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coach's page
Goblin Squad Member. Organized Play Member. 170 posts. No reviews. 1 list. 1 wishlist.
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Our entire gaming crew unanimously voted to stay strong with PF original (just as it was also unanimous to go with PF years ago instead of going to 4e) --- I have every book created for 3.0/3.5/3.75 so looks like those are our locked in ruleset for life.
Please cancel all subs at the end of 1.0. I do not want ANY 2.0 material (neither hard copy nor PDF)
so as a summary,
I DO want Tyrant Grasp 6of6 but I DO NOT want Hellknight Hill 1of6.
I DO want PF Campaign Setting: Druma, Profit & Prophecy but I DO NOT want Hellknight Hill 1of6.
etc
etc
etc
Looks like strangely that you all combined 1.0 and 2.0 material into the next shipment, but if you could split that order and pull out the 1.01 stuff to send that would be great if it isn't too late. If it is too late then cancel all subs as of that order.
My gaming crew does not play Starfinder as much as we used to to justify my continued subbing to SF products so please cancel those as of now.
Also, my mailbox was knocked over by farm equipment and the post office erroneously sent back order #7694424 (PF Tyrant's Grasp 1of6) and (SF Fire Starters 1of6) to you instead of holding it for me like they did my other mail while I replaced the mailbox. Since I have paid for that please send that back to me thank you. The customer service email I was sent explained that I would owe shipping again which is understandable so I am giving permission here to extract that shipping fee.
I want to personally thank Paizo for saving the tabletop RPG genre the last decade, it has been a crazy fun ride.
Endzeitgeist wrote: @Coach: They already are available as PoD. Act 3's premium paper quality version hasn't been released so far, though. Thanks!
has there been any word on the timetable for the Act Two and Act Three hardbacks?
i'd hate to buy this hardback and the other two never come out in print
well can i submit a choice of avatar pics and someone in tech switch it for me?
i posted back on Dec 5, 2005, 12:16 pm
also i remember changing my avatar a few times and now i can't so i assume this impostor "coach" has come along after me heh
hmmm
have had this account name for ages
wonder what happened?
it has been 4+ years so was wondering if it was fixed and broke again (or just never fixed?)
HOLY NECRO Batman!
i get the same "That avatar name is already in use by another account" when I try to change my avatar pic
Bluddwolf wrote: Bringslite wrote: Has there ever been a company that had the time and money to develop an MMORPG product with both really great non theme park PVE and also balanced and fun PVP? In all of my experience with MMOs I have only come across two games that I felt came close to getting both PVE and PVP in a decent balance and both were fun. Star Wars Galaxies and Fallen Earth. didn't play Fallen Earth but played MANY others
SWG is the only one that came close
I would still be playing it on the live servers but Sony borked up
coach wrote: i Have one more DT account left
I certainly don't mind keeping this one for myself when the game goes OE
but I will entertain offers and if i do sell i will just pick up another account when it goes OE
account has fantasy names, not anything stupid.
Destiny Twins with XP from Day one and ALL daily deals from Kickstarter
toon 1: elven male: Archer/Cleric, saving XP for Druid = 410,000 unspent XP
toon 2: human male: Bowyer 10/Leatherworker 10 (enough saved XP = 443,000 unspent to be tier 3 in whichever one you choose)
loaded bank with waaaaayyyy too many recipes/maneuvers/spells to mention
24 gold
plus a bunch of XP added since these were listed nearly a month ago
i Have one more DT account left
I certainly don't mind keeping this one for myself when the game goes OE
but I will entertain offers and if i do sell i will just pick up another account when it goes OE
account has fantasy names, not anything stupid.
