I am aware that Amazon has sometimes sold items below cost. However, even given that, I've never seen Paizo sell a PDF at a higher price than Amazon has sold the equivalent book. If a Paizo employee actually confirmed that Amazon is selling this book below wholesale, it would help explain this. However, I'm not going to assume that Amazon is doing that. Maybe there's another explanation, too. Maybe Paizo is raising their prices at wholesale and Amazon still has stock that they purchased at lower prices. Who knows. So far nobody from Paizo has addressed my question, so it's all speculation.
Gorbacz wrote:
I am not asking Paizo to sell hardcovers at Amazon's price. This, however, is the only product I've seen where the price of the physical book is actually lower than the price of the PDF. It goes against Paizo's previous pricing strategies and doesn't make sense. I would hope that Paizo makes money from the wholesale sales of their books. If they don't we should all be worried. If Paizo sold PDFs for the same amount as their wholesale print books, the PDFs should theoretically have a higher margin already because their production costs are lower. However, in this case it is clear that the PDFs are being sold high enough that Amazon is still able to make money (or at least not lose money...most likely) selling a hardcover book for a lower price than Paizo sells its PDFs. I totally get that FLGS owners don't like seeing low-priced PDFs cut into their sales, but Paizo's pricing model for PDFs has been "low cost" since they came out with Pathfinder. Given that Paizo sells a ton of books to Amazon, it doesn't seem to jive with the explanation for the high PDF price on this product being out of concern for the FLGSes. This is the first product I've seen (and I've purchase a lot of Pathfinder products) where the pricing is obviously out of whack. The bottom line is that the price of the PDF for this specific product does not make sense, and I hope it's not a trend. Maybe Jessica Price would like to weigh in.
CBDunkerson wrote:
No, that's not it. This is a new book and Amazon (easier to say than "not Paizo") has priced it in the same band as all other Paizo releases...which also do not actually drop in price over time. Amazon has not, so far as I can tell, dropped the price of this book from its initial offering. They're not selling it for a loss unless they sell all of Paizo's hardcovers for a loss. Someone from Paizo can feel free to come in here and say that the wholesale price of the book is higher than the price of the PDF. Paizo has a monopoly on PDF distribution for their work, which is what I think is more of a factor here. They have competition for retail book sales, but no competition for retail PDF sales. The pricing for this product shows, to me, an abuse of that monopoly status. I studied Economics in school, and thinking about how things are priced is something I do all the time.
Fourshadow wrote: This is not a Product Price thread, though. It is to discuss the content, not the price. I would greatly appreciate it if you would take it elsewhere. This thread is titled "Product Discussion", which does not specify content. I thought I would be doing Paizo a favor by not leaving a poor review of this product due to its price. I'm trying to actually get an answer and/or justification rather than simply leaving a bad review (I have already purchased the PDF).
Fourshadow wrote: If you don't like the price, find another retailer or don't buy it. I'm rather weary of seeing the price complaints in a Product Discussion thread. How about you take it up with Customer Service or someone else who can actually do something about it?! At least one Paizo employee favorited a comment responding to me but has chosen to remain silent on the matter. I know Paizo employees have seen these posts, and they frequently respond in these threads. This is not a customer service issue. This is a product pricing issue. I also wouldn't complain here if there were other outlets selling Paizo PDFs, but Paizo retains a monopoly on PDF distribution for their content. That's fine, but it means that when their pricing is out of line, I have no options other than to suck it up and buy it or to do without material for a game that I enjoy. I like PDFs and I don't pirate material. I've given Paizo a lot of business, but if pricing like this continues, it will stop.
TriOmegaZero wrote:
You don't see how what? There is no discount on the PDF. It's actually priced higher than the book (from a particular source other than Paizo.com). Assuming that source is not taking a loss on every book sold, that means that the wholesale cost of the physical book is lower than the retail cost of the PDF here (there is no wholesale PDF price because Paizo is the only retailer). For all other books I have purchased, the book has been more expensive than the PDF. That is not the case for Inner Sea Races, and it bothers me. I still see no justification for why the PDF is priced as it is. If someone can demonstrate how the average cost of production of a PDF is actually higher than the average cost of production of a physical copy of this book, then I will change my opinion. Nobody has done that, and I doubt anyone will.
Gorbacz wrote: Book costs factors, in descending order: art, art, art, words, more art, editing, layout, misc. art (trade dress/fonts/etc), printing. Except for the very last, PDFs and print editions share every of them, not to mention PDFs having the whole "compile the file, add bookmarks, check for hiccups, make sure it works on Win/iOS/'droid/Amiga" step print books don't have. All of those extra steps for a PDF must be done roughly once by a human. PDFs don't have "check to make sure the printer, cutter, binder, etc. didn't mess up" issues, which are ongoing. Given how many PDFs Paizo sells, the cost of adding bookmarks is negligible on a per-PDF basis. You do NOT have to check for compatibility on Win/iOS/Android. It's a PDF. A PDF is a PDF is a PDF. If it's properly formed, any proper PDF reader will handle it on any platform. I can almost guarantee you that Paizo does not check for PDF compatibility on every single possible reader.
