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thanks loads, thats pretty much what i thought, its just he keeps trying to play the companion more as a humanoid with a int of 7, than an animal with a int of 7.


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one of my plyers has an animal companion with with intelligence of 7, and insists that now she's sentient and acts acts as and has the understanding of a humanoid of int 7,is this the case or is it still an animal and has limited understanding


no they are living person, and are unaffected when i channel to harm undead, i can channel t harm living, but ive selective channel, so are not affected when i d that either. No they are not, they are kitsune and CG alignment.


Our DM is insisting that when my character uses the channel t damage undead, that because it dazzle's them for 1rd, that it dazzels one of our party member who has the Shadowbound curse, s my qestion is does it dazzel or blind them or like as read it, it should have no effect on them?

Shadowbound
Your pigmentation is oddly colorless, and your eyes are highly sensitive to light.

EFFECT

You are blinded for 1 round when exposed to normal or bright light and dazzled while in such a lit area. You gain darkvision to a range of 30 feet., and who is also of good alignment, this is correct?

Channel Angelfire (Su)
An angelfire apostle must be of good or neutral alignment and must choose to channel positive energy, even if his deity is neutral or if he is not devoted to a particular deity. When an angelfire apostle channels positive energy, affected nongood creatures are dazzled for 1 round, with no saving throw for this effect, in addition to experiencing the normal effects of channel energy.


I'm currently playing a halfling efreeti bloodline sorcerer now at 9th level, i now gain the Efreeti Form (Su): At 9th level, you gain the ability to assume the form of an efreeti once per day. This acts like the spell giant form I, except you only use it to become an efreeti and its duration is 1 round per level. While in this form, you also gain an efreeti’s heat ability.

and was wondering if it would get the size increase if i cast enlarge person on myself after activating this ability?


babelbgm wrote:

Can you make a full attack action if underwater while swimming? or do you require to make swim checks and therefore can only make a single attack? [/QUOT

Or do you need to maintain swimming while in combat without movement, if so do you need to make a swim check and at that point, does it take a standard action and therefore can only make one attack action or could still do a full attack action?


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Can you make a full attack action if underwater while swimming? or do you require to make swim checks and therefore can only make a single attack?


Can a character doing a vital strike combine it with power attack?


if an oppent is flanked and wearing fortified armour does the armour still have a chance to be negated as its precision dmg, but the armour says that only critical hits and sneak attack has a chance of being negated?

Also if you are wearing a belt of mighty constituion and have been for 24 hours ormore and drink a potion of bears endurance does the potion still work, or do you get the better of the two or dont they stack?


Will a vital strike work against a creature that is immune to criitical hits hits such as a golem, plant, ooze, undead etc? As it says vital andas these creatures have no vital points are they immune to the extra damage it would cause?


Any chance you could pm it to me as well as my mates going to run the grey hawks wars under pathfinder, thanks lots


i assume deflection bonuses do, but what about the other types i.e.amulets of natural armour?


Ok i have some qestions about two weapon style feat and the two weapon fighting feat and two weapon master archtype for a player of mine.

1) Once picked does it work for both melee and ranged weapons or would the character have to take it twice for the diffrent styles of combat i.e once for the melee weapons and once for the ranged weapons.

2) can the Two weapon master archtype use any of his abilities with two ranged weapons such as pistols or repeating piustol xbows or they restricted to melee weapons only.

3) does vital strike work with ranged weapons as well


I rember from an epersode of QI that their was a number of examples of early railways in acnient greece, so looked it up for you. I also think their was another oine that used mules to pull the wagons.

The earliest evidence of a railway was a 6-kilometre (3.7 mi) Diolkos wagonway, which transported boats across the Corinth isthmus in Greece during the 6th century BC. Trucks pushed by slaves ran in grooves in limestone, which provided the track element. The Diolkos ran for over 600 years.[1]

Railways began reappearing in Europe after the Dark Ages. The earliest known record of a railway in Europe from this period is a stained-glass window in the Minster of Freiburg im Breisgau in Germany, dating from around 1350.[2] In 1515, Cardinal Matthäus Lang wrote a description of the Reisszug, a funicular railway at the Hohensalzburg Castle in Austria. The line originally used wooden rails and a hemp haulage rope, and was operated by human or animal power. The line still exists, albeit in updated form, and is probably one of the oldest railway still to operate.[3][


Ive only had this problem twice, once when running the slave lords game for AD&D a number of the players brought in new pc's and the person who should of taken charge dident and they attacked the slave lords stronghold, only three managed to escape all the others were slaughered!
The other time was from a ghost, who wasent even a challenage but done a critical on two players, then the mage teleported the party out of the dungeon. unfortunalty their base was underground and he got 10 ft up, they hit the cealing/floor and the damage killed two players and then the fall killed the rest! Just goes to show that it doest need to a high level monster to have a tpk.

But ive found that ive had high level badies that have scared them, they even fought him twice, the first time he just summoned monsters and left, that really got their goat lol, the other time they killed hid mount1 for that he killed a whole village that just helped them, in return, the other really good one, was a demon seer, who they dident even fight, i just discribed that they could hear his voice at their ear and feel him brushing them while they stood knee deep in a pile of bones, while trying to offer them gifts etc, after they talked to him, they ran screaming from the dungeon. It just shows that you dont have to kill the party to scare them.


thanks for the lycanthrop, lcear as mud is the word lol.

