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Oh. Hrm. I guess you could only get off 2 double shots per turn, and that would only be every other turn.

...Unless you tossed Quickdraw or something like that into the mix, and your first turn was step in, fire, switch, fire, reload, fire.


What extra wording?

A level 11 Bolt Ace gets to reduce the load time of all crossbows by a step. Thus, doesn't it get pushed to a free action?


Could a Bolt Ace at level 11 pick up Crossbow Mastery and then start making iterative attacks with a Double Crossbow?

For that matter, do enchantments such as Bane or Flaming work on both bolts? Or maybe they only work if the bolt itself is enchanted?

I realized that at minimum expenditure but heavy feat investment, a level 11 bolt ace could easily open a battle against low-touch enemies with 6d8+6d6+36 damage if it works the way I feel it does.


I just had a thought--could a character take a inert statue, Stone To Flesh it, then use Magic Jar to temporarily inhabit the body?

If so, what would the stats of the body be? Obviously, having no intelligence means that it'd go without a save. Would it have the stats of whatever creature it appeared to be? What if you possessed a flesh-statue of a specific person?


I just had a thought--could a character take a inert statue, Stone To Flesh it, then use Magic Jar to temporarily inhabit the body?

If so, what would the stats of the body be? Obviously, having no intelligence means that it'd go without a save. Would it have the stats of whatever creature it appeared to be? What if you possessed a flesh-statue of a specific person?


Basically, does the whip still only threaten to 5 feet if you're Large, or to base threat range? If you have the Whip Mastery feat that allows you to threaten 10 feet, does that mean that you then threaten to 20 feet as though you were using a normal reach weapon?


Basically, why on earth is it that you have to burn 1 spell to make 1 vial of water?

I'm thinking 5th level spell which costs 25 gp in gold(so it wouldn't be horribly crippling to carry enough to cast the spell) per vial and can create up to (caster level) vials of (un)holy water.


I was thinking of things like crystalline--and I didn't know where to put this, considering that it was a rule question. :P


What do I do if I want to make a costless item out of a special material?

I mean, is a stake made out of umbrite(or a crystalline one) just 100% free? That'd be pretty sweet haha.

More seriously, should it be priced as if the cost was 1 gp?


I'm curious. Would a cross-class MOTEH and Magus be able to enhance the same weapon with each class's abilities, assuming they opted for weapon specials rather than flat +s?


Hm. I appear to have accidentally double posted during technical difficulties. :P

It was more of a 'silly observation' thing anyway.


Since a Hat of Disguise can make you 'appear a foot taller or shorter' and a tiny creature would be under a foot tall, would a Tiny hat of disguise allow the tiny wearer to appear entirely invisible? I can only imagine the level of pain they could bring if so.


I'm curious as to how these three things stack.

Forgemaster halves time to create metallic items.
Cooperative Crafting, such as from a Valet, doubles crafting speed
Accelerated crafting for +5 dc doubles crafting speed.

Now, I think this results in a 6000 gp item being crafted in one day, given that it is mostly made of metal; is this correct?

To clarify logic:

Doubling is additive, as in +100%; the progress is doubled twice, while the progress needed is halved. Progress/needed=300%/50% or 600%.


Hm. 5 level 5s/1 6 did seem a little low, but the third doesn't actually account for the bonuses and penalties while the second is waaaaay too high, so i have no idea how to properly balance that.

Going with the numbers in my example, the earliest one would expect to be able to get 23 leadership would be (23-7(charisma w/race/enhancement/level)-2(permanent base))=14.

Clearly, the XP based one doesn't get anywhere near covering a Bard or Sorcerer with Leadership, who actually has a guild/school/military base of some sort.

Also of note is that for Elite Leadership, you wouldn't need anywhere near as large a permanent base--a single building about the size of a large house would likely suffice.


Basically, I want to make a character with a group of elite followers--none of that b#!~%+#* with having 100 level 1 followers--without losing too much power from having less followers. Does anyone have any ideas on how to reasonably translate the levels upwards, or is there maybe a way to get a second cohort instead of any followers, or something like that?

