Thanks for sharing your thoughts, Yew and Long. I basically agree. I don't know the exact rule changes but just my initial thoughts on hearing the new change is a lot more cons than pros. I am sure they have some good reasons so I guess I just have to wait and see. As far as being able to move after closing a location, this is the first I have heard of that. If that ends up being true, hopefully you also are forced to end your turn after moving. Anyway, I hope I am not opening a can of worms here as this is all speculation and I would always give the designers the benefit of the doubt that they won't break anything and have good reason to do a change.
Yewstance wrote:
Thanks, Yew. That explains why when I downloaded every single class deck PDF, I was missing "Hunter", even though I saw Hunter class deck referenced in forum posts and a blog. I just assumed it was never released. But if I am understanding correctly, the Hunter class deck does exist and it is for sale. It is just not included in my PDF library?
I apologize if this is considered off topic. What are the pros and cons of changing the new rules to make closed locations no longer a thing? I assume there are a lot more pros. What is the main thinking behind this change? I am in no way disputing it, I just truly would like to learn what the reasoning(s) is behind this decision. Thanks!
Myself and four friends have been playing through Skulls and Shackles for the past year. We just finished adventure 3 and chose our role cards. Our party: Valeros the Tactician
Lini and Jirelle cannot attend every time so many times we play 3-player or 4-player. It can get a little stale playing the same characters for a year straight. I am looking for a way to spice up the adventure by every now and then having someone change characters just for one scenerio. What is a fair / balanced way of doing this? Here is my thought. Let's say Damiel will be changing characters for the next scenerio. He will now be playing Feiya for this next scenerio. - Examine Damiel's skills, powers, card feats
I am just looking for ideas on how to make this fair. It is not that big of a deal because it is not a permanent charact change, it would just be to allow people to experience other characters for fun. thoughts? Thanks!
Hi redeux and Yewstance - Thank you very much for taking the time to addressing my questions. Not only that but for also asking thought provoking questions and willing to get more information about what I am looking for. I really appreciate it. I will go ahead and respond below: redeux wrote:
I would say I am looking for two characters who compliment each other very well. I have some ideas based on the characters available in WotR (EDIT: but I would also be open to the idea of thinking outside of the box and bringing a character from another set or class deck. something about that intrigues me). I don't need them to be the most over-powered duo but I would like them to be good enough to not struggle and regret my chosen characters. redeux wrote:
In SaS I absolutely love Damiel. Sure, he is overpowered, but I really like him because he is somewhat of a Swiss Army knife. No matter that the scenerios throw at you, Damiel can adapt and cover all bases. The other thing I like about him is he cycles through his deck so much. I enjoy large hand sizes and constant card rotation. Alahzara was also fun for this reason. I enjoyed mass scrying and constant deck cycling. redeux wrote:
Thanks for the example! Maybe if I did shuffle in a class deck I would swap out as many cards as I swap in, and be mindful of which cards I am swapping out to keep it more fair. For instance if neither of my characters used weapons, I wouldn't swap out all weapons from the base box. That would be unfair of course. I would try to replace a nice mix of everything. Yewstance wrote:
I really enjoyed Adowyn when I played her for a couple scenerios. The scouting and cycling was very nice. I'll have to look into Enora/Sharda, sounds interesting! Which promo cards would I need for Kyra/Ekki ? Is the promo a unique modification to the character card itself?
Hello - I have played SaS for many years. I also played the first few scenerios of WotR multiple times using different characters to get a feel for the new box set and new characters. Recently I downloaded every single character sheet from Paizo.com as well as all class deck sheets. I would like to play through WotR myself using only two characters. I realize that 3 characters would be much more balanced but I decided I would really like to try it with only two. I also don't want to limit myself to characters from WotR. I want to open it up to any two characters from any set or class deck, and also possibly shuffle their class decks into the box as well. My initial thought was that some sort of Oracle that also used heavy attack spells would be invaluable. My experience with PACG has been knowing what is coming next is more than half the battle. That said, I know that WotR is combat heavy so the oracle would need to be able to handle its own business in combat. Here are my two questions: which two characters from any set do you think would compliment each other well to conquer WotR? Would shuffling class deck cards into the box be too powerful and break the game? THANK YOU!!!
Hello all - I see a lot of people on the forum using Imp as their alley with Damiel. Is Imp really the official card name? That does the card do? I can't find any pictures of it on the internet. Could you explain a little bit why the Imp works so well with Damiel? Thanks! EDIT: off topic - what does the card liquid ice say? THANK YOU!
