Alain

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I just wanted to announce here to the community that I have posted a Starfinder novella (c. 50 pages) to Starfinder Infinite. To the best of my knowledge, it's the first Starfinder prose fiction on Starfinder Infinite (the only two other titles in the category are actually gaming aids).

The story is entitled "Treasure of the Lost Hive," and you can preview the first few pages to see if it's for you. If I get a good response, I have several more ideas, including one that could easily become a novel or series of novels. I hope you'll give it a chance. Thanks!

https://www.starfinderinfinite.com/product/428964/Treasure-of-the-Lost-Hive ?affiliate_id=3846560


If I were designing one, I would do Fly Fee or Die, only better. That's such a promising idea for an AP, but I was underwhelmed by the actual modules in FFOD. I would lose the tired "evil corporation" trope and have the Big Bad be some real threat. I'd also make the drow mafia a *much* bigger part of the AP, and the ship's cool feature would be something better than "a big cargo hold."


Sign me up for a beach house on the Sea of Teeth near Candares.


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Interesting. Thanks for the reply, Rysky. I may look into that. I've got an idea for a story.


I've been wondering about this myself. I've really enjoyed the 20 or so Pathfinder Tales books I've read. What is Starfinder Infinite?


I'm going to be a contrarian. I like the starship combat system.

- It's easy to learn;
- it includes all players equally;
- it lets all character types participate;
- it encourages (requires) teamwork more than even regular combat;
- it raises the stakes of the game.

I don't think it's perfect and is most fun in relatively small doses, but people generally seem to have fun with it in my games.

My favorite part (like many of you) is the setting. Least favorite... honestly, the supernova of weapon and armor types is a little too much to keep track of. But then again, too many options is a pretty good problem for a game system to have.