Yes, 2 minutes to post "I'm real busy" would have killed you. Ultimatum? Oh never mind, I don't even know why I bother to argue. I'm the ogre. Fine. I'll just slink off back to my cave, and not try to make games for people which they might enjoy. For the remaining players I do apologize for killing the game, but too much turnover kills a game deader than a lich.
Biruta Rovelsdam wrote:
I'll consider that as I kill the game. Or perhaps I won't. My sense of humor isn't for everyone. There is a certain humor in that the person who vanished for a week and almost got kicked killed the game. I'll chuckle about that. But you will be safe from my nasty sarcasm in the future.
You know, it seems I've struck a nerve even with people who I thought liked my style. If that's the case, I think I'll just end this since it is not what people want. I don't need to put in effort for a game that nobody wants to play. We're down 3 already, and I dislike replacing people. Especially before even the second combat. I won't be running anything further on this site since it appears I'm not compatible with it.
I tend to think that if I put a 'generic half orc' t-shirt on an NPC people would not be inclined to talk to them. Had Orthoon chatted up the coxswain, he would have had interaction. I'm not populating a world with all cardboard cutouts. I'm just not here for deep roleplaying (or even an approximation).
OK, lost someone due to a misunderstanding of what I mean by 'beer and pretzels'. This is a simple, humorous hack and slash game. You will interact with NPC for information, aid, and tasks. I will not make the generic man on the street available for you to discuss how many angels can dance on the head of a pin. The party has lost the trapfinder type. I would like to replace that ability. Build rules are:
I rather thought the idea was not hidden. Oh well, back to recruitment. Maybe I'll need to put HACK AND SLASH in recruitment instead since I was not explicit enough. Anyone else teetering on bailing because I won't make this an amateur thespian session? The theme here is a joking campaign of killing things and taking their stuff. If that isn't your cup of tea, you should probably let me find people that it does suit.
Gashnakh is now happy that he chose the brown pants this morning (ok, he doesn't own another pair of pants, so it was a practical general decision). He breaks down (and stinks a bit) "It was all my idea. Though the idea seemed to come about after I talked to Melira down in the pump room on the lowest deck. She's a stowaway that I've been helping. "
Yeah, and you're not up there Orthoon, I shouldn't have even responded, though I did want to make the point that trying to plumb role playing out of mockingly generic NPCs will be like blood from a stone as I will not entertain it with any effort. I said beer and pretzels and I meant it. Role play among yourselves to your heart's content, but most of the rest of who is in here is for hack/slack or information.
The female orc replies to Castor, "I slide it into the cage on a metal pan. " The rowers thankful for the healing cooperate and mention that other than Harlex, only Gashnakh went in there. He's just a common half orc crewman. Biruta notices that the cage is completely intact, but there are indications that the lock had been picked.
The captain adds"There's a bunch of injured crewmen there among the oars, if you could channel to heal them, it might save a lot of lives. " Then in response to the questions "This was the only live cargo, it was meant for the arena fights. My coxswain gave it drugged food each day, and when it started getting semi conscious it would wake up and drug itself back into a stupor. " He pulls out a sharp knife and starts cutting at the abdomen of the creature. Hacking his way through the entrails, he examines the stomach and intestines "I can't find any evidence of the drugged food. Hey Jimmy!" he yells to one of the rowers "I found your thumb!"
Crastor Deems wrote:
The rowing area is lower than the middle of the deck, and effectively there's a partial wall because of this. The creature would have cover from attacks on that side. fortitude save: 1d20 ⇒ 9 pass
Miss. Critter gets a bit focused on Kaalul after being beaten on so hard. bite: 1d20 ⇒ 10damage: 1d6 + 4 ⇒ (2) + 4 = 6 miss
Clearly the critter isn't on his game.
I don't see why you rolled sneak damage. I would welcome an explanation. Also, there is no way for you to charge to a location to attack from your current position. If that's just flowery text, no big deal as you would hit without a charge. However that is certainly a hit, and the spear damage is quite amazing as you run the ape like creature through (not killing it however). On the way in the critter does get an AOO. bite: 1d20 ⇒ 14 damage: 1d6 + 4 ⇒ (3) + 4 = 7 hit
That certainly lays some smack down in judgement. Clearly this makes the beast even more angry (which didn't seem possible before, but seeing is believing). He will try to rip Kaalul to shreds now.
Orthoon, Kurgan, and Crastor all get their round 3 actions now. Orthoon casts a spell on Dolgrym (already declared).
