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RPG Superstar 6 Season Star Voter. Organized Play Member. 117 posts. 2 reviews. No lists. 1 wishlist.


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James, what's your favorite cantrip and why? Have you used it in a novel creative way?

The Exchange

James Jacobs wrote:
eldergod0515 wrote:
...Sacred Summons, a feat from Ultimate Magic, says “…summon creatures whose alignment subtype or subtypes exactly match your aura…”.
Wouldn't the varioius celestial/fiendish/etc. creatures count though to round out the summoning options?

Alas, apparently not. Celestial/fiendish doesn't grant an alignment subtype (subtype = null). If it worked that way it would apply to almost everything summoned (probably not RAI).

Q: Any chance the CREATIVE team will update the Summoning lists with creatures from the other Bestiaries? Cooler still, Tome of Horrors (Complete and Part 4)?

The Exchange

James, this is not a rule question – it’s a creative question :-)

Sacred Summons, a feat from Ultimate Magic, says “…summon creatures whose alignment subtype or subtypes exactly match your aura…”. Looking at the breakdown the only possibilities (by aura) are:


  • Lawful Good: 3 total (3rd - Lantern Archon, 4th - Hound Archon, 9th - Trumpet Archon)
  • Neutral Good: 1 total (9th - Astral Deva)
  • Chaotic Good: 3 total (5th - Bralani Azata, 6th - Lillend Azata, 9th - Ghaele Azata)
  • Lawful Neutral: 0 total
  • Neutral: 0 total
  • Chaotic Neutral: 0 total
  • Lawful Evil: 9 total (2nd, 4th, 5th, 6th, 7th, 8th, 9th – mostly devils)
  • Neutral Evil: 1 total (5th - Salamander)
  • Chaotic Evil: 9 total (3rd, 5th, 6th, 7th, 8th, 9th – mostly demons)

Questions from a CREATIVE PERSPECTIVE:

1) Why are only Good and Evil clerics effectively able to take this feat?
2) Why are non-Lawful/non-Chaotic (Neutral Good / Neutral Evil) clerics gimped compared to their Lawful/Chaotic counterparts?
3) Why is Evil favored so much more than Good?
4) Is this an overarching design philosophy of Good/Evil is better than Neutral, Law/Chaos is better than Neutral, and Evil is more powerful than Good? Or, is it just poor creative design?
5) Will specific rules ever get “fixed” from a creative perspective (i.e., roughly equal/balanced possibilities)? Or, will rules design always trump creative design (even when it doesn't make sense)?

The Exchange

James Jacobs wrote:
Biztak wrote:
are there orc elf hybrids in golarion?
Nope.

Q: Is that to say that if an elf and orc procreate there is no offspring possible or that the offspring would result in either a half-orc or half-elf?

The Exchange

James, hope you had a great Thanksgiving!

The Core Cleric has a sentence in the description “While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion — such as battle, death, justice, or knowledge — free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)”

Pathfinder has several examples:

- Diabolism
- Green Faith
- Ichimeiyo
- Pao-Lung
- Sangpotshi
- Tamashigo
- The Philosophies of Kalistrade
- The Whispering Way

Q: Was the sentence from the cleric class 1) a holdover from 3.5 (missed in editing); 2) a rules decision; 3) a creative decision; 4) a mistake; 5) other (please explain)?

Q: Is the answer to "Can a cleric have a divine concept instead of an actual deity?" different when asked from a creative perspective as opposed to a rules perspective?

Q: Are divine concepts limited to those published by Paizo or can a PC design a concept (with GM approval)?

The Exchange

What about the Fate Inquisition instead of a domain?

Granted Powers:

Augury (Sp): Once per day, you can use augury as a spell-like ability.

Agent of Fate (Su): At 8th level, when you use your augury spell-like ability, you gain a benefit that lasts until the end of your next combat. If the result was “weal,” all curing effects used on you cure an additional +1d10 hit points. If the result was “woe,” your melee attacks deal an additional +1d6 points of damage. If the result is “weal and woe” or “nothing,” you gain a +2 insight bonus to your Armor Class.

The Exchange

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James Jacobs wrote:
Varisian Wanderer wrote:


3) What would the offspring of a human(oid) and a cambion be?

3) A half fiend or a cambion or a tiefling. Probably a tiefling.

James, no snarkiness intended...

I thought I'd recently read that a tiefling has fiendish blood that's been inherited but if one of his parents were a fiend that would make him a half fiend by definition. The logic goes that a tiefling has trace amounts of fiendish blood that can surface even generations later but a half fiend literally has 1/2 of the blood from each parent.

Q: Does that modify your response or is your response still good?

