool as a swift action to grant any weapon he is holding a
+1 enhancement bonus for 1 minute. For every four levels
beyond 1st, the weapon gains another +1 enhancement
bonus, to a maximum of +5 at 17th level"

Does the above reference to level mean that a character must be a 5th level magus in order to get the +2 bonus or does it refer to character level. Would the arcane pool of a Fighter/Magus (4th/1st) grant a +2 enchantment bonus or only a +1 enchantment bonus?


I also have a new subscription that just started. I received volume #33 yesterday and My Subscriptions indicates that the next on I will receive is #35, skipping #34. Can you fix that please.

Also, I tried to purchase the PDF for Gnomes of Golarion but I wasn't getting the 15% Adventure Path Subscriber discount. Help please.