I was thinking it might be reasonable to translate 3 level 1 martial characters into 1 level 2, 3 into 1 level 3, etc, while for casters it might be more like 5 for 1 of higher level.

So at leadership score of 23, instead of 90 level ones and so on you could have 5 level 5s and 1 level 6. Yes, you sacrifice a lot of cannon fodder and raw force, but on the other hand, your logistics become 20 times simpler and you can actually name all your followers and track who they are, what their problems are, and so on, which makes for much better roleplaying.


Well, it lists 'fighting' as the example. Fighting is arguably *much* more vigorous than simply walking.

Also, what if you had pack animals? Would leading them be 'vigorous'?


For the Keep Watch spell, what exactly constitutes 'vigorous activity'? If you have enough caster levels, could you just KW everyone in the party and march on 24/7?


If a cleric crossclass wizard(or a cleric with a custom magic item) used Blood Money to pay for restoration, would they end up with all but 1 ability damage healed, or all ability damage healed?

I'm pretty sure it's the latter, but can't be too sure.


Well, at least it's far less cheesy than giving a Cohort Leadership, right?


So, Eidolons get feats and levels of their own. RAW, would anything stop a eidolon from obtaining the leadership feat? How much would this impact it, and how would you deal with the eidolon vanishing when the summoner went to sleep?


Wasn't sure if there was canon on it somewhere


Quite frankly, where does the personality of a non-vampire intelligent undead come from? It can't be the same as it had before or else there'd be something in Create Undead about mental stats... not even to mention the alignment shebang. So either you're creating a personality from scratch, or you're summoning some ancient soul from the Evil afterlife to inhabit it and follow your orders.

I think it makes quite a difference between the two, as if you're summoning a soul that means that they start out with their own set of motivations whereas creating a personality/soul would mean that at least from the get go they have no plans. They might make some LATER, but...


Unless there's something of vital importance in the dungeon, it's totally in character for them to turn around and leave. A goblin rogue could murder all of them. Easily. With a sling.


Personally, I'd dip a level in gunslinger just to get in on that ranged touch attack action. Even at 20th level, I imagine a Small Flaming +1 Musket would be a effective sidearm.


In theory, could one create, say, a Dullahan and make them their cohort, or level 1 Skeletal Champions to serve as minions?

More, are they automatically made evil when made undead, or does it fall to the necromancer to determine whether they keep their life alignment or shed it in favor of the base alignment? About what level would being a Dullahan be equivalent to by Monster Cohort rules?


Does the cost for spell components factor into the crafting time?

If one wanted to make a 20 charge or 1/day lamp of wishes or whatever, would it take 20*25k=500k so 500 extra days over any other 1/day 9th level spell item?


Make it a 1 minute use time and it's a maybe.

Like Mending, except faster.


They still perish if a enemy lives and says, "Oh, these skeletons are dripping with blood!" and proceeds to retrieve a clay jug full of holy water from one of his comrade's corpses.

Also, I could theoretically have them play dead until the enemy gets close.

Or somehow conceal them.

I could retrain Undead Lord, but honestly, it feels like I'd be better off going Death/Nobility from the get-go and getting my Leadership minions as intelligent undead willingly serving me. (Or being deanimated if they refuse. One or the other.)

Also, in cases where you're tossing HD 1 Skeletons against HD 1 Warriors, a hit or two on either side makes the difference between winning or losing. Especially since, last I checked, skeleton archers are a thing. Give all your skeletons bows and longspears... Have the longspears out and sticking out of the ground in front of you... clasping and unclasping are free actions, so when the enemies reach charging distance fire one last volley, unclasp the bows, then clasp the spears.


Well, what I get at level 20 seems awesome--as does everything along the line since my character is specced out fully to be a necromancer. 5 extra on all init rolls to my minions means that they get 25% more surprise rounds, fewer perish because of the fact that they kill their enemies faster....