Destiny Twins with XP from Day one and ALL daily deals from Kickstarter
toon 1: elven male: Archer/Cleric, saving XP for Druid = 410,000 unspent XP
toon 2: human male: Bowyer 10/Leatherworker 10 (enough saved XP = 443,000 unspent to be tier 3 in whichever one you choose)
I will talk to the paizo names below in order of the time that they contacted me about another DT account
1) Tuffon
2) CTTodd
3) Mai Shael
4) NailU2

coach wrote: I will post more specifics later when I get the chance to login and verify
all accounts have fantasy names, not anything stupid. the toon on account 3 has about 200ish player kills but they were all in warfare not griefing
Account 1:
Destiny Twins with XP from Day one
toon 1: Human male: Armorsmith 14 with enough experience to be closer to 16 than 15
toon 2: human male: Weaver 11/Rogue 12 (used the weaver to bust Dex gates and to make Armorsmith refines)
Account 2:
Destiny Twins with XP from Day one
toon 1: elven male: Archer/Cleric, saving XP for Druid
toon 2: human male: Bowyer/Leatherworker (enough saved XP to be tier 3 in whichever one you choose)
Account 3:
Destiny Twins with XP from Day one
toon 1: human male: Smelter 15/Miner 11
toon 2: human male: Archer with 300+k saved XP waiting on Ranger
Account 4:
Destiny Twin account that is currently unsubscribed ... This account was unsubscribed early on because the friend I purchased this for decided not to play until OE ... both toons are human male with about 100k unspent XP
have sold 4 other accounts in the last week and if you need the names of the individuals who bought those for verification of honesty i would be glad to PM you
PM me with questions if you have any interest
what i will likely do is sell 3 of these and keep the last one that doesn't sell for myself
sold another account yesterday
have had PMs asking, have been selling the Day One XP accounts for $200, if you buy two i will sell for $325 combined
also, these were early KS pledges so have all awards possible
account 4 I will sell for $25
also have a small holding for half price $100

I will post more specifics later when I get the chance to login and verify
all accounts have fantasy names, not anything stupid. the toon on account 3 has about 200ish player kills but they were all in warfare not griefing
Account 1:
Destiny Twins with XP from Day one
toon 1: Human male: Armorsmith 14 with enough experience to be closer to 16 than 15
toon 2: human male: Weaver 11/Rogue 12 (used the weaver to bust Dex gates and to make Armorsmith refines)
Account 2:
Destiny Twins with XP from Day one
toon 1: elven male: Archer/Cleric, saving XP for Druid
toon 2: human male: Bowyer/Leatherworker (enough saved XP to be tier 3 in whichever one you choose)
Account 3:
Destiny Twins with XP from Day one
toon 1: human male: Smelter 15/Miner 11
toon 2: human male: Archer with 300+k saved XP waiting on Ranger
Account 4:
Destiny Twin account that is currently unsubscribed ... This account was unsubscribed early on because the friend I purchased this for decided not to play until OE ... both toons are human male with about 100k unspent XP
have sold 4 other accounts in the last week and if you need the names of the individuals who bought those for verification of honesty i would be glad to PM you
PM me with questions if you have any interest
what i will likely do is sell 3 of these and keep the last one that doesn't sell for myself
yeah i made a batch of copper bars +3 recently and got two +4s and one +5
was neat
one of the quarry ones is selling for PFU and is on the KB auction house
and yes, the grind-to-Jedi didn't help anything
i'd always hoped they'd make Jedi a randomly chosen and awarded character slot that would pop up occasionally with permadeath
SWG was a tremendous game in my personal experience up to the CU
our whole guild was disenchanted by the CU
we liked the game so much, we played again when the SWGemu group obtained the code and built the 14.1 version again and is still going strong today with thousands of players
can't change account name nor the ingame names (for now at least if ever?)
other than that you can change everything else

4 people marked this as a favorite.
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My gaming day started after work.
...a nerve-wracking bank to bank running-mother-lode-node with 65 Tier2 recipes/maneuvers/spells
...Got on mumble and joined a philosophical discussion on alignment in MMOs vs tabletop vs real world where there were vast difference in opinion yet not one raised voice
...then a discussion about building a settlement from the ground up
...then listening in on an in-depth economics PFU lecture that turned into a discussion on holdings and outposts
...all the while running an exploring toon around hunting escalation levels in the non-claimed home hexes for the token rush Thursday (Friday?)
...then doing the running-simulation thing to a depleted home hex to join the last battle. The Moloch General went down quickly, but I had moved into an area where the evasion utility led me to fall down one of those unGodly mesas where getting back into the battle was not going to happen. So I just tried to target any mob that my fellow partymates kited into my range. I was able to help with two of the remaining. Looked in inventory to see two blue items and a purple item: Redouble, Death Ward, and Intense Crystal +3 recipe.
Fun times.
Then ran to another hex and in 35 minutes of escalation hunting my toon pulled in 4 tier 2 recipes.
Is the above worth a fifteen-dollar-a-month subscription in an unfinished game? To me it was worth fifteen dollars just that night, but wasn't much different in "fun" than any other night until...
...it all was drowned out by what happened near the end of my game night leading to more joy than all of the above combined. I had found a hex that was at its end and called out for anyone who wanted to help finish it off. It was low level (but hey the boss was already there so why not?). One university student whose toon in her words was only "three or four hours old" ran out from the starter town. We came up on the boss and saw where they had a gaggle of archers and I worried that she would become a human pincushion and lose whatever maneuver that popped, so the strategy was for her to shoot once and run and I would just sit there and hope to shoot the ones chasing her. We managed that and when I got rid of the archers I asked, "I got Rush, what maneuver did you get"?...