Dont worry i didn't multiply the sneak attack damage for the critcal, it just that i do a 5d6 sneak attack and my daggers have improved sneak attack on them give an addtional 1d6 and their holy which is another 2d6! so all told i was doing d4+7 plus 8d6 sneak attack, and i was hasted and had two weapon style so i was doing 4 attacks around, but only hit with two attacks, and almost fumbled the second attack. but i just rolled really good! 53 points with one attack and 59 points in total with the critical!!


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Ta thanks thats what i thought but my gm wanted to make sure, after i got two attacks off on a flanked cloud giant, and done it a total of 111 hp, thats was with a critical, im not that normally that good lol


When a target is being flanked by two combatants, one of which is a rogue who has a 7/1 AB, the rogue atuomatically gets his sneak attack correct, but does he get his sneak attack damage on both the attacks he can do ?

Also lycanthropes how do they work, if a 1st level commoner CR 1/3 is biten by a werewolf and transformed into a werewolf does he become CR+1 i.e. CR1/2 or does become CR1 OR 2 as a wolf is CR 1 with the +1 CR for the template, also if the commoner gains levels do these increase his CR rating or only until they are higher than what being a werewolf gives him?


thanks for the comments, i know that they are not half breeds as per say! but have racial traits from an outsider ancestor. But a mix of the two sounds like a nice idea hadent thought of doing it like that.

Its just that im converting my old AD&D/3.5 world over to pathfinder and in that world, a lot of the races were descended from outsiders and you had aasimar elves which were high elves and fey halflings which were high version of halflings, i wrote them up as templates and racial levels, as i dident know which one worked best.

Its just that i hoped pathfinder might have had a offical idea about what to do, but it seems that pathfinder has got rid of these and im having trouble making up my mind wether to do them as racial levels or reintroduce templates .


Dont know if this is the right place to ask, but i was wondering about these races. It says that they are halfbreeds of humans, and i wanted to sak if Aasimar, Sul and Tieflings who are born of other races such as elf or half orc have the same stats abilities and powers.
As it seems that their celestial, elemental and infernal blood over powers their base race? Is this right or will their be other races which are celestial blooded or are they a mix of the two or what?


Opps true i forgot, duh, pity though lol

LoreKeeper wrote:
babelbgm wrote:

Great thanks loads for that, it just dient say that others get the benift of the lose of dex, also if you have haste cast on you or boots of speed, then that attack is also at no dex and if you are a rogue get the extra attack with the sneak attack damage as well!

Which is good as im playing a wizard/rogue/arcane trickster at the moment!

No no, you (the person using Greater Feint) still only get 1 attack since you cannot do a full-round attack after using up a move action on the feint. Haste/Weapon-of-Speed only applies to full-round attacks.

Though you *can* take leadership and have a greater-feinting cohort that can set up dex-denied enemies for you. But *he*'d of course not gain extra attacks against the target either.


stuart haffenden wrote:

If anyone is interested in pdfs of...

Summon Monster I - IX
Augmented Summon Monster I - IX
Summon Nature's Ally I - IX
Augmented Summon Nature's Ally I - IX

reply here with a mail address.

[I've started this thread as the Subject line of the original one didn't really make it clear that I've now done them all]

[Edit] I'll keep an eye on the original thread just in case!

Would love a copy as im playing a conjuior wizard as the mo!

my address is jp.fielder@ntlworld.com

thanks


DeathQuaker wrote:
babelbgm wrote:

Ok if you have both improved feint and the greater feint feats, as i understand it.

It still takes a move action to feint, so you can attck once with which they loose their dex bonus. Then they also loose their dex until you act on the following round.

But as it still takes a move action to feint, you cannot make any other attcks that round, say if you had a 6/1 attack bonus as that needs a full round action and you cannot do a move action in a full attack action.

Then when your action coems around again, the target of the feint regains their dex and you would have to make another feint roll for them to loose their dex again!

So whats the point of the feat as it you can still only make one attack with it. Or am i reading it wrong?

I read it that the opponent loses his Dex to AC period for the whole round--to anyone attacking him in addition to you.

If the enemy has been hard to hit because of its high Dex, now not only can you hit the character more easily (and deal sneak attack damage if you're a rogue), now your friends can hit him more easily too for the whole round (and they can deal sneak attack damage if they have rogue levels).

It's basically a feat that helps you help your party, as well as yourself.

Great thanks loads for that, it just dient say that others get the benift of the lose of dex, also if you have haste cast on you or boots of speed, then that attack is also at no dex and if you are a rogue get the extra attack with the sneak attack damage as well!

Which is good as im playing a wizard/rogue/arcane trickster at the moment!


Ok if you have both improved feint and the greater feint feats, as i understand it.

It still takes a move action to feint, so you can attck once with which they loose their dex bonus. Then they also loose their dex until you act on the following round.

But as it still takes a move action to feint, you cannot make any other attcks that round, say if you had a 6/1 attack bonus as that needs a full round action and you cannot do a move action in a full attack action.

Then when your action coems around again, the target of the feint regains their dex and you would have to make another feint roll for them to loose their dex again!

So whats the point of the feat as it you can still only make one attack with it. Or am i reading it wrong?