(and I apologize if this sounded impertinent - it's late :-) )

The Exchange

James -

1) Is there a question you've been hoping somebody would ask but haven't yet?

2) If so, what is the question?

3) What is the answer?

The Exchange

James Jacobs wrote:
ulgulanoth wrote:
James what would be a good horror movie to watch right now?
...are the two best horror movies I've seen this year so far...

Q: What about this En attendant Partage Un max?

The Exchange

Q: Why doesn't the Blindness condition modify Reflex saving throws? It modifies many other Dexterity based attributes (skill checks, AC, etc.)

For example, a blinded character has just as much chance as the non-blinded version of the character when a fireball is lobbed at him - even though he doesn't see the fireball coming.

The Exchange

Q: Why does my cat caterwaul? She's 15 years old, but every night when I go to bed she starts up.

The Exchange

James Jacobs wrote:
Tels wrote:
What about your favorite easter egg hidden in Paizo products?
Sandpoint's rivers.

Q: James, what is the "Sandpoint's rivers" easter egg?

The Exchange

Q: If I were to ask you the absolutely most brilliant question - more so than any question you've ever been asked on this thread - what *EXACTLY* would that question be?

Follow-up: And what would be the answer to that question?

The Exchange

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Everything except Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6) is available in both hardcopy / PDF. #31 is only available as a PDF...

Kingmaker Page

The PDFs are on-sale for under $10 each too. For $40 he can have the rest of the AP right now :-)

The Exchange

Spell Perfection wrote:
if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell

Just my two cents: I'd think the Additional Traits feat doesn't meet the criteria. It is an "other feat" but it does not "allow you to apply a set numerical bonus to any aspect of this spell". The traits it provides might do something but traits do not impact Spell Perfection (regardless of how the trait was acquired).

BTW - does anybody know how many FAQ candidate requests you need for a Developer to weigh in? We have 31 total :-)

The Exchange

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Added:

  • feedback/observations
  • definitions for Check, DC, Feat, Level, Penalty, SR (included at the bottom of the post)
  • created ad hoc definition for Statistical Score
  • Fire Magic feat
  • Mythic feats: Elemental Focus (Mythic), Fabulous Figments (Mythic), Fire Music, Fire Music (Mythic), Guided Hand (Mythic), Spell Focus (Mythic), Spell Penetration (Mythic), Undead Master (Mythic), Weapon Focus (Mythic), Weapon Specialization (Mythic) (ray), Witch Knife (Mythic)

Please mark the original post as a FAQ candidate if you’d like to see a developer clarify Spell Perfection.

ALLOWED:
 Augment Summoning: +4 → +8 STR/CON [STR/CON are statistical scores and “any aspect of spell”. NOTE: one specific Summon Monster spell]
 Bloodmage Initiate: +1 → +2 CL [CL is a statistical score]
 Elemental Focus: +1 → +2 DC [DC is a statistical score]
 Elemental Focus (Mythic): +1 → +2 DC [DC is a statistical score]
 Focused Spell: +2 → +4 DC vs one target [DC is a statistical score]
 Mage's (Varisian) Tattoo: +1 → +2 CL [CL is a statistical score]
 Spell Focus: +1 → +2 DC [as per feat]
 Spell Focus, Greater: +1 → +2 DC [lesser version allowed]
 Spell Focus (Mythic): +1 → +2 DC [DC is a statistical score]
 Spell Penetration: +2 → +4 CL check vs SR [as per feat]
 Spell Penetration, Greater: +2 → +4 CL check vs SR [lesser version allowed]
 Spell Specialization: +2 → +4 CL [CL is a statistical score]
 Tenebrous Spell: +1/-2 → +2 CL/DC / -4 versus Dispel [CL/DC are statistical scores; penalty versus Dispel is NOT ALLOWED (Penalty, not Bonus)]
 Tenacious Transmutation: +2/+1 → +4 CL vs Dispel/+2 rounds Duration [CL is a statistical score; Duration is NOT ALLOWED (is not a Bonus)]
 Undead Master: +4/x2 → +8 HD (animate dead)/x3 Duration (Command Undead) [HD →CL which is a statistical score; Duration is NOT ALLOWED (is not a Bonus)]
 Weapon Focus (ray): +1 TH → +2 TH [as per feat]
 Weapon Focus, Greater (ray): +1 TH → +2 TH [lesser version allowed]
 Witch Knife: +1 → +2 DC [DC is a statistical score]
 Witch Knife (Mythic): +1 (+2) → +2 (+4) DC → [DC is a statistical score]