Augment
BOOM!

Kitsune Aou wrote: New version!
Version 1.2 (4/14/15): We've completely changed the way the website interacts with its database/model. With this change, we had to re-write hundreds of lines of code scattered throughout nearly every file in the website, but it was all worth it. The website should not experience any more slow-downs like we had been seeing in v1.1 (note: some of the larger pages may still take a couple seconds to load, and we're working to hopefully improve this), plus this change has enabled us to do some more fancy things throughout the website. In other news... StockList & StockDetails pages have been added. RecipeDetails page now has details about each recipe, along with a nifty ingredients tree. Dropdown for Achievement types has been added to the AchievementList page. Various obsolete things removed from the data model. Fixed a bug where the Player Killer achievement page gave a 500 Internal Server Error (thanks, Red!). Fixed a bug where Stock Items did not show their Stocks on the ItemList and ItemDetails pages. Fixed a bug where Ability Bonuses were being rounded to two decimal places, where it should be 3 places like it is in the spreadsheets (thanks, Tuoweit!). FeatList page now shows friendly Feat types in the dropdown, in the title, in the meta information, and in the header.
pure awesomeness
captain's chain +2
thanks all for the suggestions
it worked when i went to a fighter town with top training and support
but i guess it is still bugged to be able to learn Archer 6 without MAP 2
others have said the same about their toon that the armor 6 is coming before the AP2 and not vice versa
another bug maybe that the training at level 9 cannot support AP2s
Gol Guurzak wrote: Are you quite certain that you haven't trained medium prof 2 already? yeah double checked it
reflex is 85 only
Gol Guurzak wrote: Medium Armor Proficiency 2
Divine=25 or Martial=25
Evangelist=5 or Healer=5 or Archer=5
Constitution=11 or Dexterity=11 or Wisdom=11
975 XP
Double check that you meet all requirements... If you do, what settlement(s) are you trying to train in?
Martial: 131
Dexterity: 12.60
Archer Armor: 6
i think in this order i trained in January in Marchmont and Feb/march in Riverbank and ran to Blackwood Glade last night when i heard a fellow University teacher tell a new student that he couldn't train in armor 6 until he had Armor prof in level 2
i said no i don't think that is right because i was able to
and then when i checked sspitfire's spreadsheet it seems the PFU instructor was right yet my toon proves otherwise
in Blackwood Glade both the light and heavy armor profs showed up on trainer at level 1 on available and level 2 in the unavailable tab
human toon (i have been informed that i should not have been able to buy Archer Armor 6 without MAP2)
I have purchased Archer 6 armor feat,
I only have Medium Archer Proficiency 1 feat,
Medium armor proficiency 2 does not show up on available/unavailable list in any Skirmisher/Dreadnaught/Fighter College that i have visited
i was also told i should have a bunch of extra reflex defenses that i dont have
all of the above were double and triple checked
it may have been just an unfortunate timing thing when the armor gates were changed to STR/DEX instead of just STR?
oh noes!
come back!
maybe when Bard class comes into play, you will find enjoyment
April Fool's aside I think it would be completely fun if the EBA did go to the Dark Side of the Force
player content would surely be more interesting :)
not sure which is using more CPU resources, the game itself or all of the great PFO community websites/spreadsheets/guides/maps i have running during gameplay
adding this one
great job
Cal, I'll cover that $25, PM me paypal address
Coach - Dreamless Company
the list above has a typo, the OSP +2 should have been DSB +2
wasn't trying to mislead as you can see in the "available" list right below that it says +1
apologies

Ornate Steel Plate +2 and Boiled Leather +1 also now available so that brings the possible order list to:
Ornate Steel Plate +1
Ornate Steel Shirt +1
Dwarven Steel Banded +2
Captain's Chainmail +1
Boiled Leather +1
resources and silverpieces are appreciated and so OVERpaying in these two will be accepted, but being a up and coming company, T2 recipes are sought at this time and a price can be negotiated of which party would still owe the other depending on the recipe below.
