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Organized Play Member. 221 posts (1,553 including aliases). No reviews. No lists. No wishlists. 16 Organized Play characters.


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Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will move up to I23 and study the girallon.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will make a 5' step around the corner and fire a sling bullet.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will spend her turn rushing belowdecks to see what the commotion is about.


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Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Deadly aim and point blank shot... Fingers crossed!

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 7 ⇒ (6) + 7 = 13


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Reflex: 1d20 + 8 ⇒ (16) + 8 = 24

A7 is fine, my bad! I will take a shot then:
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Critical???: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will move to B7 and load her sling staff.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will turn to the second drake and fire her sling staff.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will fire again with her sling staff.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 7 ⇒ (4) + 7 = 11


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Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

"Drakes. Why'd it have to be drakes?"
Slei will shoot at the nearest drake with her sling staff.

*whip crack sound effect*: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d6 + 7 ⇒ (3) + 7 = 10

That's using deadly aim and point-blank shot. If I'm not within 30 feet, then it would just be +6 for attack and damage.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will attack the nearest croc with her sling staff.

Attack: 1d20 + 8 ⇒ (5) + 8 = 13

Damage: 1d6 + 2 ⇒ (5) + 2 = 7

I'm pretty sure it's within range, unless the vertical distance counts as well


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will spend her turn moving towards the cat-thing.

I think she can make it to 2 squares north and 2 squares west of it.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will move out of the tent towards the noise and load her sling staff.

Will Save: 1d20 + 3 ⇒ (3) + 3 = 6


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will move to just in front of Garm and attack the last wolf with her longsword.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Critical??????: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 6


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei moves up to N55 and draws her longsword.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei steps to O59 and fires another sling bullet at the dire wolf.

Attack: 1d20 + 5 ⇒ (4) + 5 = 91d6 ⇒ 3


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Reflex Save: 1d20 + 4 ⇒ (8) + 4 = 12


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Attack: 1d20 + 5 ⇒ (1) + 5 = 61d6 ⇒ 3

Slei shoots herself in the foot with her slingstaff.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Also damage, oops: 1d6 ⇒ 5


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei fires again.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will load and fire a sling bullet at the skeleton.

1d20 + 5 ⇒ (10) + 5 = 151d6 ⇒ 6


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will cheer on her spell-casting teammates.

I'm pretty sure there's nothing useful I can do right now lol


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will light a torch as well.

No oil here, sorry.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Also oops, damage:
1d6 ⇒ 5


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will fire a sling bullet into the swarm.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Perception: 1d20 + 10 ⇒ (15) + 10 = 25


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Stealth: 1d20 + 8 ⇒ (19) + 8 = 27

I gotchu


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Ditto.
Attack: 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24
Damage: 1d6 ⇒ 6


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei fires again.
Attack: 1d20 + 5 + 2 - 2 + 1 ⇒ (11) + 5 + 2 - 2 + 1 = 17
Damage: 1d6 ⇒ 5


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Damage: 1d6 ⇒ 2


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will fire another sling staff bullet.

Attack: 1d20 + 5 + 2 - 2 + 1 ⇒ (14) + 5 + 2 - 2 + 1 = 20


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Oops... forgot to roll for damage
Damage: 1d6 ⇒ 5


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei's got a +2 on attack and critical confirmation against giant subtypes so she'll fire at the cave giant with her sling staff.

Attack: 1d20 + 5 + 2 - 2 ⇒ (20) + 5 + 2 - 2 = 25
Crit Confirmation: 1d20 + 5 + 2 - 2 ⇒ (6) + 5 + 2 - 2 = 11
Awww...


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

"Does anyone recognize that yellow powder?"


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Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

"GRODAR, DON'T LIGHT THAT BEACON!"

Slei shouts after watching in silence for over 5 hours.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will fire her slingstaff at the remaining orc as well.
Attack: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 121d6 ⇒ 5

Sorry for the delay! I had a response all typed out in the box on Tuesday but hit preview instead of submit... oops


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei loads and fires her sling staff.

Attack: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
Damage: 1d6 ⇒ 3


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will move to AF41.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will move to AD45.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Fort Save: 1d20 + 2 ⇒ (9) + 2 = 11


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will run up to flank the orc Giles is fighting and poke it with her rapier.
1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d4 ⇒ 21d100 ⇒ 79


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will draw her rapier, move up beside the orc, and attack again.
Attack: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 6 ⇒ (2) + 6 = 8

If he gets an attack of opportunity,
Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will drop her sling staff and draw and throw a dagger at the nearest orc.
1d20 + 4 ⇒ (12) + 4 = 161d3 + 3 ⇒ (1) + 3 = 4
If it hits, she'll use her precise strike ability to add her level to the damage. She'll also spend a panache point to double the precise strike's damage bonus on her next attack.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will load her sling staff and move to AD45.


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Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will fire a sling bullet at the little drummer boy.

Parumpapumpum: 1d20 + 5 ⇒ (6) + 5 = 11

It'll have to pass over Giles and Ziggy, so should I take a penalty on that as well? I doubt it hits either way lol


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Yeah, maybe to AG43?


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will reload her sling staff and move to the side so she can get a clear shot next turn.


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Oops, forgot to roll damage
Damage: 1d6 ⇒ 2


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will fire a sling bullet before moving back.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirmation: 1d20 + 5 ⇒ (5) + 5 = 10


Halfling Slayer 4 Init +5; Per+10; AC 19, T14, F16; HP 36; F+6, R+8, W+3; BAB +4

Slei will put away her longsword and load her sling staff.

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