Biruta hops down into the hold and studies the girallon (2 move actions). The Girallon moves forward and bites at Kaalul for daring to shoot at it. to hit: 1d20 ⇒ 5 damage: 1d6 + 4 ⇒ (3) + 4 = 7 bit it misses. Orthoon, Kurgan, and Crastor all move closer to the creature. Round 3. Biruta, Grumpy, Kaalul, and Dogrym are up. Biruta steps 5' closer and engages the beast with her machete. to hit: 1d20 + 11 ⇒ (3) + 11 = 14 damage: 1d6 + 6 ⇒ (6) + 6 = 12 she also misses
I'm starting to think I should have outlined posting expectations when I recruited. Slow motion games annoy the hell out of me. I will punt people before I allow this game to be one of those. It's one thing to warn me that you won't be around, and it's another to just vanish. Biruta will be in bot mode for now.
Nah, the jump is under 10' so don't worry about it. You recognize the critter as a Girallon , a neutral, large magical beast. The only special attack is rend (if it hits with two claws, it rips you apart). It has no special defenses. They are quite aggressive (which seems like a no duh kind of thing as it stands there drenched in blood).
You see a large four armed critter which looks a good bit like a Gorilla. Knowledge Arcana to identify it. While it would normally have a white coat, currently it is splattered with enough blood that you aren't fully sure. There are a number of oarsmen lying dead around it, while a few are trying to defend themselves with fairly rudimentary weapons. They aren't faring well.
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Now, I know multiple classes with familiar levels stack. However, it has recently come to my attention shamans and witches can't take figment familiars. What would the situation with the familiar be if, for example, someone took a figment familiar as a Wizard, then proceeded to dip into Shaman or Witch? How would that even work, if at all?
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Welcome to the discussion page! Please dot in here. Smokeside Quarter, where the campaign starts out, is in a permanently dead magic zone in terms of the lore. Granted... that doesn't exactly bode well for our casters. I do want the fact that this is Alkenstar to play a role in the campaign, but I feel having the entirety of what amounts to two chapters being played without magic would be a massive disservice to some of your characters. With that said, what percentage of the Smokeside fights would you be okay with being without magic? I want to get that question out of the way before any actual fights start.
Welcome to Smokeside, Alkenstar, y'all! This is a recruitment for a backport into 1e of the Outlaws of Alkenstar adventure path, originally written for 2nd Edition. I will love to see what kind of builds people come up with for this unique campaign! Hoping to recruit 4 players for this, might recruit one or two more, but that isn't a guarantee. ============
Submission Requirements
I've seen a few people offering spots in ports to 2e, which recently got me thinking: what would the opinion be on running one or more backports to 1e of some 2e adventure paths? I don't know how many I could keep up at once, but I would definitely be down to run at least one if there's enough people interested. This is just an interest check, and I'd have to purchase the books in question unless it's Outlaws of Alkenstar that the people want, since that's the only 2e AP I have at the moment. If I do run a game, it'd likely include some backported mechanics from 2e to make everything relatively seemless. These would include languages available, backports of a few deities, as well as potentially a few campaign-specific rewrites needed, and potentially an Inventor backport if I can find a decent one. Some tweaks would be needed to the ruleset for certain campaigns, Strength of Thousands would likely warrant a Gestalt ruleset courtesy of Free Archetype in 2e along with a bit of increased difficulty, Outlaws would require changing a few things to be inline with what's magic and what's not for 2e (and Commonplace Guns), and so on. But would anyone be interested in this in general? Perhaps a specific AP people want to see adapted for 1st edition?
Welcome to the recruitment/interest check for Iron Gods I'll be hosting! Fair warning this is my first time PbP GMing, but I'm currently GMing two VTT campaigns at the time, so I'm not going in totally blind with respect to GMing. (Sorry if I somehow screwed something up when posting this) =========== System - Pathfinder 1e SRDs - Archives of Nethys, d20PFSRD Books Allowed - All official Paizo 1e content, including books published after Iron Gods was published. House Rules and Systems in Use - Some 2e lorewise-features (mostly languages available), Elephant in the Room feat Tax. Banned Items, Classes, Archetypes, Etc. - Summoner. Races - Any Race with a stat bonus spread of +2/+2/-2 is acceptable, along with humans, half-elves, half-orcs, and Aasimars. Starting Level - 1st Starting Wealth - Max for your class Attributes - 25 point buy. Hit Points - Max at 1st level, higher of average (rounded up) or roll from 2nd on Traits - 2, or 3 with drawback. One must be a campaign Trait from Iron Gods. Alignment - Non-evil alignments only, please. Submission Requirements Character Sheet - At a minimum, it needs to have race, class, and the attributes. However, I would greatly prefer a complete character sheet. Character Background - No need for a novel, just a reason why they're currently in Torch, and a reason they wish to save Torch and Khonnir Bane. (Write a pseudo-novel if you're feeling up to it, though) |