ern2112's page

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Till he stops drawing them? Just trying to clarify. That's big stuff

Also....can you immediately play a card you get during exploration if you acquire it? Like a blessing of the gods card to explore the location again?

Thanks much! Loooooove this game. Great to play with the family!


Have played a few scenarios with the family...lost a few.... and would like to start the burnt offerings. Have not advanced these characters yet but want to just move on and play the path. What do I give the core characters to make them formidable enough to begin the path? Any ideas?

thanks much

Ern


I'm an old guy....played Ad&d in the 70's and 80's.....so I of course introduced it to my kids and wife. We play some Pathfinder beginner set now here and there...but I think this card game will really be fun along with pathfinder. My family will be playing the same characters as they do in the beginner set. I think I will be trying to devise a plan to integrate the two over the next couple weeks....just a way to tie them together so the adventure can continue growing the same characters. No real idea yet on how to pull this off but as I get into the runelords will see if there is a way. Prolly will be more important to me to pull the stuff from the card game and get it into the RPG some way. Nooo ideas yet. Ill prolly make the card game some kind of a alter universe or dream..and give the characters in the RPG some experience for it...who knows.

My hats off to Mike, Vic and they're team on this game. I played solo to learn it and its really cool. Moves fast and I do not have to come up with a story....it unfolds automatically. I'm NOT a card gamer either....so this is the first one. Excellent work and worth the friggin expensive price tag....I choked a little when I paid for it. The value of the game is not understood until its played....and then its worth every penny. I will be playing this one with the fam for a while for sure. Thank you!!


I bought the Basic box as well as the PDFs and need to copy the images into FG. I have Acrobat Pro...and since the file has security on it....I cannot do this. Specifically....the flip map.

When I try to remove security, it asks for a password.

Ideas?


I am going to be running a game on Fantasy Grounds and need advice on what the best one to start with would be. Inner sea? Don't know.....I am an old 1st ed guy.....and like that feel...but want you guys to chime up and tell me what you think the coolest way to go would be. Thanks very much

Oh...and if I started with the basic box....will that let me tie into Inner Sea or another campaign?


Would you agree that pretty much anything is possible when you bring the abyss into things? Couldn't you sorta bend a world to exist between where the players "think" they are....and some layer in the abyss? Maybe having portals between..here and there...and are they really even going anywhere with the portals...or is the reality simple altered when they get through the portal...as well as complete control over the players having dreams and visions of things and places??

Do you think it sorta gives you a certain amount of Carte Blanche to do what ever is entertaining and fair with the players? Just curious if any of you have done or are doing this....and how its working for you. Maybe get some more ideas about things

thanks

ern


Lets say a guy gets to 5th level Fighter...then when he gets to 6th....he decides to multi class. Now he is a 5th level fighter and a 1st level Wizard. Now my concern is....what if he doesn't really end up using the arcane arts much? He is using his fighter skills just as much as always....so does he advance in the fighter levels again...even after he has multi classed into the wizard....or does he advance the wizard levels even though he is not using his wizard powers?

Seems to me....if you multi class...you should have to use the class skills and powers to advance in that class. This is a little vague to me. Can anyone explain how all this works?


I am curious. Out of all the gms out there...playing they're campaign online....how much homebrew are you using (if any) to keep guys on they're toes. Its so easy for your players to meta game...not sitting at your table. How do you deal with guys that want explanations...about it all? I modify creatures to meet my needs...all of the time. I do not want my players to have ANY idea what is coming next. Frankly....I do not want to explain how or why something is the way it is...at times....so I have to use homebrew. We did not have a clear ruleset in 1st edition....we had to wing it. PF and 3.5 is much more robust....but I still like to have the game the way I want it....to keep it under control.

So....what do you guys do? Would love to hear suggestions

thanks

Ern2112


OK.....so I found this and am a little unclear about something. It looks to me like if you move THROUGH an occupied space....OR move OUT of an occupied space...it provokes an AOO. In all the 3.5 books and PF books I have searched, I cannot find anywhere that says that you provoke an AOO when moving IN to occupied space to attack. In other words.....lets say a character uses a move action to get to the ocupied space....and then an attack....in the same round. Does this provoke an AOO from the victim of attack before the attacker gets to attack??? No where can I find a clear rule on this....just rules stating moving though or out of an occupied space. Would like to see documentation on this if it exists.....and am certainly open to ideas of interpretation of the stated rules.

Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing certain actions within a threatened square....
Moving

Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.
Performing a Distracting Act

Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Table: Actions in Combat notes many of the actions that provoke attacks of opportunity.

Remember that even actions that normally provoke attacks of opportunity may have exceptions to this rule.

Thanks in advance for replying

Ern2112