NOT ALLOWED:
≠ Burning Spell: +x2 → +x3 spell LVL DAM [does not meet the definition of Bonus nor is it set]
≠ Empower Spell: 50% → 100% DAM [applies to variable, numeric effects: not set numerical Bonus]
≠ Enlarge Spell: x2 → x3 Range [does not meet the definition of Bonus]
≠ Extend Spell: x2 → x3 Duration [does not meet the definition of Bonus]
≠ Heighten Spell: +X → +2X DC [effect is chosen at the time of use; that makes it neither set nor a bonus. NOTE: N/A for free metamagic spell]
≠ Intensified Spell: +5 → +10 LVL cap [does not meet the definition of Bonus]
≠ Superior Summoning: +1 → +2 # of creatures [does not meet the definition of Bonus]
≠ Piercing Spell: -5 → -10 versus SR [Penalty, not Bonus]
≠ Weapon Specialization (ray): +2 → +4 DAM [neither a check or a statistical score]
≠ Weapon Specialization, Greater (ray): +2 → +4 DAM [neither a check nor a statistical score]
≠ Weapon Specialization (Mythic) (ray): +1/2 → +tier to DAM → +2*tier to DAM [neither a check nor a statistical score]
≠ Widen Spell: x2 → x3 Area [does not meet the definition of Bonus]

UNDER CONSIDERATION:
● Fabulous Figments (Mythic): +tier → +2*tier DC versus Identify Spellcraft check []
● Fire Music: fire resistance 5 / +1 fire DAM (natural ATK) → fire resistance 5 / +2 fire DAM (natural ATK) [Summon Monster aspect]
● Fire Music (Mythic): +5 fire resistance / +1d4 fire DAM (natural ATK) → +10 fire resistance / +1d4 fire DAM (natural ATK) [Summon Monster aspect]
● Guided Hand (Mythic): +WIS DAM → +2*WIS DAM [using Spiritual Weapon…?]
● Spell Penetration (Mythic): +1/2 tier → +1 tier to CL check [If you have Greater Spell Penetration, add your full tier instead.]
● Undead Master (Mythic): +tier/x2 → +2*tier HD (animate dead)/x3 Duration (Command Undead) [HD is a statistical score; Duration is NOT ALLOWED (is not a Bonus, as per definition)]
● Weapon Focus (Mythic) (ray): x2 → x3 Bonus from Weapon Focus/Greater Weapon Focus; +1/2 tier → +tier TH (swift; expend Mythic Power use)[]

QUESTIONS:

  • What is the definition of “statistical score” (see below)?
  • Are we sure Damage, Spell Damage Dice CAP, Spell Level, Area, Range, Duration, etc., aren’t statistical scores?
  • Are there any feats we’ve missed? :-)

Check:
(definition) wrote:
A check is a d20 roll which may or may not be modified by another value. The most common types are attack rolls, ability checks, skill checks, and saving throws. Editor’s Note: Includes: To Hit (TH), Caster Level check (CL Check). Does not include: Damage (DAM), Difficulty Class (DC)

Statistical Score:
(ad hoc definition) wrote:

● Bonuses are numerical values that are added to checks and statistical scores.

● Penalties are numerical values that are subtracted from a check or statistical score.
● The term Statistical Score is not defined in the PRD. It is only referenced in the definitions of Bonus and Penalty.

Definition of “Statistical Score” is key to understanding the nuances of Spell Perfection RAW/RAI. I’ll start a separate thread...

Thanks Pupsocket, Calth, kinevon, Onyxlion, Bandw2, Archaeik, andreww, Ravingdork, Franko a, Aelryinth, Berti Blackfoot and Scavion for weighing in on the subject! […and the 26 folks that have marked it as a FAQ candidate!!!]

The Exchange

Berti Blackfoot wrote:

I also wonder how it applies to mythic versions of the feats above.

Example: you have Spell Focus, Mythic Spell Focus, you normally have +2 to the DC.
But with Spell Perfection, would that increase to +4? (double both Spell Focus and the extra 1 from Mythic Spell Focus).
And Spell Focus, Greater Spell Focus, and Mythic Spell Focus, would it increase from +4 to +8 with Spell Perfection?

Oh Gods - I hadn't considered Mythic feats...

I've got the book but no experience with the rules set. I'll add what I can figure out and leave it to the other posters to help.

The Exchange

Berti Blackfoot wrote:

It sounded like people were against using Heighten for that as well:

"I think Jason Bulmahn's past comments indicate Heighten can't be used for the free metamagic feat"

I don't see why that would be so, as long as you stay under 9 and stay under/equal a level of spell that you can actually cast. (Unless i totally misread that, and no one objected to applying Heighten for free, just that it could not count for the "in addition, if you have other feats..." phrase)

The quoted comment refers to Jason Bulmahn's past comments on using Heighten with Spell Perfection:

DEV Comment #1:
12/13/2010
Jason Bulmahn, Lead Designer wrote:

I am still looking into this, and this is a totally unrelated issue really, but of note..

