Ok, I think I see my way forward. We need to abandon hexes. While the unrest cancels out the benefits to the control DC, it does lower our consumption, so we have an opportunity to gain bonus income. A nice affordable way to turn GP to kingdom stat bonuses is to buy the NPC leaders cloaks of charisma and stuff. Availability is random, but at worst we can donate the adventurer’s items.
> I don't recall what the AP said about collecting taxes at the end, but I know Ultimate Campaign has it as make an Econ roll (d20 + econ bonus) and divide result by 3 (I believe off the top of my head) and that is how many BPs you get. Yeah, I can see how the rules give that impression, but I talked to my GM about it, and looked at the rules, and he's convinced me that the poorly explained RAI is you only get any income if you succeed the econ check. Right or wrong that's how he is running it. But he is allowing the bonus income from mines and such. Unfortunately Consumption eats all of that but 1 BP per month. So I don't see saving up to build helpful things as being able to outstrip the unrest death spiral. > I would also recommend taking an audit of your kingdom That's what I'm doing now. So far we had missed the effect of Cathedrals on edicts. > Also don't forget your bonuses to kingdom attributes from the leadership positions. That's a good point. Unfortunately It's all NPCs and and retired PCs in those positions now, so no rapid level ups. > If I may ask, where in the AP are you currently? Whatever opens up the Hooktounge Map is next. Though we will probably finish exploring the Varnhold sector and fix the kingdom before triggering that content.
The GM points to this line Under Edict Phase Step 7. PFSRD wrote: Jessica realizes that an average roll for her Economy check would be a failure (10 on the 1d20 + 52 Economy – 4 Unrest = 58, less than the Control DC of 60), which means there’s a good chance the kingdom won’t generate any BP this turn.. So it looks like collecting nothing is an intended possibility-- just that the rules are poorly written.
Gargs454 wrote: That said, do keep in mind that you can earn BP at the end of every kingdom turn by collecting taxes. If you spend a couple turns not building anything, that should build up your BPs. OK, Thanks, that's important. Just this session the GM was complaining that the rules were ambiguous and He considered it a more generous house rule that you get the all the bonus income, but no taxes when you fail a roll-- instead of getting no taxes and no bonus income. But it is pretty clear on the PFSRD that the success/failure of the roll is not relevant to tax collection. Maybe he was looking in the adventure path rules? Anyway, I may be able to convince him to change that, which would make a huge difference. Gargs454 wrote: Next thing you can do is lower taxes IIRC (lowering taxes I believe reduces unrest No, it slightly increases loyalty. Gargs454 wrote: Also keep in mind that the warden can try to reduce unrest each month (though it is still based on the DC). But with our numbers he is guaranteed to fail, and permanently reduce loyalty instead. Generally I've found that to be bad option. When you really need to decrease unrest, using the royal enforcer is more likely to make things worse.
I’m a player in a kingmaker campaign that is using the ultimate rules more or less. I missed a session the other players jacked up the control DC, and in the last session nobody would listen to me when I warned the checks were nearing autof-fails. A bad event later, we, have 5 unrest, 1 build point. Economy requires rolling a 21, Loyality a 26, Stability requires rolling a 19. Consumption exactly equals bonus income. **I don’t see how we can escape a death spiral.** We probably have items we can liquidate to 10 pr 15 build points. We have plenty of hexes we can loose with nothing of value in them, but loosing a hex increases unrest— if I understand things right it doesn’t improve out situation new unrest gained balances the amount the control DC is lowered. I’m unsure exactly how many buildpoints we can scrape together, and I rather expect things will need to go every further down the hole before the other players can be convinced to sacrifice all the savings. Even if we did get an influx of BP, I don’t really know how to spend it to solve this. Should we prioritize economy, loyalty, or lowering unrest? Advice?
Male Human Being Geek 5, Uncle 2
Dimira Kressen wrote:
Well, there's no "forcing" happening. Dien and I have offered to play lower tier characters. And for my part, I fully anticipate having fun either way, as long as we all have appropriately leveled characters for the tier. This game is all about teamwork, so having some pre-game give and take is totally in the sprit of the game. Also note that the tier we play is determined by math based on the levels fo the characters we all use.
Male Human Being Geek 5, Uncle 2
Personally, I'd prefer to play the higher tier, but more important than that is playing in a tier where everyone can have fun. I didn't have a lot of fun with my L1 when everyone else was a couple levels higher-- and I don't want to inflict that on anyone else. All three of my available characters have the wand of CLW. If we go low, I'll bring the bomber alchemist unless there's a reason to do otherwise. Dimira Kressen wrote: As far as tiers are concerned, I don't have any higher level character available, since I can't play PFS IRL and leveling up via PbP in painfully slow. There's also the option of using a Level 4 pregen, and applying that to a new or existing character.
Male Human Being Geek 5, Uncle 2
Iff wrote: Fair enough. I'm a little shy about GM'ing it for three people who are familiar with the scenario, but I'm sure you'll be able to separate IC-OOC knowledge. Dien, Eleazzaar, Sethran and Nightdeath, I've added you to the signup sheet Thanks! I would have been too slow otherwise. And I have no clue about this scenario
Male Human Being Geek 5, Uncle 2
Iff wrote:
I'd play. PbP seems to me isn't as big a deal to start GMing. You can always look something up when you need to, without making your players wait, so there's not that time pressure.
Male Human Being Geek 5, Uncle 2
I've got my eye on the Dual-Cursed Oracle, but I have a hard time imagining how the "Misfortune" feature would work in PbP. Misfortune (Ex): At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day. Is there any GM consensus on how to deal with this kind of "make your decision before the GM announces the result of the roll" type abilities are implemented in PbP?
Male Human Being Geek 5, Uncle 2
Troll or victim of schedual change, I can attest that games dying out in a couple weeks, or at least far short of any stopping poing is not limited to these forums. I spent nearly a year PbPing over at GiantITP forums. Of maybe 5 games I got into, only one made it past the initial stages.
Male Human Being Geek 5, Uncle 2
* Kirian Yestos is an archer half-elf Paladin who aspires to be an Oradin. * Sumac Umberlow is a half-elf Oracle of Nature who rides a wolf weidling a longspear and focuses on Casting. I am truely undecided which to play, so whichever fits better. Whichever character will have 1 XP from the recently concluded Siege of Serpents game -- but i haven't got the chronicle yet. (hoping today...) I hope to be able to spend the prestige to get a wand of CLW.
Male Human Being Geek 5, Uncle 2
I'm pretty new to PFS PbP, (but I have been playing PbP for most of the year) and have started a couple games and am enjoying it. The problem with most previous PbP is that the games usually wind down and fizzle out in weeks or a couple months and the character never gets anywere. So I'm happy to be able to keep the progress from one module to another. My inclination is to start another character or two, but that may be getting into more than will be easy to sustain. The Siege of Serpents is schedualed for a little under 2 months. How does that compare to the average PbP PFS game? Also how many PCs do you normally have going in PbP games at any one time?
I have a handful of characters i haven't played yet. All of these have Cure Light Wounds on their list, so I'll try get a couple prestige and the all improtant wand of CLW before we start. Alchemist Generalist, Elf: "Bottles"
Take your pick. Not all are quite complete enough to register I'm new to PFS PbP, but i've been doing PbP for half a year, and can post every day, except sunday will be spotty. |