Could a Bolt Ace at level 11 pick up Crossbow Mastery and then start making iterative attacks with a Double Crossbow? For that matter, do enchantments such as Bane or Flaming work on both bolts? Or maybe they only work if the bolt itself is enchanted? I realized that at minimum expenditure but heavy feat investment, a level 11 bolt ace could easily open a battle against low-touch enemies with 6d8+6d6+36 damage if it works the way I feel it does.
I just had a thought--could a character take a inert statue, Stone To Flesh it, then use Magic Jar to temporarily inhabit the body? If so, what would the stats of the body be? Obviously, having no intelligence means that it'd go without a save. Would it have the stats of whatever creature it appeared to be? What if you possessed a flesh-statue of a specific person?
I just had a thought--could a character take a inert statue, Stone To Flesh it, then use Magic Jar to temporarily inhabit the body? If so, what would the stats of the body be? Obviously, having no intelligence means that it'd go without a save. Would it have the stats of whatever creature it appeared to be? What if you possessed a flesh-statue of a specific person?
I'm curious as to how these three things stack. Forgemaster halves time to create metallic items.
Now, I think this results in a 6000 gp item being crafted in one day, given that it is mostly made of metal; is this correct? To clarify logic: Doubling is additive, as in +100%; the progress is doubled twice, while the progress needed is halved. Progress/needed=300%/50% or 600%.
Hm. 5 level 5s/1 6 did seem a little low, but the third doesn't actually account for the bonuses and penalties while the second is waaaaay too high, so i have no idea how to properly balance that. Going with the numbers in my example, the earliest one would expect to be able to get 23 leadership would be (23-7(charisma w/race/enhancement/level)-2(permanent base))=14. Clearly, the XP based one doesn't get anywhere near covering a Bard or Sorcerer with Leadership, who actually has a guild/school/military base of some sort. Also of note is that for Elite Leadership, you wouldn't need anywhere near as large a permanent base--a single building about the size of a large house would likely suffice.
Basically, I want to make a character with a group of elite followers--none of that b#!~%+#* with having 100 level 1 followers--without losing too much power from having less followers. Does anyone have any ideas on how to reasonably translate the levels upwards, or is there maybe a way to get a second cohort instead of any followers, or something like that? I was thinking it might be reasonable to translate 3 level 1 martial characters into 1 level 2, 3 into 1 level 3, etc, while for casters it might be more like 5 for 1 of higher level. So at leadership score of 23, instead of 90 level ones and so on you could have 5 level 5s and 1 level 6. Yes, you sacrifice a lot of cannon fodder and raw force, but on the other hand, your logistics become 20 times simpler and you can actually name all your followers and track who they are, what their problems are, and so on, which makes for much better roleplaying.
Quite frankly, where does the personality of a non-vampire intelligent undead come from? It can't be the same as it had before or else there'd be something in Create Undead about mental stats... not even to mention the alignment shebang. So either you're creating a personality from scratch, or you're summoning some ancient soul from the Evil afterlife to inhabit it and follow your orders. I think it makes quite a difference between the two, as if you're summoning a soul that means that they start out with their own set of motivations whereas creating a personality/soul would mean that at least from the get go they have no plans. They might make some LATER, but...
In theory, could one create, say, a Dullahan and make them their cohort, or level 1 Skeletal Champions to serve as minions? More, are they automatically made evil when made undead, or does it fall to the necromancer to determine whether they keep their life alignment or shed it in favor of the base alignment? About what level would being a Dullahan be equivalent to by Monster Cohort rules?
They still perish if a enemy lives and says, "Oh, these skeletons are dripping with blood!" and proceeds to retrieve a clay jug full of holy water from one of his comrade's corpses. Also, I could theoretically have them play dead until the enemy gets close. Or somehow conceal them. I could retrain Undead Lord, but honestly, it feels like I'd be better off going Death/Nobility from the get-go and getting my Leadership minions as intelligent undead willingly serving me. (Or being deanimated if they refuse. One or the other.) Also, in cases where you're tossing HD 1 Skeletons against HD 1 Warriors, a hit or two on either side makes the difference between winning or losing. Especially since, last I checked, skeleton archers are a thing. Give all your skeletons bows and longspears... Have the longspears out and sticking out of the ground in front of you... clasping and unclasping are free actions, so when the enemies reach charging distance fire one last volley, unclasp the bows, then clasp the spears.
I want a Cleric version of the Polymorph spell. Any suggestions? My idea is that it can turn the caster or someone who shares their religion into one outsider of their religion, granting them temporary HP(base HP of the form they take) and, like the synthesist, if the temp hit points are expended they lose the transformation. Basically, treat them as a member of that monster species without losing any of the class/race abilities they already had. Thoughts? I probably would screw up the wording of the spell.
Could you just clone a big bad and then drop the body into a Bag of Devouring? It doesn't say that they have to be willing for the Clone spell, so... Make 5 clones, staggered by a day each, and dump them each into the bag until they stop coming to life? Then keep the others around until someone happens to wish to make them capable of life again and start dumping them in the bag again...
Okay, so far I have two things. 1.Race and template:Advanced Young Goblin. This caps base Dex at a ridiculous 30 without increasing CR.
Could a Wizard use Blood Money to cover part of a spell rather than the whole thing? Without reaching 51 Strength, they otherwise can't use it with things like Wish. (And yes, I was wondering if, RAW, a pure, or at least level 17 Wizard/3 of anything else could potentially reach that 51 strength.) Then again, maybe if they can Still Spell Wish.... Probably take a feat to reduce the increased spell level, but then RAW, couldn't they just cast it while paralyzed by having negative Strength?
Could you have Leadership and have high-level Bardic minions sitting around playing Bardic music for you? One of my game worlds is literally half dragons(not half-dragons, HALF DRAGONS) and I was thinking of my Necromancer creating a skeletal champion from a dead one for Dragonfire Inspiration, then combine with normal inspiration...
Oh. I totally missed the 1 point increase per time taken. :P Carry on. That said, a Monk could totally, while originally having no points in Dexterity from race, dump points into Advanced Dexterity over and over. With Weapon Finesse... Also, if I were them, I'd sink 6 points into Fast Healing. Just not having to spend cash or spell slots healing alone is worth it.
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