I am not sure that Spell Perfection and Heighten Spell work together in any way. Spell Perfection prevents a spell from having its level increased by a metamagic feat, and that is really all that Heighten Spell does. Without the level increase, Heighten Spell does not do anything.

Still investigating..

DEV Comment #2:
12/13/2010
Jason Bulmahn, Lead Designer wrote:

I don't have a problem with Spell Perfection as a whole. I do have a problem with using it with Heighten Spell. Its kinda ridiculous.

Looking into it..

My goal isn't to argue the PROs / CONs of a specific viewpoint; it is to have a Developer FAQ Spell Perfection and clarify RAW / RAI. I was making an observation that the Developer comments we have are that the two "may not work together in any way".

The Exchange

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James Jacobs wrote:

Getting our FAQ process shaped up and more efficient is one of the goals of the design team, and hiring new designers to the position is part of how we're hoping to get that accomplished. Sean leaving the team threw a speed bump into that, but we're still working at it.

Which is why re-asking questions like this one that may have fallen through the cracks is a good idea; keeps them on our radar and, in fact, lends credence to them actually for honest real being "frequently asked."

Trust me... we are aware that folks are impatient with how the FAQ process has been working. We're trying to adjust that. But at the same time, we're publishing more hardcover books than EVER BEFORE this year, and we're in the middle of convention season to boot, and don't forget that, as awesome as it is to have new hires, they can't hit the ground running and immediately replace someone who's been in the industry for decades.

Further complicating things in this specific instance is that I actually don't have a lot of power to spur the FAQ process forward. I have been pushing as hard as I can already to get it going faster, but it's really pretty out of my jurisdiction...

James, no question - just a BIG THANK YOU. Thank you for listening, thank you for sharing insights to the inner workings, thank you for taking the time to answer questions, thank you for being so nice with your answers :-)

You're the most accessible of the Paizo giants - that's why you get asked things that aren't really in your realm. THANK YOU for being here for us!

The Exchange

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Incorporated feedback/observations – especially WRT the definition of BONUS. Please continue to mark the original post as a FAQ candidate if you’d like to see a developer clarify Spell Perfection.

Bonus:
(definition) wrote:
Bonuses are numerical values that are added to checks and statistical scores. Most Bonuses have a type, and as a general rule, Bonuses of the same type are not cumulative (do not “stack”) — only the greater Bonus granted applies.

ALLOWED:
 Elemental Focus: +1 → +2 DC [same effect as Spell Focus]
 Focused Spell: +2 → +4 DC vs one target [meets Bonus definition]
 Spell Focus: +1 → +2 DC [as per feat]
 Spell Focus, Greater: +1 → +2 DC [lessor version allowed]
 Spell Penetration: +2 → +4 CL check vs SR [as per feat]
 Spell Penetration, Greater: +2 → +4 CL check vs SR [lessor version allowed]
 Weapon Focus (ray): +1 TH → +2 TH [as per feat]
 Weapon Focus, Greater (ray): +1 TH → +2 TH [lessor version allowed]
 Weapon Specialization (ray): +2 → +4 DAM [similar effect as Weapon Focus]
 Weapon Specialization, Greater (ray): +2 → +4 DAM [similar effect as Weapon Focus]
 Witch Knife: +1 → +2 DC [same effect as Spell Focus]

NOT ALLOWED:
≠ Empower Spell: 50% → 100% DAM [applies to variable, numeric effects: not set numerical Bonus]
≠ Enlarge Spell: x2 → x3 Range [does not meet the definition of Bonus]
≠ Extend Spell: x2 → x3 Duration [does not meet the definition of Bonus]
≠ Intensified Spell: +5 → +10 LVL cap [does not meet the definition of Bonus]
≠ Undead Master: +4/x2 → +8 HD (animate dead)/x3 Duration (Command Undead) [Neither additional HD or Duration meet the definition of Bonus]
≠ Widen Spell: x2 → x3 Area [does not meet the definition of Bonus]