I have a level 6 Divine Strategist and I was wondering if I could possibly give them Channel Energy back so they can qualify for the Command Undead feat.


Bardic knowledge has the potential to be game-breaking if applied constructively.

that said don't use it on literally everything.

...

Maybe Bardic Knowledge should be houseruled to be like Passive Perception.


Maybe give it Bardic Knowledge as if it were a bard of level 6 or something like that?


I want a Cleric version of the Polymorph spell.

Any suggestions?

My idea is that it can turn the caster or someone who shares their religion into one outsider of their religion, granting them temporary HP(base HP of the form they take) and, like the synthesist, if the temp hit points are expended they lose the transformation. Basically, treat them as a member of that monster species without losing any of the class/race abilities they already had.

Thoughts?

I probably would screw up the wording of the spell.


Well, you'd have to know their true name for soul trap, wouldn't you?


Could you just clone a big bad and then drop the body into a Bag of Devouring? It doesn't say that they have to be willing for the Clone spell, so... Make 5 clones, staggered by a day each, and dump them each into the bag until they stop coming to life? Then keep the others around until someone happens to wish to make them capable of life again and start dumping them in the bag again...


Cure Light Wounds. Definitely CLW.


Or you could just go Monk of the Empty Hand and wrap a headband around your fists and declare it a improvised weapon.

Seriously.

I bet a dedicated MOTEH could argue that he could use a handful of DIRT as a improvised weapon.


Okay, so far I have two things.

1.Race and template:Advanced Young Goblin. This caps base Dex at a ridiculous 30 without increasing CR.
2.Energy Palms. 4160 gold to get +2d6 to all my bullet/pellet damage?(using two types of palm) Yes, please! Also, it doesn't count towards actual enhancement bonus...


Well, if you need to destroy EVERYTHING you could always open a door to the Pit.


Animate Dead.

"As it turns out, every member of my race is a extremely capable necromancer. Oh, and we don't have to pay to raise the dead. Oh, and we can do it as often as we like."

Also.

Raise Dead.


Use Magic Item Creation rules.


Fabricate and monsters raise interesting questions together. What would wearing the exoskeleton of a Rust Monster do? Dragon bone greataxe? Demonskin leather armor? So on and so forth.


I would recommend just going for a finessable weapon, like a rapier, and making it +1 Agile.

Alternately, if you have 13 strength, snag a Elven Curve-Blade. Two-handed, yet finessable. Ah, the Power Attacks you can pull...


But it doesn't have to be permanent, just temporary, right?


Could a Wizard use Blood Money to cover part of a spell rather than the whole thing?

Without reaching 51 Strength, they otherwise can't use it with things like Wish.

(And yes, I was wondering if, RAW, a pure, or at least level 17 Wizard/3 of anything else could potentially reach that 51 strength.)

Then again, maybe if they can Still Spell Wish.... Probably take a feat to reduce the increased spell level, but then RAW, couldn't they just cast it while paralyzed by having negative Strength?


Basically, I was wondering if it would be possible, RAW, to make Wishes spammable as many times as you could cast them a day with Blood Money.


Or you could just make a deal with a non-evil god of Death.

Edit:Especially since what you have only covers Good characters and not Neutral ones.


Could you have Leadership and have high-level Bardic minions sitting around playing Bardic music for you? One of my game worlds is literally half dragons(not half-dragons, HALF DRAGONS) and I was thinking of my Necromancer creating a skeletal champion from a dead one for Dragonfire Inspiration, then combine with normal inspiration...


Mhh. Forgot about that.

In that case....

Ring of Infernal healing makes a decent substitute, just watch for paladins.


Oh. I totally missed the 1 point increase per time taken. :P Carry on.

That said, a Monk could totally, while originally having no points in Dexterity from race, dump points into Advanced Dexterity over and over. With Weapon Finesse...

Also, if I were them, I'd sink 6 points into Fast Healing. Just not having to spend cash or spell slots healing alone is worth it.

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