foxpwnsyou's page

12 posts. No reviews. No lists. 1 wishlist.


RSS


Really isnt an easy matter in 1st edition im afraid haha but blatantly ignore anyone saying "overpowered" ...its 1st edition the PC's are already VERY OP as is it reallllly doesnt matter do what you want my guy, its 100% the silliest response to anything in DnD 3e or PF 1st.


Old_Man_Robot wrote:

I think sorcerers should have 1 less spell slot per level actually.

Making them a 4 slot caster ate too much of the Wizards lunch.

Agree'd to be honest on top of this Sorceres need to KNOW less spells...they are spontaneous and can up and down cast spells ffs...they should only KNOW 2 spells of each level and have 3 spell slots end of story, its ridiculous to me how OP they are...yes Wizard can be GOOD but it takes 10x more effort to do.


Bluemagetim wrote:

Do we only have to lose one?

An absolutely wrong guess pulled purely from my imagination.

Gozreh would split and be replaced by two distinct named aspects with stand out personalities people can resonate with.
One aspect distraught over the corruption of the material world in places like Nidal and southern Kyonin and ultimatly by the presence of Rovagug breaks off of Gozreh to more actively fight these threats to the natural order with a holy sanctification.
The other aspect is what is left of Gozreh no longer tempered by the better natured tendencies of the other half rages against Abadar and Erastil and their followers as the unbridled wrath of nature on civilization.

Erastil maybe dies in this conflict? leaving a hole for Kazutal (Mother Jaguar) to scoop up his followers in the inner sea?

That is 100% accurate and correct and needs to stay that way...not a fan of Starfinder in the slightest personally.


Taja the Barbarian wrote:

Basically, it's because you could be taken down by a crit (therefore starting at Dying 2) and if your turn happens to be next, you could crit fail your check, drop to Dying 4 and die 'instantly' without anyone having a chance to save you, which would be a bit of a bummer...

The rule makes certain your companions should have an opportunity to save your life.

Despite whats said here I feel its a silly rule...MANY people do ignore it...you going down should not lol change initiative thats just silly...especially if it dum's down the difficulty, if you die you die in my book. Don't like these kinds of unrealistic rules and its really the only RAW rule ALL my tables ignore/in my area.


Squiggit wrote:

"Weird is better than Scare to Death" seems like such a weird hill to die on. Like, yeah sure a 9th level spell is better than a skill feat. That seems fine. Cool. Good. There's no problem then. Sounds great. Why would anyone pretend that's somehow a bad thing?

If you want to argue the feat sucks now and nobody would take it. Argue that, then. That feels like a hard sell though.

Catfall 100% needs to be nerfed to hell and back as does Kip Up...its stupid atleast make Kip Up cost an action and catfall is a joke lmfao...


The Laws of Golden Perfection ONLY apply to Minkai (severely...as long as they arent taking over AN ENTIRE COUNTRY basically by themselves...its fine otherwise)...period. They have a direct relation to DAIKITSU AND SHIZURU both whom would be deeply tied to The Forest of Spirits the bastion of Kami. Oni are corrupt Kami and can do wtf they please but angering the Golden Perfection in Minkai would grant them a swift death. Also Asmodeus couldnt care less about Tian Xia not everything should be inserted into everywhere my guy. Theres a reason there isnt Kitsune/Tengu vampires for example... because Zura upon starting the vampire crap only really cared about Humans...she was a bloody Azlanti who wanted to spread essential immortality yatta yatta yatta drank the blood of her people became a demon lord... anyway she doesnt give a care about Tian Xia either which is why Vampires are basically mostly 98%+ Human and maybe the other core races mixed in...and Vampires can ONLY TURN their OWN RACES into vampires.


1 person marked this as a favorite.

Raise Symbol is fairly OP...not a fan of it tbh...Sacred Ground is cool though...was worried about power creep with the "Remaster" and it begins.


PossibleCabbage wrote:

Mechanically, is this going to work like "when you choose the Nephilim versatile heritage, you then choose a lineage and also a first level ancestry feat."

Since currently you can choose to be a Human with the versatile heritage Tiefling whose first level ancestry feat is "Fiendish Eyes" rather than a lineage feat.

Thats actually ...the first good point ive seen...I wouldn't mind more Ganzi stuff..already gonna get more Kitsune material with the Tian Xia book im sure...I do like Ganzi too...hmmm


Taja the Barbarian wrote:
Age of Ashes was pretty good about providing settlement levels: I mean, they tended to be pathetically low, but they were provided at least...

Agreed but its safe to say MOST are Level 5...fewer are 6...and the really populated ones are 7...keep in mind you can order higher level items but it takes TIME for it to arrive...I normally roll 4d6 to see how many days it will take (and no I dont let the PC's just sit there they have to keep playing lol)...BUT in strength of thousands its stated they provide up to 6th level casting services (normally)...that means it is atleast Level 11 automatically.


Taja the Barbarian wrote:
Age of Ashes was pretty good about providing settlement levels: I mean, they tended to be pathetically low, but they were provided at least...

Because MOST citys are just that low lmao...thats normal in Golarion and its 100% intended.


2 people marked this as a favorite.
Deserk wrote:
CorvusMask wrote:

I do think yeah Dragon Empires book could have used more writers with cultural background.

There was bit too much of "ninjas and samurai everywhere!". I mean yeah I get the idea was that just like with Avistan the countries are mix of different nations, but Japanese influences were most obvious ones visually <_<

Agreed. I would have liked more focus on the non-Japanese cultures.

One thing I do really like about Tian-Xia though is that there is a good mix of non-human ruled nations, which I really wish was there was more of in the Inner Sea (I guess we got a little bit of that with the addition of Oprak).

And yeah I do dislike Bachuan as well. I really don't like it when Paizo goes way beyond the Late Medieval Period and puts in fashion, technology and ideologies from the 18-20th centuries. It's jarring and makes the setting look incoherent.

Agree with some of this but not the "Cultural background" sorry Tian Xia is HEAVILY japanese mythos all round lmfao thats exactly what it needs, only reason most people I know spammed that setting. Introducing more background bs is going to just smother it or flat out not make it Tian Xia anymore like what happened with some of the other stuff, I dunno we'll see. Would actually like Daikitsu to get some actual attention too, plenty of content and she didnt get so much as a sketch of wtf she looks like and is missing boons/curses and all kinds of stuff, really the only gods I care about from the "Core" stuff is Desn, Shelyn, and Lamashtu bout it.


Lord Fyre wrote:

Would Wrath of the Righteous actually benefit from process of being converted to Pathfinder 2nd Edition?

* - It would force a complete rebalancing of treasure - a good thing in this AP.
* - It would eliminate the whole "Mythic" nonsense.
What do people think?

Uhhh 2nd edition has mythic paths and theyre great lmfao... its LITERALLY balanced around them...but yes I would like Wrath to be made into 2nd edition... bottom line players would stand 0 chance against ANY of the main threats as pathetic mortals.