UNDER CONSIDERATION:
● Augment Summoning: +4 → +8 STR/CON [NOTE: one specific Summon Monster spell]
● Bloodmage Initiate: +1 → +2 CL [ALLOWED (similar effect as Spell Focus) *OR* NOT ALLOWED, except when the CL is versus SR? (otherwise, doesn’t meet the definition of a Bonus…)]
● Burning Spell: +x2 → +x3 spell LVL DAM [does this meet the definition of a Bonus?]
● Heighten Spell: +X → +2X DC [NOTE: N/A for free metamagic spell; otherwise, meets Bonus definition? OPINION #1: effect is chosen at the time of use, and actually isn't even a bonus. That makes it neither set nor a bonus]
● Mage's (Varisian) Tattoo: +1 → +2 CL [ALLOWED (similar effect as Spell Focus) *OR* NOT ALLOWED, except when the CL is versus SR? (otherwise, doesn’t meet the definition of a Bonus…)]
● Piercing Spell: +5 → +10 SR [meets Bonus definition? is this an Aspect of the spell or WRT the target only?]
● Spell Specialization: +2 → +4 CL [ALLOWED (similar effect as Spell Focus) *OR* NOT ALLOWED, except when the CL is versus SR? (otherwise, doesn’t meet the definition of a Bonus…)]
● Superior Summoning: +1 → +2 # of creatures [meets Bonus definition?]
● Tenebrous Spell: +1/-2 → +2 CL/DC / -4 versus Dispel [CL is versus SR only? DC and Dispel meet the definition of Bonus?]
● Tenacious Transmutation: +2/+1 → +4 CL vs Dispel/+2 rounds Duration [ALLOWED: Caster Level vs. Dispel; NOT ALLOWED: Duration (modification is not a Bonus, as per definition)?]

The Exchange

Please mark this as a FAQ candidate if you'd like a Developer to weigh in and clarify :-)

The Exchange

Calth wrote:
A set numerical bonus is a +x to some aspect of the spell where X is an integer.

That's one way to read it. Mathematically, x2 is also a set numerical bonus. If a developer would clarify if this is addition only (versus addition/multiplication) that would help.

Calth wrote:
At first glance, you would thing Intesified Spell would work, but the bonus is not actually set, its a range of 1-5 depending on your level, so spell perfection doesnt apply.

I disagree. +5 is a "set numerical bonus" - even if you can't fully use it.

Calth wrote:
Piercing Spell doesnt apply because it is a penalty on the target rather than a bonus to the caster.

I see your point - and it's been presented multiple times in other threads. This is where "any aspect of this spell" has to be clarified. Piercing Spell changes an aspect of the spell, expressed in terms of the target's SR. (Or, at least that's one way to look at it without a Developer clarification.)

The Exchange

Pupsocket wrote:

I agree that Heighten Spell should not be compatible with Spell Perfection, because it doesn't provide a numerical bonus as such, and I'm happy with the reasoning that the cost of Heighten spell is inherently irreducible.

Widen Spell might be *3 instead of *4 because of the doubling rules?

I think Jason Bulmahn's past comments indicate Heighten can't be used for the free metamagic feat but it should still be able to be applied (at cost) to the spell. In that case it would be a set numerical bonus (i.e., +X DC) - wouldn't it?

I think you're correct on the doubling rules (my bad).

The Exchange

James Jacobs wrote:
Malle wrote:
Just registered to ask a question on Spell Perfection and various feats.
These are questions you should bring to the rules boards so that folks can hit the FAQ button.

James, that's back from 2012 - and no enlightenment. I took your advice and posted on the Rules Questions thread tonight - SPELL PERFECTION *DEFINITIVE* FEAT LIST?

Q: It's been four years folks have been looking for clarification. Is there anything you can do to help escalate? Even just mention in a staff meeting?

The Exchange

58 people marked this as FAQ candidate. 17 people marked this as a favorite.

Q: What are the feats that will work with Spell Perfection?

I've searched the boards and found snippets of insight but nary an official response from a developer. I'm hoping to collect all knowledge re: Spell Perfection in one thread...

HISTORY:
Spell Perfection was introduced with the Advanced Player's Guide (APG) in August 2010. The APG was errata'ed once on 12/01/2010 - no errata was given for Spell Perfection. No reference exists in the various FAQs. Multiple threads exist trying to get clarification since 2010 but nothing official. For example:

12/10/2012

James Jacobs, Creative Director wrote:
These are questions you should bring to the rules boards so that folks can hit the FAQ button.

The description says “if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.” The uncertainty is with the definitions of:

● set
● numerical
● bonus
● any aspect

Can these terms be defined with respect to Spell Perfection?