I am looking for feedback regarding these two house rules. Do you have any ideas on how to make it better or even just better wording? Wounded Trait
The idea is to make combat failures and the process of taking damage more serious. Cursed Blessing
The idea for this one is you can still stack blessings in our 6-person game and make checks incredibly easy, but there is now a penalty if you do this too often, especially early in the scenario. Blessings begin to be buried and unable to be healed back. Thanks for your time.
Can Damiel use a Noxious bomb and a Pistol in the same combat check? In theory I think so because you are not using two weapons in a single check, you are using an item and a weapon. It just seems a bit too powerful so I am not sure. I played him for the first time yesterday and decided not to use the pistol until I figure out for sure how it works. Thanks for your time!
Thank you for the advice everyone! I spent $75 on Amazon and now I have an awesome setup full sleeves (correct length, thanks for the warning), and all fit in the box nicely! Broken Token Box Organizer for PACG
(300) Ultra Pro New Standard Size(66mm x 91mm) Clear Deck Protectors Sleeves
3 sets of sleeves: $13.5 x 3 = $40.50 for 1,200 sleeves I realize I could have shopped around a bit more and got the sleeves cheaper in larger bulk but I really wanted them in 2 days from Amazon so I have everything ready to go for this weekend. Everything looks amazing. The sleeves even have a transparent circle seal rather than a solid one that can sometimes get in the way of reading card text. Thanks again for all of the advice.
Good idea, I am reading through the entire FAQ now. I feel like the FAQ should actually be a page titled as official rule changes or something other than FAQ. Frequently asked questions has it's place but this page almost seems like entire rule changes agreed by the developers. At least as a beginner to the game it seems like the FAQ is super important.
I have been really enjoying this game and always thinking to myself how amazing it is that they could balance a system and rules that are so complicated. A lot of my solo adventures with three characters come down to 5 or less blessings left in the pile. Last night I started the scenario Bizarre Love Triangle in adventure deck 3. I encountered one of the three villains very early in the game which is usually great because it closes a location early and gets rid of a stack of cards (preserving the blessing pile). I easily defeated the snake villain using Survival with Lini. Only then did I really start reading carefully and realize how hard this scenario is. Even though defeated, since there obviously was not two other villains in the stack, the snake was undefeated. I had to burn 4 blessings from the pile and the villain escaped into 1 of 5 locations, including possibility the location he came from. I started running the numbers in my head, the scenario is nearly impossible. The only way to close a location is to manually work through the entire stack in every location, which you normally can't do in 30 turns, let alone each time you see a villain you burn 3-5 blessings. I packed everything up and called it a night, it was a bit depressing. Should I skip this scenario, skip the rewards and just move on to the next? Thanks for your time.
Thanks Frencois and Cylyria. I see how both methods are great in there own way. I think the game would get very hard without even ever speaking up that you have something. I would enjoy it this way if I had a group that was experienced in the game. For teaching my friends, we will probably play completely face up for many adventures. Thanks again.
I did do some searches and found some very old threads on this forum but no clear consensus on what is a good method. It was mostly what people were "going to do" but never true feedback if it worked well and they were happy with it. Has anyone ever sleeved all of the cards with these:
and then took out the box insert or stopped using the box all together and used these:
to store the cards? I want to sleeve my entire box for my own reasons, most specifically my young children like to hold the monsters and look at them. Thanks for your time.
I have always played this way because I have always played multiple characters solo. I lay the hands out on the table and treat it as a puzzle where I look at all hands at the same time and decide on the best play. This weekend I am going to teach two friends how to play and I am not sure what the rules are for freely showing cards. Obviously when you teach someone you could make a house rule to help them learn the game and freely show in some training scenarios. What is the official rule on this? Can you show your hand at any time? Must it only be to people at your location? Are you never allowed to actually show and only speak what you have? Thanks for your help.
I have read somewhere in the rule book that if you are told to summon a card, but there are no cards left named that card, then you should still summon a blank sheet of paper and pretend that it is a copy of that card. I am paraphrasing of course but that was the gist of it. My question is when a card tells you to encounter a random ship... lets say I am on the Truewind ship and there are 5 other ships in the box. Do I summon 1 random of the 5, or do I treat the Truewind as a 6th possible ship and summon one of the random 6? Basically can the ship I already control be duplicated to count as a potential enemy ship as well? As always, thanks very much to this community for answering all of these questions. |