| drav11 |
My group is at level 4, after defeating the Staglord they were excited to start the Kingdom building process. We play online I'll state, so that has it's own challenges. I've watched a few videos on Kingdom management and ran a simulation round with one of my players. That all said when we sit down to play for 2-3 hrs a week, the Kingdom management has turned into more of a campaign break, from the adventure. The players really like doing the events and roll playing of the kingdom management, but after a few Kingdom turns they're done and really don't want to do anymore it feels forced. They would rather go out and spend the 2-3 hrs a week we have to play adventuring and having me create situations in the Kingdom that their pc's can interact with.
We've decided to run the Kingdom in the background at this point. What we found was the Kingdom management turned into a ton of page flipping for me and looking up skill checks, the players also didn't like how their pc's were basically not included in the roles. I'm trying to scramble now and figure out how to run this in the back ground and move the campaign forward.