Q: What are the other feats that will work with Spell Perfection? From various threads it looks like the contenders are:

FEATS:

Augment Summoning: +4 → +8 STR/CON [Spell Perfection would only apply to one specific Summon Monster spell.]
Bloodmage Initiate: +1 DC → +2 DC [same effect as Spell Focus, which is specifically mentioned as allowed]
Elemental Focus: +1 → +2 DC [same effect as Spell Focus, which is specifically mentioned as allowed]
Mage's (Varisian) Tattoo: +1 → +2 CL [similar effect as Spell Focus, which is specifically mentioned as allowed]
Spell Focus: +1 DC → +2 DC [allowed]
Spell Focus, Greater: +1 DC → +2 DC [lessor version allowed]
Spell Penetration: +2 → +4 [allowed]
Spell Penetration, Greater: +2 → +4 [lessor version allowed]
Spell Specialization: +2 → +4 CL [similar effect as Spell Focus, which is specifically mentioned as allowed]
Superior Summoning: +1 → +2 # of creatures
Tenacious Transmutation: +2/+1 → +4 CL vs Dispel/+2 rounds Duration
Weapon Focus (ray): +1 ATK → +2 ATK [ allowed]
Weapon Focus, Greater [ray]: +1 ATK → +2 ATK [lessor version allowed]
Weapon Specialization (ray): +2 → +4 DAM [similar effect as Weapon Focus, which is specifically mentioned as allowed]
Weapon Specialization, Greater (ray): +2 → +4 DAM [similar effect as Weapon Focus, which is specifically mentioned as allowed]
Witch Knife: +1 → +2 DC [same effect as Spell Focus, which is specifically mentioned as allowed]

Metamagic: separated because of speculation they may not be allowed at all (except for the initial, free, metamagic):

FEATS (METAMAGIC):

Burning Spell: +x2 → +x4 spell LVL DAM
Empower Spell: 50% → 100% DAM
Enlarge Spell: x2 → x4 Range
Extend Spell: x2 → x4 Duration
Focused Spell: +2 → +4 DC vs one target
Heighten Spell: +X → +2*X DC
Intensified Spell: +5 → +10 LVL cap
Piercing Spell: +5 → +10 SR
Tenebrous Spell: +1 → +2 CL/DC
Widen Spell: x2 → x4 Area

DEV Comment #1:
12/13/2010
Jason Bulmahn, Lead Designer wrote:

I am still looking into this, and this is a totally unrelated issue really, but of note..

I am not sure that Spell Perfection and Heighten Spell work together in any way. Spell Perfection prevents a spell from having its level increased by a metamagic feat, and that is really all that Heighten Spell does. Without the level increase, Heighten Spell does not do anything.

Still investigating..

DEV Comment #2:
12/13/2010
Jason Bulmahn, Lead Designer wrote:

I don't have a problem with Spell Perfection as a whole. I do have a problem with using it with Heighten Spell. Its kinda ridiculous.

Looking into it..

FAQ:
June 2013
Heighten Spell:[/B wrote:

How does this spell combine with other metamagic feats and using higher-level slots for lower-level spells?]Heighten Spell is worded poorly and can be confusing. It lets you use a higher-level spell slot for a spell, treating the spell as if it were naturally a higher level spell than the standard version. Unlike Still Spell, which always adds +1 to the level of the spell slot used for a spell, Heighten Spell lets you decide increase a spell's level anywhere from +1 to +9, using a spell slot that is that many spell levels higher than the normal spell.

The language implies that the heightened spell uses whatever spell level is used to prepare or cast it, but the rules text was inherited from 3.5 and doesn't take into account (1) the normal rule allowing you to prepare a spell with a higher-level spell slot, and (2) combining it with other metamagic feats.

For (1), having Heighten Spell doesn't mean any spell you cast with a higher-level slot is automatically heightened; you still have to make the decision to prepare or cast the spell an normal or heightened.
If you are a non-spontaneous caster (such as a cleric or wizard) who wants to prepare a lower-level spell in a higher-level slot, there is no reason not to use Heighten Spell on that spell (it doesn't cost you any extra time or any other game "currency").
If you are a spontaneous caster, heightening a spell when using a higher-level spell slot still increases the casting time, just like any other use of metamagic, so you have to weigh the benefits of either
• casting it normally using the higher-level slot
vs.
• increasing the casting time to cast it as a heightened spell and treat the spell as the level of the spell slot you're using.
Example A 10th-level sorcerer could cast fireball using a 3rd-, 4th-, or 5th-level spell slot, it would only be a standard action casting time, would count as a 3rd-level spell, and have a DC of 13 + Charisma bonus. If she had Heighten Spell and wanted to heighten it using a 4th- or 5th-level spell slot, it would have a full-round action casting time, but would count as a 4th- or 5th-level spell and have a DC of 14 + Cha bonus (for a 4th-level spell) or 15 + Cha bonus (for a 5th-level slot).

