Anubis

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If you dispel one of these spells, does it remove it from all recipients? Would it require an area dispel or targeted dispel? Do you have to target the caster or will any of the recipients matter or do you need to dispel each separately?


My PCs have reached the level where they want to start using Plane Shift in the game. Does Golarion use the standard Great Wheel cosmology? I figure it does, but the only planes Ive seen mentioned are Leng and Kadath. (I somehow doubt the party want to go there)


My players are looking for ways to get Gargadros corpse back to town, they think its a priceless artifact to be studied. I've told them that its impossible to move a 25000lb slab of frozen meat down the pathways of Hook Mountain, but they're pretty determined.

How would you deal with PC's raising Gargadros or speaking with dead with his corpse? What does he know?(Looking for suggestions)


So last night my players defeated the Skinsaw Men and currently have one of the mooks and Ironbriar captured. Since they dispelled the Charm spell, Ironbriar offered to tell them about Xanesha, but only in exchange for 12 hours to run. The party refused, and now are trying to decide whether to mete out justice immediately or take him in to the authorities.

Now my party is very socially-inept. In almost all social skills, Ironbriar beats them. He also has clout in the city, while the pcs have none.

Any thoughts on how to handle turning him in to the authorities?


Of course I will find a copy of Dueling Banjos to play while they investigate the Graul Farmstead.

Any other suggestions?


My session featuring Foxglove Manor ended about 20 minutes ago. Tonight was some of the finest gaming I've had in a while. The players really enjoyed the haunts and I loved running. Just wanted to give a kudos for a job well done!

My favorite part was:

Spoiler:
When the players figured out that the haunts were playing out all the deaths in the house, they became terrified of the rooms overlooking the cliff because they knew Ceralie caught on fire and threw herself out the window. They loved it when it finally happened...luckily the pc made the save to resist the compulsion


Im curious about the pacing of the different episodes of the first AP. Will there be any downtime between the adventures? In-game calendar time, how long do you expect the AP to last?


Is the angel shown in the Player's Guide her holy symbol? (I assume that it is)

If this is the case, who's symbol was illustrated in the Ye Gods! blog entry on 4/26? She's called the Dawnflower, so I had assumed the silver pointed star thing was hers. (But according to the Player's guide, I was wrong)


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Working on my GM notebook and trying to come up with some common food and drink to be found in the taverns and inns. I've come up with the following so far, but would love to see what others could come up with.

Good Meals
Lobster, with lemonbutter
Varisian River Trout
Auroch Filet
Honeyed Squab (Chopper's Favorite!)

Common Meals
Bucket o' Crabs
Shrimp (boiled, fried, on bread, scampi, po'boy, etc)
Auroch Trencher

Poor Meals
Fishhead Stew

Common Wine
Deverin Special (All varieties)
Sandpoint White

Fine Wine
Varisian Red
Chelaxian (All varieties)
Valeblood (100gp, Feywine from Bloodsworn Vale)

Beer
Crab Grog
Gypsy Sweat
Anvil Stout (Dwarven)


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One of my players posted this after reading the Chopper Story from the blog. A little something for making your Sandpoint all the creepier

"How 'bout an old skip-rope rhyme:

Chopper, Chopper go away,
Carve and carve another day,
If you see us we'll fly away,
If we see you we won't say.

Because kids are the creepiest 1/2HD creatures in the book."


I've decided to run Hollow's Last Hope as a prelude to the Rise of the Runelords AP, but with 0 Level characters (all 1st level npc classes).

Any suggestions on changes? I compared it to Goodman Games 0 level adventure and it seems about the same or weaker in power. (That has an ogre and a 5th level wizard)

I figure I'll make up a little hamlet near the Churlwood to be the town, since Im not going to follow up with D1.


I was speaking to a friend of mine about tailoring AoW for Eberron. He suggested changing the lizardmen to Sahuagin since they are near Sharn. I love the idea, since it will add a new dynamic for the adventure (being underwater).

But it brings up a lot of questions. First, some monsters need to be changed. Then I have to come up with waterbreathing for the pcs, and how the captives are surviving.

Thoughts? Suggestions?


I just started Age of Worms for my group and one of the players is basing a character on the Hessian in Sleepy Hollow. He's curious if the mounted combat feats are going to be a waste in the campaign.

If its possible, without giving too much away about future episodes, can you tell if these feats be mostly useless in the campaign? (The first adventure was mostly dungeon)

Thanks! and hi everyone!