Are wrote: The ice devil's entrap should be some type of ice shard attack, or a frosty breath, or similar. I guess exactly how it's manifested is up to each individual GM. I used a Mythic Ice Devil last night (in a customized Tomb of Aknar Ratalla adventure from Dungeon #119), and I tied its Entrap to its Cone of Cold with a cost of one use of mythic power.
Skeeter Green wrote:
When I wrote "100% reliable" it was of course in regard to the errata from the previous version of ToA, I surely understand that every product comes with some errors no matter how much hardwork you deliver on it ! Still you don't answer about the 4th level access bug in ToA... if I'm asking about it, it's because it's the most annoying mistake I faced while running ToA. Sorry if I insinst, but for me a revised and updated version should be clean on such issues.
Skeeter Green wrote:
Your answer is pretty vague... but I guess you're still recovering from the mega New Year's party with Orcus, Thyr, and Muir ;-) I'm running the Tomb of Abysthor (my favorite from Necromancer Games by the way, so thank you !), it's been more than a year and a half with a nice classic team (fighter/barbarian/rogue/cleric/wizard), and level 4 seems to be the next place the PCs will set foot on... clearly a possible TPK, as everything could go wrong with a bad save, but that's what we love ! I'm playing under Pathfinder rules, so switching to Stoneheart Valley would definitely make sense, but only if the new product is 100% reliable ! I hope you can give me a more precise answer so I can click on the purchase button without hesitation !
Endzeitgeist wrote: How urgently do you guys want a review of this one? More urgently than for RC? Or less? Because I need to decide which of the big FGG-endeavor I'll tackle next. I definitely would love a review for Stoneheart Valley, as I'm still running the original Tomb of Abysthor but playing with Pathfinder rules :-) I still hesitate to pick up the updated version, maybe your review could help ;-)
hey there, Dragon # 340 (february 2006) has a bunch of feats designed for the "opportunists", i.e. characters who want to focus on Attacks of Opportunity... The various feats allow such characters to increase the frequency of the AoO (by granting you one on actions that usually don't), to deal a big lot of damage on a successful one (making an AoO a sneak attack), and so on... While these feats are really well thought IMHO, I'm affraid they're a bit (well, ok, a lot !) overpowered... For those who've read these feats (and of course those who show interest in this thread !), what do you think of them ? are they unbalanced ? thanx
hey, please, please, please ! help me with the erudite class by Bruce Cordell (from dragon #319)... can an erudite learn discipline power other wise than with the the Expanded Knowledge feat ??? Is it errata when it is written "If the power is not on his class list or is a discipline power, he automatically fails his check" ??? thanx for answering. |