Ornate Steel Plate - Armorsmith 8
Oak and Steel Splint - Armorsmith 9
Muffled Steel Shirt - Armorsmith 10
Priest's Scale - Armorsmith 12
Boiled Leather - Leatherworker 8
Dwarven Steel Wire +1/+2/+3 - Smelter 8/9/10
Dwarven Steel Plate +2/+3 - Smelter 9/10
Gold Bar +1/+2/+3 - Smelter 10/11/12
any T2 ingot - Smelter various
any blanks - Smelter various
Advanced Hide +1/+3 - Tanner 10/12
Advanced Leather Sheets +1/+2/+3 - Tanner 9/10/11
Advanced Strips +1/+2/+3 - Tanner 8/9/10
Composite Maple Stave +1/+2/+3 - Sawyer 9/10/11
Moderate Varnish +1/+2/+3 - Apothecary 8/9/10
Fine Yarn +1/+2/+3 - Weaver 10/11/12
Fine Padding 1/+2/+3 - Weaver 9/10/11
T2 weaponsmith - various
spells or maneuvers will also be considered
please contact coach via paizo forum PM or on Golarion Mumble port 3093
newly acquired and available for equal trade for one on the above recipe list:
Moderate Flammable +3 - Apothecary 11
Fine Thread +2 - Weaver 11
CLERIC EXPENDABLE SPELL
Mass Divine Endurance (purple)
Level 6
Required Wisdom: 14
Required Divine Category Points: 52
XP cost: 12,731
please use recipe list above (also be prepared to need 2 or 3 of those as a standing offer of 6 gold for this pressure me to seeking a good recipe exchange for this)

Dreamless is offering up for sale a fine new suit of Dwarven Steel Banded +2. It offers quite a substantial boost over its T1 cousin and its +0 and +1 little siblings as can be seen in the comparison chart below (+406hp!!)
Hide and Steel Banded +2 (Keywords: Heavy, Military, Distributed) with Dragoon 4 nets you -> Critical+10 , LightAttackBonus+10, HeavyAttackBonus+10 , +174hp , Fortitude+6 , Reflex+3 , Bleed Recover+3 , Afflicted Recover+3 , Exhausted Recover+3 , Power+54 , EPro3 , PR31
Dwarven Steel Banded +0 (Keywords: Masterwork, Heavy) with Dragoon 6 nets you -> AllDefenses+50 , Critical+13 , LightAttackBonus+12, HeavyAttackBonus+12 , +290hp , Fortitude+10 , Reflex+5 , Bleed Recover+5 , Afflicted Recover+5 , Exhausted Recover+5 , Power+90 , EPro5 , PR35
Dwarven Steel Banded +1 (Keywords: Masterwork, Heavy, Military) with Dragoon 6 nets you -> AllDefenses+50 , Critical+13 , LightAttackBonus+12, HeavyAttackBonus+12 , +348hp , Fortitude+12 , Reflex+6 , Bleed Recover+6 , Afflicted Recover+6 , Exhausted Recover+6 , Power+108 , EPro6 , PR37
Dwarven Steel Banded +2 (Keywords: Masterwork, Heavy, Military, Strengthened) with Dragoon 6 nets you -> AllDefenses+50 , Critical+13 , LightAttackBonus+12, HeavyAttackBonus+12 , +406hp , Fortitude+14 , Reflex+7 , Bleed Recover+7 , Afflicted Recover+7 , Exhausted Recover+7 , Power+126 , EPro7 , PR39
——————————————————————————————————
resources and silverpieces are appreciated and so OVERpaying in these two will be accepted, but being a up and coming company, T2 recipes are sought at this time and a price can be negotiated of which party would still owe the other depending on the recipe below.
Ornate Steel Plate - Armorsmith 8
Oak and Steel Splint - Armorsmith 9
Muffled Steel Shirt - Armorsmith 10
Priest's Scale - Armorsmith 12
Boiled Leather - Leatherworker 8
Dwarven Steel Wire +1/+2/+3 - Smelter 8/9/10
Dwarven Steel Plate +2/+3 - Smelter 9/10
Gold Bar +1/+2/+3 - Smelter 10/11/12
any T2 ingot - Smelter various
any blanks - Smelter various
Composite Maple Stave +1/+2/+3 - Sawyer 9/10/11
Moderate Varnish +1/+2/+3 - Apothecary 8/9/10
Fine Yarn +1/+2/+3 - Weaver 10/11/12
Fine Padding 1/+2/+3 - Weaver 9/10/11
T2 weaponsmith - various
spells or maneuvers will also be considered
we also have another armorsmith ready to make T2 - currently producing Captains' Chain +1, Ornate Steel Shirt +1 also so get your orders in
please contact coach via paizo forum PM or on Golarion Mumble port 3093

Diego, my suggestion would be to try harvesting with a NON-tier 2 gatherer(s)
i don't even know if in theory that "works" but my son's miner6 can vastly outdo my miner8 in iron/coal harvesting on a per time basis, and i THINK we have enough sample size to determine the validity of that. But, who knows, maybe I just gave up too quickly on that experiment
Grip, no jokes about me switching my son's house chores from "mow the lawn" to "forget the lawn, i'll do that, go get 200 coal"
:)
it is what my company had to do for mining as were were getting too much Antimony/Meteoric etc which at the time Jan/Feb wasn't needed
i will check our stores but we are still fledgling enough that we get bought completely out of certain resources at times (would like to get to the point of keeping minimum of 1000 or so of each for emergencies, but not there yet
but trust me Diego, i feel your pain on resource shifts (although i don't mind GW doing that occasionally) and I also feel your pain on certain "hard gets"

TEO Cheatle wrote:
Some of you might not agree with me, and some of you might oppose me heavy handedly on this subject, but the truth of the matter is that a Sandbox is a beautifully fragile miniature ecosystem in which we have to nurture every single little detail to keep balance. For those that follow Yellowstone Nation Park, a perfect example would be when they removed the main predators from the park, the wolves, and over the course of decades it destroyed the park to the brink of not being able to fix the situation. Eventually they brought the wolves back, do you know what happened?