For (2), you can't apply Heighten Spell to a spell at no cost:[/B] any increase to the effective spell level of the spell must be tracked and paid for by using a higher-level spell slot, above and beyond any other spell level increases from the other metamagic feats.
Example:[/B] A 15th-level wizard has Quicken Spell. If he prepares a quickened fireball, that requires a 7th-level spell slot (fireball 3rd level + quicken 4 levels). The spell's DC is still 13 + his Int bonus because it's still just a 3rd-level spell, even though it's in a 7th-level spell slot. If he also has Heighten Spell, the spell is not automatically heightened; it still counts as a 3rd-level spell and has the DC of a 3rd-level spell. If he wants to increase the quickened fireball's effective level with Heighten Spell, he needs to use an even higher level spell slot than the adjusted spell level from the Quicken Spell feat. Increasing the fireball's effective spell level by +1 (from 3rd to 4th) requires using a spell slot +1 level higher (in this case, an 8th-level spell slot instead of a 7th-level slot); increasing the fireball's effective spell level by +2 (from 3rd to 5th) requires using a spell slot +2 levels higher (in this case, a 9th-level spell slot instead of a 7th-level slot).

Another way to look at (2) it is to add Heighten Spell first, then other metamagic feats. Continuing the above example, you'd first heighten the fireball to a 4th-level spell, then quicken it, which requires an 8th-level spell slot (fireball 4th level + quicken 4 levels). Or first heighten the fireball to a 5th-level spell, then quicken it, which requires a 9th-level spell slot (fireball 5th level + quicken 4 levels).

(Heighten Spell is a weak metamagic feat and has limited utility when combined with other metamagic feats.)

The Exchange

James Jacobs wrote:

The crafting rules break down once you get too far above 1,000 gp. It's a flaw in the system. There are feats and options to speed crafting for more expensive nonmagical items like horacalcum...

...or you can houserule the rules...

...or perhaps yes, part of what makes those rare and exotic materials so rare and exotic is that it DOES take so long to make them.

The rules for crafting without magic are broken so badly they continue to cause grief in our weekly gaming group. It doesn't help that a 9th level Wizard can craft just about anything in under a minute using a Fabricate spell.

Q: Any chance of seeing an updated crafting rules subset in Pathfinder Unchained or sometime relatively soon?

The Exchange

James Jacobs wrote:
Squeakmaan wrote:

Is it possible to have just one Preview thread that doesn't turn into a bunch of the OP crowd arguing?

You aren't the only one who gets annoyed at the "OP crowd,"

Q: What's the "OP crowd"?

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James, have you ever designed a PC based on a fictional character (e.g., Batman, Sherlock Holmes, Robin Hood)? Do you have any tips on how to "succeed" in pulling it off?

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James - Is there any creative / design decision (not ethically or morally offensive) that could be forced upon Pathfinder by the powers that be that would make you resign? To borrow an example from another universe, a "Greedo shot first" type mandate. Or, no matter how creatively repugnant the decision might be, you'd say "you're the boss" and make the best of it?

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James: All other things being equal, which is more scary? 1) to live along a coast prone to hurricanes; or 2) to live in Tornado Alley?

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James Jacobs wrote:

...suggest you take the questions to the rules boards to ask them there so that they can be FAQed.

That process is MUCH SLOWER than getting an answer from me, it's true. I'm not part of the FAQ team though, so apart from making frowny faces in meetings and so on, there's not a lot I can do to solve rules arguments on the boards.

James, the most frustrating aspect of Paizo is the slowness (or complete absence) of getting answers to rules questions. The old Dragon Sage Advice column was a favorite - the ability to ask a neutral third party with insight and rules knowledge.

Q: Why can't this be resolved? Is it a monetary issue, philosophical viewpoint, territorial issue, conspiracy, other?

I'm not trying to get you or anybody else in trouble - just trying to understand why a company I love won't do the obvious thing to make the fans happy...

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James, what is your opinion on Blue Oyster Cult's Godzilla?

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Raging Vitality has a CON 15 requirement; your proposed build is a CON 14...

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1 person marked this as a favorite.

James, do you have a garden?

Rampaging Kaiju Garden Gnome - $24.99.

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James, does global warming exist on Golarion?

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James -

1) Have you heard about Turducken?
2) Have you tried it?
3) What are your feelings about the concept?

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James Jacobs wrote:
Anyway... I'm not really interested in talking much more about possible future editions of Pathfinder, since this just isn't the right place to do so.

James, where is the right place to talk about it? Are people already talking about it? Is there a forum?