TriOmegaZero wrote:
I would never deny that, but they are much greater than the cost of a PDF. That's my point. The book costs less than the PDF.
Alexander Augunas wrote:
What doesn't make sense to me, though, is that you can buy the actual hardcover for less than the PDF if you venture outside paizo.com. I'd imagine that means that Paizo has priced the PDF higher on their website than the wholesale price of the hardcover book. That doesn't seem right to me since the production costs for PDFs are lower.
MendedWall12 wrote:
I was worried about what that change would do :(
Jiggy wrote:
I wouldn't be too concerned. Assuming Amazon gets it at the same time as other online retailers do (early July), I doubt they'll let them undercut Amazon's prices. See here: http://www.booksamillion.com/p/Pathfinder-Roleplaying-Game/Jason-Bulmahn/97 81601253903 You can still preorder from them if you want, and their price matches Amazon's if I remember correctly.
I think I read somewhere that the issue is that Paizo's printer/distributor is not very reliable about filling wholesale orders from places like Amazon. I checked around other bookstores and I think Wal-Mart and Books-a-Million are projecting they won't get it in stock until July 3 now. It is frustrating, but it looks like Paizo is the only place (online) that has the book for the next three weeks.
I let my players control their animal companions and familiars because it's easier for me and I have very little interest in doing it myself with all the other stuff I have going on. I also don't want to be accused of nerfing an animal companion for no reason, etc. That said, I don't let PCs do ridiculous things with animal companions or familiars, particularly when they make decisions for them that would require intelligence higher than those creatures would rightfully possess.
James Sutter wrote:
I hear ya :)
I use Hero Lab and own all the sheets for my players. All leveling up and changes go through me. I print out new sheets for everyone before each session and do all the XP, gold, and treasure additions after each session. It works out pretty well for everyone and I've had no complaints. That said, it's a lot of work for the GM (and printing costs can add up). I also have a private Google website (free) for our campaign where I post up PDFs of the current character sheets as well as the Hero Lab portfolio file for anyone who wants to look at them between sessions. d20pfsrd.com has a template you can use to easily get a site for your group up and running.
It doesn't make sense from a tactical perspective to coupe de grace if it will provoke an AoO. It also makes little sense in most cases if there are any enemies left on the field. You would waste time and therefore allow your enemies an additional attack against you. However, if you just fight until all your enemies are on the ground dying, you can easily go through them all and coup de grace after the battle is essentially over. The only time I think it makes sense to coup de grace in combat is if you're using some sort of spell or ability that requires it. Otherwise, you're making yourself less effective.
I know there's probably no time to work on this idea now, but it would be great if Combat Manager had networking capabilities so you could run in client mode (players) or host mode (GM) over a network. Obviously the GM mode would have all information for the GM to see, but the client/player mode would only show the party and any monsters (not including hit points and other stats) that the GM chooses to reveal to the players. The GM would control all effects and things applied to the monsters or characters, but the players would be able to see them. I say this because it would be really great if I was able to share portions of Combat Manager easily with my players, but I obviously don't want them to see the whole window ;)
Adamantine Dragon wrote:
I agree that getting the GM involved is the only way to resolve this situation. If everything in town became unaffordable, I think you'd see quite a few people resorting to theft AND/OR you'd see competing merchants starting to enter because they would be able to easily undercut the inflated prices that the d--khead PC is charging. The GM should also factor in that businesses always have costs (paying employees, maintenance, etc), but don't always have profits (selling goods and services). Once the competition moves in, the PC who owns the shops will have to drop his prices to normal levels or simply start losing money as everyone in town goes elsewhere. If the d--khead PC tries to prevent the merchants from coming in and competing with him, he should find those merchants have hired some extremely well-trained guards (they could even reach out to the new PCs for guard duty), not to mention that this would be an unlawful and evil action on the PC's part. Roleplay from there...
I've got 7 sets of dice. All of them are Chessex. I've got a bunch of varieties. Two are flecked various shades of grey (one with white numbers, the other with yellow), one is a sparkly purplish color, and the rest are various swirls: jade green & gold, steel & copper, crimson/brown/purple (my memory is a little hazy on that exact mixture), and red & gold. I've also got a random collection of solid Chessex d20s and a set of small, turquoise flecked d6's which I use for enemy pawns and counters. I like all my dice and am not particularly attached to any of them more than others. Since the rest of my group are bums, they use my dice when we play :)
You wouldn't need a lot of skill in order to be a cook or a deckhand. A lot of sailing for a deckhand is simply listening to instructions given to you by more experienced crew. The skills involved are mostly along the lines of, "help pull this rope until I tell you to stop." You could also serve as a lookout and/or keep watch at night. All of this stuff is fairly unskilled.