The wolves killed off the deer that were over eating grains/grass that turned the creeks into swamp areas/small rivers, because the root system was being destroyed. As the deer died, the grass grew back, bringing in new and interesting fish, as well as a larger migration of bears. The higher grass with stronger roots brought in rodents, which brought in more birds, which helped to fertilize the over eaten parts of the Park, and so on, and so forth. This analogy is the way I see us, it might not be perfect, but it is very apt. If we removed the predators its bad for our ecosystem, but if there is too much predatory behavior, then the opposite can happen, which I don't think we are anywhere near yet.
as an Ecology teacher IRL, i appreciate the analogies
the best thing about PFO's "ecosystem" is unlike YNP, the predators and prey can actually change roles as the game needs
I can even see temporary good and evil settlements/alliances making short term truces to combat a bigger good or evil
it all should be so interesting
Kyutaru wrote: Escalations? Pff, no. Pathfinder has always been a dungeon crawling game, so the dungeons are where the content's at. Control and right to farm of said dungeon will lead to PVP. Obtaining the boss spoils will be a contested thing for all players and only the best equipped and best trained armies will be permitted access.
There's a whole lot missing from the game currently. The burden of content creation is presently on the developers.
Let's not forget that THIS is what we were promised when be backed the Kickstarter:
http://images.mmorpg.com/features/7033/images/PFO_TechDemo_Screen01_t.jpg
man those iconics graphics are nice, i hope we can eventually approach that
as we were running through and laying waste to Ogg's minions, i actually (for a few seconds only mind you) felt sorry for the ogres
what a good time
i guess we need a definition of "active"
I don't understand the need for LOCAL over HEX
and GENERAL is the new HELP also, as HELP is a ghosttown now
Gol Guurzak wrote: Still my favorite thread on this board of all time. +1
mine too
yes, i traveled to Keeper's Pass on the GW recipe tweets from GW forums and missed out on the deals but found that KP recipes sell at 3x the amount of the equivalent MM recipes
so even if people are resellers they still come in at under most Player settlement AHs at this time
not to mention the opportunity cost of the 20hex travel times
so Marchmont is where it is at this time
Lodestone deliveries knocked out the last few days (one is pending final transfer but the resources are in hand at destination)
A little side trade in T2 recipes and Expendables has developed ... Dreamless will make a decision whether to get in this business or not depending on how hard it is for non-settled players to find these items ... more to come on this
Tyncale wrote: Thanks for that list, Cal. The mob I just killed was indeed the first High Priest I had seen there. He was red, just like the knights, Adepts and priests, but he did have a bit more hitpoints. Still dead with 3 arrows though(Overdraw, Exploit, Exploit).
So does a T2 mob have to have a special name? Or a certain level? Looking at that list, I am fighting mostly level 4-6 mobs, I think.
Edit: Thanks, Nihimon, that would explain it. The High Priest undoubtedly was level 7 then.
yes i got Cotton Twine +2 from a moloch
i assume it must have been a priest now that i read this thread but can't remember as it was a bit ago
Theodum wrote: Theodum looked proudly at his collection. Slowly it was growing. Just earlier today Jazz Strongblade had uncovered a large box full of unresearched pages in the back of her vault.
It had taken Theodum the better part of several hours to categorize them and to add them to his existing collection.
There was still a lot missing. But slowly all the text got rather more complete and in most cases he had now at least half of them.
He even had several spare pieces or duplicates. Maybe he should invite other researchers and collectors to join him in the Emerald Lodge and to exchange knowledge and duplicate pages.
** spoiler omitted **...
Dreamless has a gazillion of these, and hey a delivery that would only need one toon, sign me up for that!
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