The Exchange

Dear James -

Pathfinder has been called "D&D 3.6", a honorary title indicating the strong roots of the OGL 3/3.5 rule set but with improvements. Some sub-systems - like magic item creation - didn't get as complete a workover from 3.5 as others. It seems they won't either without a new version of the rules.

Do you think - someday - there will be a new edition of the Pathfinder rules? Would it be evolutionary (minor improvements to the existing rule set based on years of game play) or revolutionary (a big departure like D&D 4.0 / D&D 5.0)?

The Exchange

Thanks James :-)

Have you seen the Sabertron Kickstarter (electronic foam swords with built-in scoring)? What are your feelings on something like this (or LARPing in general)?

https://www.kickstarter.com/projects/levelup/sabertron-foam-swords-with-ele ctronic-scoring

The Exchange

James -

1) Which deities wear underwear and which do not?

2) For the male deities, what is the ratio of boxers to briefs to thongs to commando?

3) What is the most common material used for underwear of the gods?

3)a) Do any of the gods have magic underwear?

3)a)a) If magic underwear exists, what varieties exist?

4) Do underwear colors match the deity's favorite colors or do they vary?

4)a) If they vary, are they generally white?

5) If there was a sub-race of gnomes that specifically existed to steal underwear, what would their stats be? Motivation? Nation(s) in Golarion they typically inhabit?

6) If I were going to play a gnome of this type, what type/color of underwear would I normally wear?

6)a) Would the color/type depend of class/alignment? If so, can you provide a matrix for all possible permutations?

7) Who created underwear and will that person/creature/deity be featured in an upcoming Bestiary/AP/other?

8) If somebody attempted to magically craft underwear for Rovagug, how many square yards of material would be required and what would the DC check be?

8)a) What skill would be required?

9) What color/type of underwear was Mayor Kendra Deverin wearing during the Swallowtail Festival at the beginning of Rise of the Runelords?

10) What color/type of underwear are you wearing right now?

Follow-up Question:
If annoying I apologize - in a roundabout way I was trying to be funny while working up to my real question. My perception of a significant percentage of questions on this thread takes the form of the above. I know it's "Ask James Jacobs ALL your Questions Here" but sometimes I wonder about the reasoning/purpose behind a question...

My real question: What kind of question (on this thread) annoys you and do you have any advice/guidance on "good" question etiquette? I already know you like to answer the questions yourself, and you don't like rules questions, but is that the exint of etiquette?

And, truly, if this was annoying I apologize. I appreciate the time you take to answer our questions and I enjoy your responses (especially the tongue-in-cheek ones) greatly.

Oh, and no need to answer questions #1-10 above.

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Q: Is there a way (i.e., a Knowledge skill check) to determine the age of a set of bones?

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Malficus wrote:

Do halflings have another name for their race that isn't just about how short they are?

If so what is it?

Hobbits? (Although I'm pretty sure there's some legalities with Paizo or anybody else besides Peter Jackson using that term.)

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Q: What is your favorite type of question on this forum?

Q: What is your least favorite (most annoying) type?

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James Jacobs wrote:
...What you put on a board can reach across space AND time. It's possible to be offensive to someone in the distant future in this way because what you type today may not have the offensive connotations it has 100 years from now. ...so be mature about it when someone IS offended, offer an apology, and do your best to find out what it was you did to offend so you can remember that in the future and avoid it.

Wow, James Jacobs - your wisdom transcends time and space. Good answer :-)

The Exchange

James Jacobs wrote:
It's the person who gets offended that gets to decide if something is offensive, after all.

If I'm offended by that statement then you're in the wrong and owe me an apology?

I understand trying to avoid offending anyone but it seems like everything is offensive to somebody. Doesn't common sense come into play also?

[If I've offended anybody by this post I apologize in advance :-)]

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Q: What is the best response to the statement "I slept with your mother last night"?

I'm not trying to be crass - this is another legitimate bully tactic. I have "a friend" that is dealing with this kind of thing and appreciate your insight.

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Q: How come, sometimes, my RSS feed doesn't get all of the posts on this thread?

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Chris Lambertz wrote:
Removed a post. Please revisit the messageboard rules.

What post? Where's the link to the rules? OMG - how bad would a post have to be in order to be removed?

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Q: What is the best response to “Have you stopped beating your wife?”

Before you discount the question please understand that this is the basic form of a question posed by a bully to entrap a target into giving an answer that makes the target look/feel bad. Your opinion/guidance is greatly appreciated.

The Exchange

Cpt_kirstov wrote:
Right now Itchy's last post is most valid. he is working on converting it to This page now

Absolutely awesome - thanks Itchy (and everybody else on this thread) for making this happen.

I started A Lesson in Taxonomy based on these recommendations. Going to follow the order from here on out.