I do not think you have generally railroaded your PCs any more than is necessary for there to be some sort of story unfolding in your campaign. You played an enemy character with intelligence and tactics. That's not railroading. You declared that a fire left only one path to approach the enemy via land. That's the environment, not railroading. Your players for some reason used OOC knowledge to choose their characters' behavior instead of doing what the characters would do. You did railroad them a bit there, but your players are partially at fault due to their metagaming. You again set up a scenario and your players didn't like the way it played out. That's not railroading. I assume that had your players wanted to they could have hurt their reputations and/or faced repercussions by refusing to start searching for the children immediately.
You can download Joey Virtue's Hero Lab files for Second Darkness here. If you want to print them out from Hero Lab format, you'd have to open them using Hero Lab. You can also open most of the portfolio files as-is in Combat Manager and skip the need for a printed sheet or stat block for running combat. That's what I do. I did have trouble opening some of the portfolios in Joey's file without first updating them in Hero Lab, presumably because they were created with an older version of Hero Lab.
We either find someone to fill in or I (the GM) will play the character with full XP and loot either way. We're all friends and responsible, so we don't have problems with people not communicating when they can and can't make it. If I was playing with people I didn't know and/or who weren't very reliable, I'd probably have to change the way we handle it.
James Jacobs wrote:
Yes! I'm a big fan of "classic fantasy RPG stuff". Bring it on!
I do not think you have to read the whole AP before running it. However, you should read the entire chapter of the AP before you run that chapter. As others pointed out and you've already noticed, the APs are not written so they can just be run on the fly. It would be nice if Paizo could find a way to change that, but it is what it is. I'm running Second Darkness right now and the way I do it is to first read through the chapter to familiarize myself with everything (BTW, they repeated an area on the Gold Goblin map...you can find more info in the Second Darkness subforum). After that, I go through the fluff parts of the AP and re-summarize what's going on in my own notes. This allows me to combine elements spread throughout the AP into a document that I can go through more linearly during the session. The APs' combat is actually easy to run straight from the AP, so when I get to those parts, I put a page reference in my notes, so I can just jump to that section of the AP for the combat. I also calculate party XP and treasure for each encounter and put it next to the page number. I also use Hero Lab and the data sets for the APs available for it along with Combat Manager for actually managing combat itself.
When I was younger, numerous people mistook me for Prince William (including a group of girls from Scotland whom I met in Italy). Anyway, in my junior year of high school two of my teachers had us write up a short biography and attach a photo of ourselves. I got the bio done but forgot my photo at home. Instead of turning the assignment in late, I found a photo of Prince William online, printed it out in the school library, and used it. They never figured it out. I look less like Prince William now, though, so that probably wouldn't fly. True story.
I'm not a big fan of Golarion's resemblance of some sort of anachronistic Earth. Golarion has dinosaurs. It also has steampunk...and don't forget the 18th century Earth-like cultures. All of this coexists with some standard high fantasy. Golarion in general also seems to be dominated by humans, with very little real estate (in books or in the world) given to demihumans. Obviously these fluff elements are all personal opinions and you can't make one setting that will please everyone. I'm fine with that. If I ever get around to running my own homebrew campaign, I may take it back to Forgotten Realms, or I may just use a subset of Golarion or use the maps and such, but change the cultures that occupy those regions/cities.
Some links to specific feats from the feat index on the mobile version are not working/formed correctly. For example, this is the link from the mobile site's "Improved Stonecunning": http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#_improved-st onecunning This is the one that actually works: http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#improved-sto necunnin It also seems to happen with all feats that have a comma in them. For example, "Impact Critical Shot (Combat, Critical)" goes here: http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html# _impact-critical-shot-%28combat,-critical%29 It needs to go here: http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html# impact-critical-shot-%28combat,-critical%29 I'm not sure why these specific feats have differently-formed URLS, but they do.
As the GM, I only tell the players what they found and help with any math they want to use to divide the loot. They figure the rest out between themselves, and I think that's how it should be. They don't do a whole lot of roleplaying in that respect. I have never gone into telling PCs individually/privately what their character finds and having them roleplay either being truthful or dishonest about bringing what they've found to the group. I can see how that might be fun, but it could also use up a lot of time and create friction in the group (such as everyone demanding a Perception, Sense Motive, etc check during loot distribution), so I'm not going to mess with a good thing. It would also create a TON more work for me as a GM :)
Nemitri wrote: To me the most wasted time is rolling for initiative, so combat manager solves that problem, plus it makes it super easy for dm to keep track of other bonuses and can add monsters on a whim, or look at rules using the same program, oh it can also throw lots of dice making those 10d6 fireballs not a hassle anymore! really awesome program! I second, third, and fourth this. Combat Manager is free and awesome. Rolling initiative automatically, plus easy tracking of HP, stats, and just about everything else, PLUS access to d20pfsrd's beastiary and other content all in one place is amazing. If I didn't use it, I think my combat would run at least a 30% longer than it does now. It eliminates a LOT of paper and junk that I'd otherwise have to carry around and flip through. Also, all spell casters should either have their spells in memory or printed out for quick reference.
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