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I grok do u wrote:
The first part is not in debate truly. The line you have in bold is what comes into question. With the stacking of levels that would be 4th level for benefit, would that apply to monk and warpriest or just the warpriest class? I ask because if it was 4th level for benefits from both classes that would be a +1 untyped monk bonus and a +1 dodge bonus to AC every 4 levels. ![]()
I have a question about the way this works. I do understand that if the character is a level 2 monk (scaled fist)/2 war priest (sacred fist), the AC bonus stacks to be equal to level 4. At this level, I think, they would get the +1 bonus from the AC Bonus ability. However, a monk has a +1 bonus (untyped) at this level and the war priest has a +1 dodge bonus. Would the player then get both of those to their AC? ![]()
In a game I was in an alchemist with this discovery used this to attack multiple times based on their base attack bonus. Afterwards we had a discussion. My take on this is that it states it is a Standard action and to my mind that means, even with 5 foot step you can attack with it only once. Am I wrong? ![]()
I think they are getting shafted in their own way. I was doing some calculations based on a Dex 16 Ghost vs. say an operative with Wis or Cha 12. The way it stacks up now, with a stats of 12, the others get a +1 ability to hit over the ghost. Where as the ghost will have a +11 to perform a TA, this is a 55% to hit. The Cha or Wis guy gets a +12 to hit, or about 60% and will advance his hit ration much faster than the ghost. GHost Dex 16
Let's say Detective Wis 12
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Yeah that oen I could understand, by the same token there is another ship, one of the undead ones I think of T14 but has +32. But the ships were the large ones, average maneuver and they are described as basic computers. However, yeah but that is a lot of assumptions that a player must have this, this, this and this to be equal to that, to what amount as a standard encounter, not a specialized encounter. When looking at it like this, seems the developers wanted railroad players into having to do it this way or simply get your ass kicked by a standard. If you don't min/max your just a loser. ![]()
I was curious about the starship piloting mods listed. Without any information on the crew involved, the bonus for piloting is much higher, such as a Tier 16 ship having a pilot of 16 ranks, but the bonus is like +28. I know the rules on p326, but this seems far more than most PCs will see. How is my question? abstracting is fine to a degree I guess but it creates imbalances. ![]()
Thanks for the answers to think over. Player wanted to know why he would go with a double bladed weapon if they operate mechanically the same, so i was trying to find some reason why he would, but looking over his character sheet, if weapon finesse does not apply, then he may want to stick with dual wielding. ![]()
Snorter wrote:
I know I can do it this way. I was just curious as to what would happen doing it the other way. Because if it would negate buying the huge evolution, then I would just go the route you suggested. I plan on saving up gold for the permanency, either as a spell or scroll. ![]()
EvilMinion wrote:
Yeah I know. Planning to take Large evolution as soon as I can do it. ![]()
Hi, I have a really odd question. I know that you can use the Enlarge Person spell on your eidolon. Now here is a situation with the question in mind. If you get your eidolon to size large through normal evolutions and then cast an enlarge person spell to make it huge, followed by a permanency. What would happen when you got to the point of being able to buy the huge size evolution? Would it just not be effective or would it increase another size level? ![]()
Hello, I have a question about the Savage Intuition Rage Power. It is my general understanding that rage powers only work while raging, am I wrong in this? Which leads to the actual question about this rage power. It states that it allows you to enter rage at any time; basically when its not your turn, which is fine. However, if its a rage power it should only work while raging. Or am I missing something and there are instances which negate this and allow rage powers ot be used whenever, regardless of actually raging? ![]()
I do believe the rules say natural armor is the one that stacks or is that luck or competence..? edit: Ok, looked up the bonuses, its Dodge that stacks with itself. So after looking over the natural ac and half dragon. This is still kinda GM call though the half dragon states:
So if its ruled that its a natural ability that becomes part of the eidolon it would stack. Such as playing a humanoid which states having a +2 natural armor. The levels as you raise give a bonus to ac to be divided as the player wants as either armor or natural ac, it would be stacking with the +2 previously given. In this example, as leveling up only improves the existing armor class, i'd still say it stacks, mainly because the leveling system of the eidolon means its just getting tougher as it gets more powerful. The bonus form leveling isn't an enhancement bonus Armor Bonus
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It really comes down to the GM and how he feels about it. If he says no then it doesn't matter, it is his ruling. That said... I do disagree with lemeres in one way, his description indicates the Eidolon is nothing more than a shell or armor you wear. In the case of the desciption of the class Rather than summon an eidolon to serve by his side, the synthesist fuses his eidolon’s essence to his own. Instead of two creatures, the synthesist is a fusion of the summoner and eidolon into a single being. Under the Fusion Eidolon description it states The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. It does state in the second paragraph that the summoner loses his armor. (this is where the GM can declare that is both natural armor and the armor that the summoner may be wearing). It further says
So with all this taken into consideration, I'd say yes, he would get the +4 as it is a natural ability of his race. If this was denied due to the fusion, than all other racial abilities would be lost as well. ![]()
HI, I have a question as per the title. I am not sure the GM of our current game has been running the knowledge skill correctly for determining monster lore. Every monster we have run across, he has asked for a 15+HD DC to know anything about the monster in question. I know from reading the description it says rare monsters are that. This has been the case though for ghosts to jade golems. So I am wondering, is there some list or way of knowing where a monster fall, aka easy, common or rare levels? ![]()
Thanks for the info. I did some of the basics like class levels and skills and all that. Got magic selection (but using arcane or divine energy is left to the player to recall and make appropriate spell selections). The biggest thing that I cannot figure out is the Mystic Bond. I know it has to be a drop down, but not sure about how to go about the rest. I did pull out the script for the sorcerer bloodline, but since I don't program well I get lost looking it over. ^_^ Well until it comes out I'll just have to keep paper notes on that player. Thanks again,
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